boundaryPoints() const | PrimitivePatch | |
checkPointManifold(const bool report=false, labelHashSet *setPtr=NULL) const | PrimitivePatch | |
checkTopology(const bool report=false, labelHashSet *setPtr=NULL) const | PrimitivePatch | |
clearGeom() | PrimitivePatch | |
clearOut() | PrimitivePatch | |
clearPatchMeshAddr() | PrimitivePatch | |
clearTopology() | PrimitivePatch | |
edgeFaces() const | PrimitivePatch | |
edgeLoops() const | PrimitivePatch | |
edges() const | PrimitivePatch | |
faceEdges() const | PrimitivePatch | |
faceFaces() const | PrimitivePatch | |
faceNormals() const | PrimitivePatch | |
ILLEGAL enum value | PrimitivePatch | |
isInternalEdge(const label edgeI) const | PrimitivePatch | [inline] |
localFaces() const | PrimitivePatch | |
localPointOrder() const | PrimitivePatch | |
localPoints() const | PrimitivePatch | |
MANIFOLD enum value | PrimitivePatch | |
meshEdges(const edgeList &allEdges, const labelListList &cellEdges, const labelList &faceCells) const | PrimitivePatch | |
meshPointMap() const | PrimitivePatch | |
meshPoints() const | PrimitivePatch | |
movePoints(const pointField &) | PrimitivePatch | [virtual] |
nEdges() const | PrimitivePatch | [inline] |
nInternalEdges() const | PrimitivePatch | |
nPoints() const | PrimitivePatch | [inline] |
OPEN enum value | PrimitivePatch | |
operator=(const PrimitivePatch< Face, FaceList, PointField > &) | PrimitivePatch | |
pointEdges() const | PrimitivePatch | |
pointFaces() const | PrimitivePatch | |
pointNormals() const | PrimitivePatch | |
points() const | PrimitivePatch | [inline] |
PrimitivePatch(const FaceList< Face > &faces, const pointField &points) | PrimitivePatch | |
PrimitivePatch(const PrimitivePatch< Face, FaceList, PointField > &) | PrimitivePatch | |
projectFaceCentres(const ToPatch &targetPatch, const vectorField &projectionDirection, const intersection::algorithm alg=intersection::FULL_RAY, const intersection::direction dir=intersection::VECTOR) const | PrimitivePatch | |
projectPoints(const ToPatch &targetPatch, const vectorField &projectionDirection, const intersection::algorithm alg=intersection::FULL_RAY, const intersection::direction dir=intersection::VECTOR) const | PrimitivePatch | |
surfaceTopo enum name | PrimitivePatch | |
surfaceType() const | PrimitivePatch | |
whichEdge(const edge &e) const | PrimitivePatch | |
whichPoint(const label gp) const | PrimitivePatch | |
~PrimitivePatch() | PrimitivePatch | [virtual] |