OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics system
Source code
Contents
Index
Graphics.Rendering.OpenGL.Raw.Core31
Portability
portable
Stability
stable
Maintainer
sven.panne@aedion.de
Contents
Functions
Tokens
Types
Extensions promoted to OpenGL 3.1 core
Description
All raw functions, tokens and types from the OpenGL 3.1 core, see
http://www.opengl.org/registry/
.
Synopsis
glActiveTexture
::
GLenum
->
IO
()
glAttachShader
::
GLuint
->
GLuint
->
IO
()
glBeginConditionalRender
::
GLuint
->
GLenum
->
IO
()
glBeginQuery
::
GLenum
->
GLuint
->
IO
()
glBeginTransformFeedback
::
GLenum
->
IO
()
glBindAttribLocation
::
GLuint
->
GLuint
->
Ptr
GLchar
->
IO
()
glBindBuffer
::
GLenum
->
GLuint
->
IO
()
glBindFragDataLocation
::
GLuint
->
GLuint
->
Ptr
GLchar
->
IO
()
glBindFramebuffer
::
GLenum
->
GLuint
->
IO
()
glBindRenderbuffer
::
GLenum
->
GLuint
->
IO
()
glBindTexture
::
GLenum
->
GLuint
->
IO
()
glBindVertexArray
::
GLuint
->
IO
()
glBlendColor
::
GLclampf
->
GLclampf
->
GLclampf
->
GLclampf
->
IO
()
glBlendEquation
::
GLenum
->
IO
()
glBlendEquationSeparate
::
GLenum
->
GLenum
->
IO
()
glBlendFunc
::
GLenum
->
GLenum
->
IO
()
glBlendFuncSeparate
::
GLenum
->
GLenum
->
GLenum
->
GLenum
->
IO
()
glBlitFramebuffer
::
GLint
->
GLint
->
GLint
->
GLint
->
GLint
->
GLint
->
GLint
->
GLint
->
GLbitfield
->
GLenum
->
IO
()
glBufferData
::
GLenum
->
GLsizeiptr
->
Ptr
a ->
GLenum
->
IO
()
glBufferSubData
::
GLenum
->
GLintptr
->
GLsizeiptr
->
Ptr
a ->
IO
()
glCheckFramebufferStatus
::
GLenum
->
IO
GLenum
glClampColor
::
GLenum
->
GLenum
->
IO
()
glClear
::
GLbitfield
->
IO
()
glClearBufferfi
::
GLenum
->
GLint
->
GLfloat
->
GLint
->
IO
()
glClearBufferfv
::
GLenum
->
GLint
->
Ptr
GLfloat
->
IO
()
glClearBufferiv
::
GLenum
->
GLint
->
Ptr
GLint
->
IO
()
glClearBufferuiv
::
GLenum
->
GLint
->
Ptr
GLuint
->
IO
()
glClearColor
::
GLclampf
->
GLclampf
->
GLclampf
->
GLclampf
->
IO
()
glClearDepth
::
GLclampd
->
IO
()
glClearStencil
::
GLint
->
IO
()
glColorMask
::
GLboolean
->
GLboolean
->
GLboolean
->
GLboolean
->
IO
()
glColorMaski
::
GLuint
->
GLboolean
->
GLboolean
->
GLboolean
->
GLboolean
->
IO
()
glCompileShader
::
GLuint
->
IO
()
glCompressedTexImage1D
::
GLenum
->
GLint
->
GLenum
->
GLsizei
->
GLint
->
GLsizei
->
Ptr
a ->
IO
()
glCompressedTexImage2D
::
GLenum
->
GLint
->
GLenum
->
GLsizei
->
GLsizei
->
GLint
->
GLsizei
->
Ptr
a ->
IO
()
glCompressedTexImage3D
::
GLenum
->
GLint
->
GLenum
->
GLsizei
->
GLsizei
->
GLsizei
->
GLint
->
GLsizei
->
Ptr
a ->
IO
()
glCompressedTexSubImage1D
::
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
glCompressedTexSubImage2D
::
GLenum
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
glCompressedTexSubImage3D
::
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLsizei
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
glCopyTexImage1D
::
GLenum
->
GLint
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLint
->
IO
()
glCopyTexImage2D
::
GLenum
->
