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SoundEngine Class Reference

#include <soundengine.h>

List of all members.

Public Types

enum  EngineState { Stop, Play, Empty }

Public Slots

bool load (const KURL &file)
void pause ()
void play ()
void stop ()

Public Member Functions

 SoundEngine (QObject *parent=0)
EngineState state ()


Detailed Description

Handles all playing, connecting to aRts. Does almost everything related to multimedia. Most interfacing should be done with Player


Member Function Documentation

bool SoundEngine::load const KURL &  file  )  [slot]
 

Load a file

void SoundEngine::pause  )  [slot]
 

Pause while playing

void SoundEngine::play  )  [slot]
 

Start

void SoundEngine::stop  )  [slot]
 

stops, and unloads


The documentation for this class was generated from the following files:
Generated on Mon Nov 8 22:00:16 2004 for kbilliards.kdevelop by doxygen 1.3.7