OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics systemContentsIndex
OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics system

OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics system and lots of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API, intended as a basis for a nicer interface. OpenGLRaw offers access to all necessary functions, tokens and types plus a general facility for loading extension entries. The module hierarchy closely mirrors the naming structure of the OpenGL extensions, making it easy to find the right module to import. All API entries are loaded dynamically, so no special C header files are needed for building this package. If an API entry is not found at runtime, a userError is thrown.

OpenGL is the industry's most widely used and supported 2D and 3D graphics application programming interface (API), incorporating a broad set of rendering, texture mapping, special effects, and other powerful visualization functions. For more information about OpenGL and its various extensions, please see http://www.opengl.org/ and http://www.opengl.org/registry/.

Modules
show/hideGraphics
show/hideRendering
show/hideOpenGL
show/hideGraphics.Rendering.OpenGL.Raw
show/hideGraphics.Rendering.OpenGL.Raw.ARB
Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat
Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer
Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile
Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat
Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp
Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture
Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers
Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend
Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex
Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced
Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram
Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader
Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject
Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB
Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4
Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel
Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex
Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays
Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange
Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette
Graphics.Rendering.OpenGL.Raw.ARB.Multisample
Graphics.Rendering.OpenGL.Raw.ARB.Multitexture
Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery
Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject
Graphics.Rendering.OpenGL.Raw.ARB.PointParameters
Graphics.Rendering.OpenGL.Raw.ARB.PointSprite
Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex
Graphics.Rendering.OpenGL.Raw.ARB.SampleShading
Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap
Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects
Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100
Graphics.Rendering.OpenGL.Raw.ARB.Shadow
Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient
Graphics.Rendering.OpenGL.Raw.ARB.Sync
Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp
Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject
Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression
Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC
Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap
Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray
Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd
Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine
Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar
Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3
Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat
Graphics.Rendering.OpenGL.Raw.ARB.TextureGather
Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat
Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample
Graphics.Rendering.OpenGL.Raw.ARB.TextureRG
Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle
Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix
Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject
Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject
Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend
Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject
Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram
Graphics.Rendering.OpenGL.Raw.ARB.VertexShader
Graphics.Rendering.OpenGL.Raw.ARB.WindowPos
Graphics.Rendering.OpenGL.Raw.Core31
Graphics.Rendering.OpenGL.Raw.Core32
show/hideGraphics.Rendering.OpenGL.Raw.EXT
Graphics.Rendering.OpenGL.Raw.EXT.Abgr
Graphics.Rendering.OpenGL.Raw.EXT.Bgra
Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform
Graphics.Rendering.OpenGL.Raw.EXT.BlendColor
Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate
Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate
Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax
Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract
Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint
Graphics.Rendering.OpenGL.Raw.EXT.Cmyka
Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable
Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray
Graphics.Rendering.OpenGL.Raw.EXT.Convolution
Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame
Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture
Graphics.Rendering.OpenGL.Raw.EXT.CullVertex
Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest
Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess
Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements
Graphics.Rendering.OpenGL.Raw.EXT.FogCoord
Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels
Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting
Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject
Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB
Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4
Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters
Graphics.Rendering.OpenGL.Raw.EXT.Histogram
Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats
Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc
Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial
Graphics.Rendering.OpenGL.Raw.EXT.LightTexture
Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays
Graphics.Rendering.OpenGL.Raw.EXT.Multisample
Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat
Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels
Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture
Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform
Graphics.Rendering.OpenGL.Raw.EXT.PointParameters
Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset
Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex
Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal
Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker
Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor
Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor
Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette
Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag
Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide
Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap
Graphics.Rendering.OpenGL.Raw.EXT.Subtexture
Graphics.Rendering.OpenGL.Raw.EXT.Texture
Graphics.Rendering.OpenGL.Raw.EXT.Texture3D
Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1
Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc
Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc
Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd
Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine
Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3
Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic
Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger
Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias
Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp
Graphics.Rendering.OpenGL.Raw.EXT.TextureObject
Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal
Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB
Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle
Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery
Graphics.Rendering.OpenGL.Raw.EXT.VertexArray
Graphics.Rendering.OpenGL.Raw.EXT.VertexShader
Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting
Graphics.Rendering.OpenGL.Raw.GetProcAddress
show/hideGraphics.Rendering.OpenGL.Raw.NV
Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender
Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor
Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat
Graphics.Rendering.OpenGL.Raw.NV.DepthClamp
Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample
Graphics.Rendering.OpenGL.Raw.NV.Fence
Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer
Graphics.Rendering.OpenGL.Raw.NV.FogDistance
Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram
Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2
Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage
Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4
Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4
Graphics.Rendering.OpenGL.Raw.NV.HalfFloat
Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent
Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint
Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery
Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil
Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject
Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange
Graphics.Rendering.OpenGL.Raw.NV.PointSprite
Graphics.Rendering.OpenGL.Raw.NV.PresentVideo
Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart
Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners
Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2
Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss
Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection
Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc
Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4
Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal
Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle
Graphics.Rendering.OpenGL.Raw.NV.TextureShader
Graphics.Rendering.OpenGL.Raw.NV.TextureShader2
Graphics.Rendering.OpenGL.Raw.NV.TextureShader3
Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback
Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2
Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange
Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2
Graphics.Rendering.OpenGL.Raw.NV.VertexProgram
Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option
Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3
Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4
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