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Enumerations |
enum | refineType { NONE,
RED,
GREEN
} |
Functions |
void | writeOBJ (const fileName &fName, const pointField &pts) |
| Write pointField to OBJ format file.
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void | writeOBJ (const triSurface &surf, const fileName &fName, const boolList &markedVerts) |
| Write vertex subset to OBJ format file.
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void | getVertexTriangles (const triSurface &surf, const label edgeI, labelList &edgeTris) |
| Get all triangles using edge endpoint.
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labelList | getVertexVertices (const triSurface &surf, const edge &e) |
| Get all vertices (local numbering) connected to vertices of edge.
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FixedList< label, 3 > | sortedFaceEdges (const triSurface &surf, const label faceI) |
| Get all edges of triangle in face ordering (elem 0 is edge between.
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void | orderVertices (const labelledTri &f, const label v1, const label v2, label &vA, label &vB) |
| Order vertices consistent with face.
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label | otherFace (const triSurface &surf, const label faceI, const label edgeI) |
| Get face connected to edge not faceI.
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void | otherEdges (const triSurface &surf, const label faceI, const label edgeI, label &e1, label &e2) |
| Get the two edges on faceI counterclockwise after edgeI.
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void | otherVertices (const triSurface &surf, const label faceI, const label vertI, label &vert1I, label &vert2I) |
| Get the two vertices (local numbering) on faceI counterclockwise vertI.
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label | oppositeEdge (const triSurface &surf, const label faceI, const label vertI) |
| Get edge opposite vertex (local numbering).
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label | oppositeVertex (const triSurface &surf, const label faceI, const label edgeI) |
| Get vertex (local numbering) opposite edge.
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label | getEdge (const triSurface &surf, const label vert1I, const label vert2I) |
| Returns edge label connecting v1, v2 (local numbering).
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label | getTriangle (const triSurface &surf, const label e0I, const label e1I, const label e2I) |
| Return index of triangle (or -1) using all three edges.
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label | minEdge (const triSurface &surf, const labelList &edgeIndices) |
| Returns element in edgeIndices with minimum length.
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label | maxEdge (const triSurface &surf, const labelList &edgeIndices) |
| Returns element in edgeIndices with minimum length.
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scalar | faceCosAngle (const point &pStart, const point &pEnd, const point &pLeft, const point &pRight) |
scalar | pseudoAngle (const vector &e0, const vector &e1, const vector &vec) |
| Estimate angle of vec in coordinate system (e0, e1, e0^e1).
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labelHashSet | getCollapsedFaces (const triSurface &surf, label edgeI) |
| faces to collapse because of edge collapse
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label | vertexUsesFace (const triSurface &surf, const labelHashSet &faceUsed, const label vertI) |
void | getMergedEdges (const triSurface &surf, const label edgeI, const labelHashSet &collapsedFaces, HashTable< label, label, Hash< label > > &edgeToEdge, HashTable< label, label, Hash< label > > &edgeToFace) |
scalar | edgeCosAngle (const triSurface &surf, const label v1, const point &pt, const labelHashSet &collapsedFaces, const HashTable< label, label, Hash< label > > &edgeToEdge, const HashTable< label, label, Hash< label > > &edgeToFace, const label faceI, const label edgeI) |
| Calculates (cos of) angle across edgeI of faceI,.
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scalar | collapseMinCosAngle (const triSurface &surf, const label v1, const point &pt, const labelHashSet &collapsedFaces, const HashTable< label, label, Hash< label > > &edgeToEdge, const HashTable< label, label, Hash< label > > &edgeToFace) |
| Calculate minimum (cos of) edge angle using addressing from collapsing.
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bool | collapseCreatesFold (const triSurface &surf, const label v1, const point &pt, const labelHashSet &collapsedFaces, const HashTable< label, label, Hash< label > > &edgeToEdge, const HashTable< label, label, Hash< label > > &edgeToFace, const scalar minCos) |
| Like collapseMinCosAngle but return true for value < minCos.
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void | protectNeighbours (const triSurface &surf, const label vertI, labelList &faceStatus) |
triSurface | collapseEdges (const triSurface &surf, const labelList &collapsableEdges) |
| Create new triSurface by collapsing edges to edge mids.
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triSurface | collapseEdges (const triSurface &surf, const labelList &collapsableEdges, const pointField &edgeMids, labelList &faceStatus) |
| Create new triSurface by collapsing edges to specified.
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void | calcRefineStatus (const triSurface &surf, const label faceI, labelList &refine) |
void | greenRefine (const triSurface &surf, const label faceI, const label edgeI, const label newPointI, DynamicList< labelledTri > &newFaces) |
triSurface | greenRefine (const triSurface &surf, const labelList &refineEdges) |
| Refine edges by splitting to opposite vertex.
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triSurface | doRefine (const triSurface &surf, const labelList &refineStatus) |
triSurface | redGreenRefine (const triSurface &surf, const labelList &refineFaces) |
| Refine face by splitting all edges. Neighbouring face is greenRefine'd.
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triSurface | mergePoints (const triSurface &surf, const scalar mergeTol) |
| Merge points within distance.
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vector | surfaceNormal (const triSurface &surf, const label nearestFaceI, const point &nearestPt) |
| Triangle (unit) normal. If nearest point to triangle on edge use edge.
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triSurface | triangulate (const polyBoundaryMesh &mBesh, const labelHashSet &includePatches, const bool verbose=false) |
| Simple triangulation of (selected patches of) boundaryMesh. Needs.
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triSurface | triangulateFaceCentre (const polyBoundaryMesh &mBesh, const labelHashSet &includePatches, const bool verbose=false) |
| Face-centre triangulation of (selected patches of) boundaryMesh. Needs.
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Variables |
const label | ANYEDGE = -1 |
| Face collapse status.
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const label | NOEDGE = -2 |
const label | COLLAPSED = -3 |