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shapes2D.H

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00001 // Header file shapes2D.H
00002 //
00003 //     this file contains a list of include files for the shapes2D
00004 //     library. This is a set of classes implementing basic 2D drawing
00005 //     objects such as lines, polylines, rectangles, plus derived
00006 //     objects -- arrows, axes -- and manipulators to change colour,
00007 //     linestyle, etc.
00008 //
00009 //     Include anywhere that needs access to any of the routines
00010 //
00011 //     14/4/96     Gavin Tabor
00012 
00013 #ifndef SHAPES2D_H
00014 #define SHAPES2D_H
00015 
00016 // declare the base types
00017 
00018 #include "shape2D.H"
00019 #include "shape2D.H"
00020 #include "shape2D.H"
00021 
00022 // First declare the fundamental header files :
00023 
00024 #include "point2D.H"
00025 #include "coord2D.H"
00026 #include "line2D.H"
00027 #include "rectangle2D.H"
00028 #include "polygon2D.H"
00029 #include "structuredScalars2D.H"
00030 #include "string2D.H"
00031 
00032 // Now derived types
00033 
00034 #include "arrow2D.H"
00035 #include "structuredVectors2D.H"
00036 
00037 // Finally, manipulators. Start by including the fundamental classes : palettes
00038 
00039 #include "colourPalette.H"
00040 
00041 // Now 2D classes for manipulating the streams
00042 
00043 #include "changecolour.H"
00044 
00045 // and finally the standard colour palettes, standard linestyles, etc.
00046 
00047 #include "stdColourPalette.H"
00048 
00049 #endif
00050 
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