GLint
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLint
->
IO
()
glCopyTexSubImage1D
::
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
GLsizei
->
IO
()
glCopyTexSubImage2D
::
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
IO
()
glCopyTexSubImage3D
::
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
IO
()
glCreateProgram
::
IO
GLuint
glCreateShader
::
GLenum
->
IO
GLuint
glCullFace
::
GLenum
->
IO
()
glDeleteBuffers
::
GLsizei
->
Ptr
GLuint
->
IO
()
glDeleteFramebuffers
::
GLsizei
->
Ptr
GLuint
->
IO
()
glDeleteProgram
::
GLuint
->
IO
()
glDeleteQueries
::
GLsizei
->
Ptr
GLuint
->
IO
()
glDeleteRenderbuffers
::
GLsizei
->
Ptr
GLuint
->
IO
()
glDeleteShader
::
GLuint
->
IO
()
glDeleteTextures
::
GLsizei
->
Ptr
GLuint
->
IO
()
glDeleteVertexArrays
::
GLsizei
->
Ptr
GLuint
->
IO
()
glDepthFunc
::
GLenum
->
IO
()
glDepthMask
::
GLboolean
->
IO
()
glDepthRange
::
GLclampd
->
GLclampd
->
IO
()
glDetachShader
::
GLuint
->
GLuint
->
IO
()
glDisable
::
GLenum
->
IO
()
glDisableVertexAttribArray
::
GLuint
->
IO
()
glDisablei
::
GLenum
->
GLuint
->
IO
()
glDrawArrays
::
GLenum
->
GLint
->
GLsizei
->
IO
()
glDrawBuffer
::
GLenum
->
IO
()
glDrawBuffers
::
GLsizei
->
Ptr
GLenum
->
IO
()
glDrawElements
::
GLenum
->
GLsizei
->
GLenum
->
Ptr
a ->
IO
()
glDrawRangeElements
::
GLenum
->
GLuint
->
GLuint
->
GLsizei
->
GLenum
->
Ptr
a ->
IO
()
glEnable
::
GLenum
->
IO
()
glEnableVertexAttribArray
::
GLuint
->
IO
()
glEnablei
::
GLenum
->
GLuint
->
IO
()
glEndConditionalRender
::
IO
()
glEndQuery
::
GLenum
->
IO
()
glEndTransformFeedback
::
IO
()
glFinish
::
IO
()
glFlush
::
IO
()
glFlushMappedBufferRange
::
GLenum
->
GLintptr
->
GLsizeiptr
->
IO
()
glFramebufferRenderbuffer
::
GLenum
->
GLenum
->
GLenum
->
GLuint
->
IO
()
glFramebufferTexture1D
::
GLenum
->
GLenum
->
GLenum
->
GLuint
->
GLint
->
IO
()
glFramebufferTexture2D
::
GLenum
->
GLenum
->
GLenum
->
GLuint
->
GLint
->
IO
()
glFramebufferTexture3D
::
GLenum
->
GLenum
->
GLenum
->
GLuint
->
GLint
->
GLint
->
IO
()
glFramebufferTextureLayer
::
GLenum
->
GLenum
->
GLuint
->
GLint
->
GLint
->
IO
()
glFrontFace
::
GLenum
->
IO
()
glGenBuffers
::
GLsizei
->
Ptr
GLuint
->
IO
()
glGenFramebuffers
::
GLsizei
->
Ptr
GLuint
->
IO
()
glGenQueries
::
GLsizei
->
Ptr
GLuint
->
IO
()
glGenRenderbuffers
::
GLsizei
->
Ptr
GLuint
->
IO
()
glGenTextures
::
GLsizei
->
Ptr
GLuint
->
IO
()
glGenVertexArrays
::
GLsizei
->
Ptr
GLuint
->
IO
()
glGenerateMipmap
::
GLenum
->
IO
()
glGetActiveAttrib
::
GLuint
->
GLuint
->
GLsizei
->
Ptr
GLsizei
->
Ptr
GLint
->
Ptr
GLenum
->
Ptr
GLchar
->
IO
()
glGetActiveUniform
::
GLuint
->
GLuint
->
GLsizei
->
Ptr
GLsizei
->
Ptr
GLint
->
Ptr
GLenum
->
Ptr
GLchar
->
IO
()
glGetAttachedShaders
::
GLuint
->
GLsizei
->
Ptr
GLsizei
->
Ptr
GLuint
->
IO
()
glGetAttribLocation
::
GLuint
->
Ptr
GLchar
->
IO
GLint
glGetBooleani_v
::
GLenum
->
GLuint
->
Ptr
GLboolean
->
IO
()
glGetBooleanv
::
GLenum
->
Ptr
GLboolean
->
IO
()
