Methods
<< (GD2::Palette)
<< (GD2::Color)
== (GD2::Color)
== (GD2::Image)
=== (GD2::Color)
[] (GD2::Image)
[] (GD2::Palette)
[]= (GD2::Palette)
[]= (GD2::Image)
a (GD2::Color)
a= (GD2::Color)
affine_transform (GD2::Canvas)
allocate (GD2::Palette)
alpha (GD2::Color)
alpha= (GD2::Color)
alpha_blend (GD2::Color)
alpha_blend! (GD2::Color)
alpha_blending= (GD2::Image)
alpha_blending? (GD2::Image)
arc (GD2::Canvas)
aspect (GD2::Image)
available (GD2::Palette)
b (GD2::Color)
b= (GD2::Color)
blue (GD2::Color)
blue= (GD2::Color)
bounding_rectangle (GD2::Font::TrueType)
brush= (GD2::Canvas)
cartesian (GD2::Canvas)
circle (GD2::Canvas)
clipping (GD2::Image)
clips? (GD2::Image)
closest (GD2::Palette)
closest_hwb (GD2::Palette)
color2pixel (GD2::Image)
color= (GD2::Canvas)
compare (GD2::Image)
coordinates (GD2::Canvas::Point)
copy_from (GD2::Image)
copy_from_rotated (GD2::Image)
crop (GD2::Image)
crop! (GD2::Image)
deallocate (GD2::Palette)
deallocate_unused (GD2::Palette)
degree (Numeric)
degrees (Numeric)
dont_blend= (GD2::Canvas)
draw (GD2::Canvas::Arc)
draw (GD2::Image)
draw (GD2::Canvas::Line)
draw (GD2::Canvas::Ellipse)
draw (GD2::Canvas::Text)
draw (GD2::Canvas::FilledEllipse)
draw (GD2::Canvas::Wedge)
draw (GD2::Canvas::Polygon)
draw (GD2::Canvas::TextCircle)
draw (GD2::Canvas::Point)
draw (GD2::Canvas::Rectangle)
draw_sym (GD2::Canvas::OpenPolygon)
draw_sym (GD2::Canvas::FilledPolygon)
draw_sym (GD2::Canvas::Polygon)
draw_sym (GD2::Canvas::FilledRectangle)
draw_sym (GD2::Canvas::Rectangle)
dup (GD2::Image)
each (GD2::Palette::IndexedColor)
each (GD2::Image)
ellipse (GD2::Canvas)
eql? (GD2::Color)
exact (GD2::Palette)
exact! (GD2::Palette)
export (GD2::Image)
fill (GD2::Canvas)
fill_to (GD2::Canvas)
fontconfig= (GD2::Font::TrueType)
fontconfig? (GD2::Font::TrueType)
from_palette? (GD2::Color)
g (GD2::Color)
g= (GD2::Color)
gd (GD2::Image)
gd2 (GD2::Image)
get_pixel (GD2::Image)
gif (GD2::Image)
green (GD2::Color)
green= (GD2::Color)
h (GD2::Image)
height (GD2::Image)
import (GD2::Image)
include? (GD2::Palette::TrueColor)
interlaced= (GD2::Image)
interlaced? (GD2::Image)
jpeg (GD2::Image)
length (GD2::Palette)
line (GD2::Canvas)
line_to (GD2::Canvas)
load (GD2::Image)
location (GD2::Canvas)
merge_from (GD2::Image::IndexedColor)
merge_from (GD2::Image)
move (GD2::Canvas)
move_to (GD2::Canvas)
new (GD2::Canvas::TextCircle)
new (GD2::Color)
new (GD2::Canvas::Polygon)
new (GD2::Image)
new (GD2::Font::TrueType)
new (GD2::Canvas::Line)
new (GD2::Canvas::Text)
new (GD2::Canvas::Ellipse)
new (GD2::Canvas::Point)
new (GD2::Canvas::Wedge)
new (GD2::Canvas::Rectangle)
new (GD2::Canvas::Arc)
new (GD2::Canvas)
opaque? (GD2::Color)
optimize_palette (GD2::Image)
percent (Numeric)
pixel (GD2::Image)
pixel2color (GD2::Image)
png (GD2::Image)
point (GD2::Canvas)
polar_transform (GD2::Image)
polar_transform! (GD2::Image)
polygon (GD2::Canvas)
r (GD2::Color)
r= (GD2::Color)
rectangle (GD2::Canvas)
red (GD2::Color)
red= (GD2::Color)
resize (GD2::Image)
resize! (GD2::Image)
resolve (GD2::Palette)
rotate (GD2::Image)
rotate (GD2::Canvas)
rotate! (GD2::Image)
save_alpha= (GD2::Image)
save_alpha? (GD2::Image)
scale (GD2::Canvas)
set_pixel (GD2::Image)
sharpen (GD2::Image)
size (GD2::Image)
size (GD2::Palette)
style (GD2::Canvas::FilledWedge)
style (GD2::Canvas::Wedge)
style= (GD2::Canvas)
text (GD2::Canvas)
text_circle (GD2::Canvas)
thickness= (GD2::Canvas)
tile= (GD2::Canvas)
to_degrees (Numeric)
to_indexed_color (GD2::Image)
to_percent (Numeric)
to_s (GD2::Color)
to_true_color (GD2::Image)
transform (GD2::Canvas::Point)
transform! (GD2::Canvas::Point)
translate (GD2::Canvas)
transparent (GD2::Image)
transparent= (GD2::Image)
transparent? (GD2::Color)
true_color? (GD2::Image)
uncrop (GD2::Image)
uncrop! (GD2::Image)
used (GD2::Palette)
w (GD2::Image)
wbmp (GD2::Image)
wedge (GD2::Canvas)
width (GD2::Image)
with_clipping (GD2::Image)