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boundaryMesh() const | tetPolyPatchCellDecomp | [inline] |
faceTriangles(const label faceID) const =0 | tetPolyPatchCellDecomp | [pure virtual] |
index() const =0 | tetPolyPatchCellDecomp | [pure virtual] |
localPoints() const =0 | tetPolyPatchCellDecomp | [pure virtual] |
meshPoints() const =0 | tetPolyPatchCellDecomp | [pure virtual] |
name() const =0 | tetPolyPatchCellDecomp | [pure virtual] |
nFaces() const =0 | tetPolyPatchCellDecomp | [pure virtual] |
pointNormals() const =0 | tetPolyPatchCellDecomp | [pure virtual] |
size() const =0 | tetPolyPatchCellDecomp | [pure virtual] |
tetPolyPatchCellDecomp(const tetPolyBoundaryMeshCellDecomp &bm) | tetPolyPatchCellDecomp | [inline] |
triFaces() const =0 | tetPolyPatchCellDecomp | [pure virtual] |
TypeName("basePatch") | tetPolyPatchCellDecomp | |
updateMesh() | tetPolyPatchCellDecomp | [inline, virtual] |
~tetPolyPatchCellDecomp() | tetPolyPatchCellDecomp | [inline, virtual] |