glGetBufferParameteriv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glGetBufferPointerv
::
GLenum
->
GLenum
->
Ptr
(
Ptr
a) ->
IO
()
glGetBufferSubData
::
GLenum
->
GLintptr
->
GLsizeiptr
->
Ptr
a ->
IO
()
glGetCompressedTexImage
::
GLenum
->
GLint
->
Ptr
a ->
IO
()
glGetDoublev
::
GLenum
->
Ptr
GLdouble
->
IO
()
glGetError
::
IO
GLenum
glGetFloatv
::
GLenum
->
Ptr
GLfloat
->
IO
()
glGetFragDataLocation
::
GLuint
->
Ptr
GLchar
->
IO
GLint
glGetFramebufferAttachmentParameteriv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glGetIntegerv
::
GLenum
->
Ptr
GLint
->
IO
()
glGetPointerv
::
GLenum
->
Ptr
(
Ptr
a) ->
IO
()
glGetProgramInfoLog
::
GLuint
->
GLsizei
->
Ptr
GLsizei
->
Ptr
GLchar
->
IO
()
glGetProgramiv
::
GLuint
->
GLenum
->
Ptr
GLint
->
IO
()
glGetQueryObjectiv
::
GLuint
->
GLenum
->
Ptr
GLint
->
IO
()
glGetQueryObjectuiv
::
GLuint
->
GLenum
->
Ptr
GLuint
->
IO
()
glGetQueryiv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glGetRenderbufferParameteriv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glGetShaderInfoLog
::
GLuint
->
GLsizei
->
Ptr
GLsizei
->
Ptr
GLchar
->
IO
()
glGetShaderSource
::
GLuint
->
GLsizei
->
Ptr
GLsizei
->
Ptr
GLchar
->
IO
()
glGetShaderiv
::
GLuint
->
GLenum
->
Ptr
GLint
->
IO
()
glGetString
::
GLenum
->
IO
(
Ptr
GLubyte
)
glGetStringi
::
GLenum
->
GLuint
->
IO
(
Ptr
GLubyte
)
glGetTexImage
::
GLenum
->
GLint
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
glGetTexLevelParameterfv
::
GLenum
->
GLint
->
GLenum
->
Ptr
GLfloat
->
IO
()
glGetTexLevelParameteriv
::
GLenum
->
GLint
->
GLenum
->
Ptr
GLint
->
IO
()
glGetTexParameterIiv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glGetTexParameterIuiv
::
GLenum
->
GLenum
->
Ptr
GLuint
->
IO
()
glGetTexParameterfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
glGetTexParameteriv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glGetTransformFeedbackVarying
::
GLuint
->
GLuint
->
GLsizei
->
Ptr
GLsizei
->
Ptr
GLsizei
->
Ptr
GLenum
->
Ptr
GLchar
->
IO
()
glGetUniformLocation
::
GLuint
->
Ptr
GLchar
->
IO
GLint
glGetUniformfv
::
GLuint
->
GLint
->
Ptr
GLfloat
->
IO
()
glGetUniformiv
::
GLuint
->
GLint
->
Ptr
GLint
->
IO
()
glGetUniformuiv
::
GLuint
->
GLint
->
Ptr
GLuint
->
IO
()
glGetVertexAttribIiv
::
GLuint
->
GLenum
->
Ptr
GLint
->
IO
()
glGetVertexAttribIuiv
::
GLuint
->
GLenum
->
Ptr
GLuint
->
IO
()
glGetVertexAttribPointerv
::
GLuint
->
GLenum
->
Ptr
(
Ptr
a) ->
IO
()
glGetVertexAttribdv
::
GLuint
->
GLenum
->
Ptr
GLdouble
->
IO
()
glGetVertexAttribfv
::
GLuint
->
GLenum
->
Ptr
GLfloat
->
IO
()
glGetVertexAttribiv
::
GLuint
->
GLenum
->
Ptr
GLint
->
IO
()
glHint
::
GLenum
->
GLenum
->
IO
()
glIsBuffer
::
GLuint
->
IO
GLboolean
glIsEnabled
::
GLenum
->
IO
GLboolean
glIsEnabledi
::
GLenum
->
GLuint
->
IO
GLboolean
glIsFramebuffer
::
GLuint
->
IO
GLboolean
glIsProgram
::
GLuint
->
IO
GLboolean
glIsQuery
::
GLuint
->
IO
GLboolean
glIsRenderbuffer
::
GLuint
->
IO
GLboolean
glIsShader
::
GLuint
->
IO
GLboolean
glIsTexture
