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iQuestTriggerResponseFactory Struct Reference
A trigger with response as used in a quest state. More...
#include <tools/questmanager.h>
Public Member Functions | |
virtual void | SetTriggerFactory (iQuestTriggerFactory *trigger_fact)=0 |
Set the trigger factory that is managed by this response factory. | |
virtual void | AddRewardFactory (iQuestRewardFactory *reward_fact)=0 |
Add a reward factory. |
Detailed Description
A trigger with response as used in a quest state.This is basically the representation of one trigger and one or more rewards.
Definition at line 463 of file questmanager.h.
Member Function Documentation
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Add a reward factory. A reward of this factory will be obtained when the trigger fires. |
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Set the trigger factory that is managed by this response factory.
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The documentation for this struct was generated from the following file:
- tools/questmanager.h
Generated for CEL: Crystal Entity Layer by doxygen 1.4.4