boundaryPoints() const | PrimitivePatch< labelledTri, List, pointField > | |
checkEdges(const bool verbose) | triSurface | |
checkOrientation(const bool verbose) | triSurface | |
checkPointManifold(const bool report=false, labelHashSet *setPtr=NULL) const | PrimitivePatch< labelledTri, List, pointField > | |
checkTopology(const bool report=false, labelHashSet *setPtr=NULL) const | PrimitivePatch< labelledTri, List, pointField > | |
checkTriangles(const bool verbose) | triSurface | |
ClassName("orientedSurface") | orientedSurface | |
Foam::triSurface::ClassName("triSurface") | triSurface | |
cleanup(const bool verbose) | triSurface | |
clearGeom() | PrimitivePatch< labelledTri, List, pointField > | |
clearOut() | triSurface | |
clearPatchMeshAddr() | triSurface | |
clearTopology() | triSurface | |
edgeFaces() const | PrimitivePatch< labelledTri, List, pointField > | |
edgeLoops() const | PrimitivePatch< labelledTri, List, pointField > | |
edgeOwner() const | triSurface | |
edges() const | PrimitivePatch< labelledTri, List, pointField > | |
faceEdges() const | PrimitivePatch< labelledTri, List, pointField > | |
faceFaces() const | PrimitivePatch< labelledTri, List, pointField > | |
faceNormals() const | PrimitivePatch< labelledTri, List, pointField > | |
ILLEGAL enum value | PrimitivePatch< labelledTri, List, pointField > | |
isInternalEdge(const label edgeI) const | PrimitivePatch< labelledTri, List, pointField > | [inline] |
localFaces() const | PrimitivePatch< labelledTri, List, pointField > | |
localPointOrder() const | PrimitivePatch< labelledTri, List, pointField > | |
localPoints() const | PrimitivePatch< labelledTri, List, pointField > | |
MANIFOLD enum value | PrimitivePatch< labelledTri, List, pointField > | |
markZone(const boolList &borderEdge, const label faceI, const label currentZone, labelList &faceZone) const | triSurface | |
markZones(const boolList &borderEdge, labelList &faceZone) const | triSurface | |
meshEdges(const edgeList &allEdges, const labelListList &cellEdges, const labelList &faceCells) const | PrimitivePatch< labelledTri, List, pointField > | |
meshPointMap() const | PrimitivePatch< labelledTri, List, pointField > | |
meshPoints() const | PrimitivePatch< labelledTri, List, pointField > | |
movePoints(const pointField &) | triSurface | [virtual] |
nEdges() const | PrimitivePatch< labelledTri, List, pointField > | [inline] |
nInternalEdges() const | PrimitivePatch< labelledTri, List, pointField > | |
nPoints() const | PrimitivePatch< labelledTri, List, pointField > | [inline] |
OPEN enum value | PrimitivePatch< labelledTri, List, pointField > | |
operator<<(Ostream &, const triSurface &) | triSurface | [friend] |
operator=(const triSurface &) | triSurface | |
Foam::PrimitivePatch< labelledTri, List, pointField >::operator=(const PrimitivePatch< labelledTri, FaceList, pointField > &) | PrimitivePatch< labelledTri, List, pointField > | |
orientedSurface() | orientedSurface | |
orientedSurface(const triSurface &, const point &samplePoint, const bool orientOutside=true) | orientedSurface | |
orientedSurface(const triSurface &, const bool orientOutside=true) | orientedSurface | |
patches() const | triSurface | [inline] |
patches() | triSurface | [inline] |
pointEdges() const | PrimitivePatch< labelledTri, List, pointField > | |
pointFaces() const | PrimitivePatch< labelledTri, List, pointField > | |
pointNormals() const | PrimitivePatch< labelledTri, List, pointField > | |
points() const | PrimitivePatch< labelledTri, List, pointField > | [inline] |
PrimitivePatch(const FaceList< labelledTri > &faces, const pointField &points) | PrimitivePatch< labelledTri, List, pointField > | |
PrimitivePatch(const PrimitivePatch< labelledTri, FaceList, pointField > &) | PrimitivePatch< labelledTri, List, pointField > | |
projectFaceCentres(const ToPatch &targetPatch, const vectorField &projectionDirection, const intersection::algorithm alg=intersection::FULL_RAY, const intersection::direction dir=intersection::VECTOR) const | PrimitivePatch< labelledTri, List, pointField > | |
projectPoints(const ToPatch &targetPatch, const vectorField &projectionDirection, const intersection::algorithm alg=intersection::FULL_RAY, const intersection::direction dir=intersection::VECTOR) const | PrimitivePatch< labelledTri, List, pointField > | |
sortedEdgeFaces() const | triSurface | |
subsetMesh(const boolList &include, labelList &pointMap, labelList &faceMap) const | triSurface | |
subsetMeshMap(const boolList &include, labelList &pointMap, labelList &faceMap) const | triSurface | |
surfaceType() const | PrimitivePatch< labelledTri, List, pointField > | |
triSurface() | triSurface | |
triSurface(const List< labelledTri > &, const geometricSurfacePatchList &, const pointField &) | triSurface | |
triSurface(const List< labelledTri > &, const pointField &) | triSurface | |
triSurface(const triFaceList &, const pointField &) | triSurface | |
triSurface(const fileName &) | triSurface | |
triSurface(Istream &) | triSurface | |
triSurface(const Time &d) | triSurface | |
triSurface(const triSurface &) | triSurface | |
triSurfInstance(const Time &) | triSurface | [static] |
whichEdge(const edge &e) const | PrimitivePatch< labelledTri, List, pointField > | |
whichPoint(const label gp) const | PrimitivePatch< labelledTri, List, pointField > | |
write(Ostream &) const | triSurface | |
write(const fileName &, const bool sortByRegion=false) const | triSurface | |
write(const Time &) const | triSurface | |
writeDX(const scalarField &, Ostream &) const | triSurface | |
writeDX(const vectorField &, Ostream &) const | triSurface | |
writeStats(Ostream &) const | triSurface | |
~PrimitivePatch() | PrimitivePatch< labelledTri, List, pointField > | [virtual] |
~triSurface() | triSurface | |