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dynmove.h

00001 /*
00002     Crystal Space Entity Layer
00003     Copyright (C) 2003 by Jorrit Tyberghein
00004   
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009   
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014   
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00018 */
00019 
00020 #ifndef __CEL_PF_DYNMOVE__
00021 #define __CEL_PF_DYNMOVE__
00022 
00023 #include "cstypes.h"
00024 #include "csutil/scf.h"
00025 
00026 class csVector3;
00027 class csBox3;
00028 class csOrthoTransform;
00029 class csPlane3;
00030 struct iDynamicSystem;
00031 struct iRigidBody;
00032 struct iPcMesh;
00033 struct iPcDynamicBody;
00034 
00035 SCF_VERSION (iPcDynamicSystem, 0, 0, 1);
00036 
00040 struct iPcDynamicSystem : public iBase
00041 {
00043   virtual iDynamicSystem* GetDynamicSystem () = 0;
00047   virtual void SetStepTime (float delta) = 0;
00049   virtual float GetStepTime () const = 0;
00050 
00056   virtual void AddForceDuration (iPcDynamicBody* pcbody,
00057         const csVector3& force, float seconds) = 0;
00058 
00063   virtual void AddForceFrame (iPcDynamicBody* pcbody,
00064         const csVector3& force) = 0;
00065 
00070   virtual void ClearForces (iPcDynamicBody* pcbody) = 0;
00071 
00075   virtual void ClearAllForces () = 0;
00076 };
00077 
00078 SCF_VERSION (iPcDynamicBody, 0, 1, 0);
00079 
00083 struct iPcDynamicBody : public iBase
00084 {
00090   virtual void SetMesh (iPcMesh* mesh) = 0;
00091 
00093   virtual iPcMesh* GetMesh () = 0;
00094 
00098   virtual void SetDynamicSystem (iPcDynamicSystem* dynsys) = 0;
00099 
00101   virtual iPcDynamicSystem* GetDynamicSystem () = 0;
00102 
00104   virtual iRigidBody* GetBody () = 0;
00105 
00111   virtual void SetParameters (float friction, float density,
00112         float elasticity, float softness, float mass) = 0;
00113 
00117   virtual void MakeStatic (bool stat) = 0;
00119   virtual bool IsStatic () const = 0;
00120 
00122   virtual void AttachColliderSphere (float radius, const csVector3& offset) = 0;
00123 
00125   virtual void AttachColliderCylinder (float length, float radius,
00126         const csOrthoTransform& trans) = 0;
00127 
00129   virtual void AttachColliderBox (const csVector3& size,
00130         const csOrthoTransform& trans) = 0;
00131 
00133   virtual void AttachColliderPlane (const csPlane3& plane) = 0;
00134 
00136   virtual void AttachColliderMesh () = 0;
00137 
00141   virtual void AddForceOnce (const csVector3& force) = 0;
00142 
00147   virtual void AddForceDuration (const csVector3& force, float seconds) = 0;
00148 
00152   virtual void AddForceFrame (const csVector3& force) = 0;
00153 
00157   virtual void ClearForces () = 0;
00158 };
00159 
00160 #endif // __CEL_PF_DYNMOVE__
00161 

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