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iCelBlLayerGenerate Struct Reference
This is an interface that behaviour layers can optionally implement. More...
#include <behaviourlayer/blgen.h>
Public Member Functions | |
virtual bool | CreateBehaviourScriptFromDoc (const char *name, iDocumentNode *node)=0 |
Create a new named behaviour layer script from a document node. | |
virtual bool | CreateBehaviourScriptFromString (const char *name, const char *string)=0 |
Create a new named behaviour layer script from a string. | |
virtual bool | CreateBehaviourScriptFromFile (const char *name, const char *filename)=0 |
Create a new named behaviour layer script from a file (VFS path). |
Detailed Description
This is an interface that behaviour layers can optionally implement.If they do implement this interface then it is possible to dynamically add behaviour (scripts) to the behaviour layer by using the API in this interface.
Definition at line 36 of file blgen.h.
Member Function Documentation
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Create a new named behaviour layer script from a document node. Returns false on error (will use reporter to report the error). |
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Create a new named behaviour layer script from a file (VFS path). Returns false on error (will use reporter to report the error). |
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Create a new named behaviour layer script from a string. Returns false on error (will use reporter to report the error). |
The documentation for this struct was generated from the following file:
- behaviourlayer/blgen.h
Generated for CEL: Crystal Entity Layer by doxygen 1.4.4