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booleanSurface Member List

This is the complete list of members for booleanSurface, including all inherited members.

ALL enum valuebooleanSurface
AND enum valuebooleanSurface
booleanOpType enum namebooleanSurface
booleanSurface()booleanSurface
booleanSurface(const triSurface &surf1, const triSurface &surf2, const surfaceIntersection &inter, const label includeFace1, const label includeFace2)booleanSurface
booleanSurface(const triSurface &surf1, const triSurface &surf2, const surfaceIntersection &inter, const label booleanOp)booleanSurface
boundaryPoints() const PrimitivePatch< labelledTri, List, pointField >
checkEdges(const bool verbose)triSurface
checkOrientation(const bool verbose)triSurface
checkPointManifold(const bool report=false, labelHashSet *setPtr=NULL) const PrimitivePatch< labelledTri, List, pointField >
checkTopology(const bool report=false, labelHashSet *setPtr=NULL) const PrimitivePatch< labelledTri, List, pointField >
checkTriangles(const bool verbose)triSurface
ClassName("booleanSurface")booleanSurface
Foam::triSurface::ClassName("triSurface")triSurface
cleanup(const bool verbose)triSurface
clearGeom()PrimitivePatch< labelledTri, List, pointField >
clearOut()triSurface
clearPatchMeshAddr()triSurface
clearTopology()triSurface
edgeFaces() const PrimitivePatch< labelledTri, List, pointField >
edgeLoops() const PrimitivePatch< labelledTri, List, pointField >
edgeOwner() const triSurface
edges() const PrimitivePatch< labelledTri, List, pointField >
faceEdges() const PrimitivePatch< labelledTri, List, pointField >
faceFaces() const PrimitivePatch< labelledTri, List, pointField >
faceMap() const booleanSurface [inline]
faceNormals() const PrimitivePatch< labelledTri, List, pointField >
from1(const label faceI) const booleanSurface [inline]
ILLEGAL enum valuePrimitivePatch< labelledTri, List, pointField >
isInternalEdge(const label edgeI) const PrimitivePatch< labelledTri, List, pointField > [inline]
localFaces() const PrimitivePatch< labelledTri, List, pointField >
localPointOrder() const PrimitivePatch< labelledTri, List, pointField >
localPoints() const PrimitivePatch< labelledTri, List, pointField >
MANIFOLD enum valuePrimitivePatch< labelledTri, List, pointField >
markZone(const boolList &borderEdge, const label faceI, const label currentZone, labelList &faceZone) const triSurface
markZones(const boolList &borderEdge, labelList &faceZone) const triSurface
meshEdges(const edgeList &allEdges, const labelListList &cellEdges, const labelList &faceCells) const PrimitivePatch< labelledTri, List, pointField >
meshPointMap() const PrimitivePatch< labelledTri, List, pointField >
meshPoints() const PrimitivePatch< labelledTri, List, pointField >
movePoints(const pointField &)triSurface [virtual]
nEdges() const PrimitivePatch< labelledTri, List, pointField > [inline]
nInternalEdges() const PrimitivePatch< labelledTri, List, pointField >
nPoints() const PrimitivePatch< labelledTri, List, pointField > [inline]
OPEN enum valuePrimitivePatch< labelledTri, List, pointField >
operator<<(Ostream &, const triSurface &)triSurface [friend]
operator=(const triSurface &)triSurface
Foam::PrimitivePatch< labelledTri, List, pointField >::operator=(const PrimitivePatch< labelledTri, FaceList, pointField > &)PrimitivePatch< labelledTri, List, pointField >
OR enum valuebooleanSurface
patches() const triSurface [inline]
patches()triSurface [inline]
pointEdges() const PrimitivePatch< labelledTri, List, pointField >
pointFaces() const PrimitivePatch< labelledTri, List, pointField >
pointNormals() const PrimitivePatch< labelledTri, List, pointField >
points() const PrimitivePatch< labelledTri, List, pointField > [inline]
PrimitivePatch(const FaceList< labelledTri > &faces, const pointField &points)PrimitivePatch< labelledTri, List, pointField >
PrimitivePatch(const PrimitivePatch< labelledTri, FaceList, pointField > &)PrimitivePatch< labelledTri, List, pointField >
projectFaceCentres(const ToPatch &targetPatch, const vectorField &projectionDirection, const intersection::algorithm alg=intersection::FULL_RAY, const intersection::direction dir=intersection::VECTOR) const PrimitivePatch< labelledTri, List, pointField >
projectPoints(const ToPatch &targetPatch, const vectorField &projectionDirection, const intersection::algorithm alg=intersection::FULL_RAY, const intersection::direction dir=intersection::VECTOR) const PrimitivePatch< labelledTri, List, pointField >
sortedEdgeFaces() const triSurface
subsetMesh(const boolList &include, labelList &pointMap, labelList &faceMap) const triSurface
subsetMeshMap(const boolList &include, labelList &pointMap, labelList &faceMap) const triSurface
surf1Face(const label faceI) const booleanSurface [inline]
surf2Face(const label faceI) const booleanSurface [inline]
surfaceType() const PrimitivePatch< labelledTri, List, pointField >
triSurface()triSurface
triSurface(const List< labelledTri > &, const geometricSurfacePatchList &, const pointField &)triSurface
triSurface(const List< labelledTri > &, const pointField &)triSurface
triSurface(const triFaceList &, const pointField &)triSurface
triSurface(const fileName &)triSurface
triSurface(Istream &)triSurface
triSurface(const Time &d)triSurface
triSurface(const triSurface &)triSurface
triSurfInstance(const Time &)triSurface [static]
whichEdge(const edge &e) const PrimitivePatch< labelledTri, List, pointField >
whichPoint(const label gp) const PrimitivePatch< labelledTri, List, pointField >
write(Ostream &) const triSurface
write(const fileName &, const bool sortByRegion=false) const triSurface
write(const Time &) const triSurface
writeDX(const scalarField &, Ostream &) const triSurface
writeDX(const vectorField &, Ostream &) const triSurface
writeStats(Ostream &) const triSurface
XOR enum valuebooleanSurface
~PrimitivePatch()PrimitivePatch< labelledTri, List, pointField > [virtual]
~triSurface()triSurface

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