OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics systemSource codeContentsIndex
Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform
Portabilityportable
Stabilitystable
Maintainersven.panne@aedion.de
Contents
Functions
Tokens
Description
All raw functions and tokens from the EXT_bindable_uniform extension not already in the OpenGL 3.1 core, see http://www.opengl.org/registry/specs/EXT/bindable_uniform.txt.
Synopsis
glUniformBuffer :: GLuint -> GLint -> GLuint -> IO ()
glGetUniformBufferSize :: GLuint -> GLint -> IO GLint
glGetUniformOffset :: GLuint -> GLint -> IO GLintptr
gl_MAX_VERTEX_BINDABLE_UNIFORMS :: GLenum
gl_MAX_FRAGMENT_BINDABLE_UNIFORMS :: GLenum
gl_MAX_GEOMETRY_BINDABLE_UNIFORMS :: GLenum
gl_MAX_BINDABLE_UNIFORM_SIZE :: GLenum
gl_UNIFORM_BUFFER_BINDING_EXT :: GLenum
gl_UNIFORM_BUFFER_EXT :: GLenum
Functions
glUniformBuffer :: GLuint -> GLint -> GLuint -> IO ()Source
glGetUniformBufferSize :: GLuint -> GLint -> IO GLintSource
glGetUniformOffset :: GLuint -> GLint -> IO GLintptrSource
Tokens
gl_MAX_VERTEX_BINDABLE_UNIFORMS :: GLenumSource
gl_MAX_FRAGMENT_BINDABLE_UNIFORMS :: GLenumSource
gl_MAX_GEOMETRY_BINDABLE_UNIFORMS :: GLenumSource
gl_MAX_BINDABLE_UNIFORM_SIZE :: GLenumSource
gl_UNIFORM_BUFFER_BINDING_EXT :: GLenumSource
NOTE: The OpenGL 3.1 core has the same token with a different value, so we use a suffix here.
gl_UNIFORM_BUFFER_EXT :: GLenumSource
NOTE: The OpenGL 3.1 core has the same token with a different value, so we use a suffix here.
Produced by Haddock version 2.4.2