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iBillboardLayer Struct Reference

A layer of billboards. More...

#include <tools/billboard.h>

List of all members.

Public Member Functions

virtual void GetOffset (int &x, int &y) const =0
 Get current offset of layer in billboard space.
virtual void SetOffset (int x, int y)=0
 Set offset of layer in billboard space.
virtual void Move (int dx, int dy)=0
 Relative move of layer.
virtual const char * GetName () const =0
 Get the name of this layer.


Detailed Description

A layer of billboards.

You can add several billboards on one layer and then you can move the layer.

Definition at line 38 of file billboard.h.


Member Function Documentation

virtual const char* iBillboardLayer::GetName  )  const [pure virtual]
 

Get the name of this layer.

virtual void iBillboardLayer::GetOffset int &  x,
int &  y
const [pure virtual]
 

Get current offset of layer in billboard space.

virtual void iBillboardLayer::Move int  dx,
int  dy
[pure virtual]
 

Relative move of layer.

virtual void iBillboardLayer::SetOffset int  x,
int  y
[pure virtual]
 

Set offset of layer in billboard space.


The documentation for this struct was generated from the following file:
Generated for CEL: Crystal Entity Layer by doxygen 1.4.4