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iPcSolid Struct Reference

A solid representation of an entity. More...

#include <propclass/solid.h>

List of all members.

Public Member Functions

virtual void SetMesh (iPcMesh *mesh)=0
 Set mesh from which to create the solid representation.
virtual iPcMeshGetMesh () const =0
 Get the current mesh on which we're working.
virtual iCollider * GetCollider ()=0
 Get (and create if needed) the collider for this mesh.


Detailed Description

A solid representation of an entity.

This is used for collision detection.

Definition at line 35 of file solid.h.


Member Function Documentation

virtual iCollider* iPcSolid::GetCollider  )  [pure virtual]
 

Get (and create if needed) the collider for this mesh.

If this returns 0 it means that the mesh object on which this property class is being used does not support collision detection.

virtual iPcMesh* iPcSolid::GetMesh  )  const [pure virtual]
 

Get the current mesh on which we're working.

virtual void iPcSolid::SetMesh iPcMesh mesh  )  [pure virtual]
 

Set mesh from which to create the solid representation.

If not set a default mesh will be found from the parent entity.


The documentation for this struct was generated from the following file:
Generated for CEL: Crystal Entity Layer by doxygen 1.4.4