::
GLuint
->
IO
GLboolean
glIsVertexArray
::
GLuint
->
IO
GLboolean
glLineWidth
::
GLfloat
->
IO
()
glLinkProgram
::
GLuint
->
IO
()
glLogicOp
::
GLenum
->
IO
()
glMapBuffer
::
GLenum
->
GLenum
->
IO
(
Ptr
a)
glMapBufferRange
::
GLenum
->
GLintptr
->
GLsizeiptr
->
GLbitfield
->
IO
(
Ptr
a)
glMultiDrawArrays
::
GLenum
->
Ptr
GLint
->
Ptr
GLsizei
->
GLsizei
->
IO
()
glMultiDrawElements
::
GLenum
->
Ptr
GLsizei
->
GLenum
->
Ptr
(
Ptr
a) ->
GLsizei
->
IO
()
glPixelStoref
::
GLenum
->
GLfloat
->
IO
()
glPixelStorei
::
GLenum
->
GLint
->
IO
()
glPointParameterf
::
GLenum
->
GLfloat
->
IO
()
glPointParameterfv
::
GLenum
->
Ptr
GLfloat
->
IO
()
glPointParameteri
::
GLenum
->
GLint
->
IO
()
glPointParameteriv
::
GLenum
->
Ptr
GLint
->
IO
()
glPointSize
::
GLfloat
->
IO
()
glPolygonMode
::
GLenum
->
GLenum
->
IO
()
glPolygonOffset
::
GLfloat
->
GLfloat
->
IO
()
glPrimitiveRestartIndex
::
GLuint
->
IO
()
glReadBuffer
::
GLenum
->
IO
()
glReadPixels
::
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
glRenderbufferStorage
::
GLenum
->
GLenum
->
GLsizei
->
GLsizei
->
IO
()
glRenderbufferStorageMultisample
::
GLenum
->
GLsizei
->
GLenum
->
GLsizei
->
GLsizei
->
IO
()
glSampleCoverage
::
GLclampf
->
GLboolean
->
IO
()
glScissor
::
GLint
->
GLint
->
GLsizei
->
GLsizei
->
IO
()
glShaderSource
::
GLuint
->
GLsizei
->
Ptr
(
Ptr
GLchar
) ->
Ptr
GLint
->
IO
()
glStencilFunc
::
GLenum
->
GLint
->
GLuint
->
IO
()
glStencilFuncSeparate
::
GLenum
->
GLenum
->
GLint
->
GLuint
->
IO
()
glStencilMask
::
GLuint
->
IO
()
glStencilMaskSeparate
::
GLenum
->
GLuint
->
IO
()
glStencilOp
::
GLenum
->
GLenum
->
GLenum
->
IO
()
glStencilOpSeparate
::
GLenum
->
GLenum
->
GLenum
->
GLenum
->
IO
()
glTexImage1D
::
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLint
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
glTexImage2D
::
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLint
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
glTexImage3D
::
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLsizei
->
GLint
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
glTexParameterIiv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glTexParameterIuiv
::
GLenum
->
GLenum
->
Ptr
GLuint
->
IO
()
glTexParameterf
::
GLenum
->
GLenum
->
GLfloat
->
IO
()
glTexParameterfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
glTexParameteri
::
GLenum
->
GLenum
->
GLint
->
IO
()
glTexParameteriv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
glTexSubImage1D
::
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
glTexSubImage2D
::
GLenum
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
glTexSubImage3D
::
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLsizei
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
glTransformFeedbackVaryings
::
GLuint
->
GLsizei
->
Ptr
(
Ptr
GLchar
) ->
GLenum
->
IO
()
glUniform1f
::
GLint
->
GLfloat
->
IO
()
glUniform1fv
::
GLint
->
GLsizei
->
Ptr
GLfloat
->
IO
()
glUniform1i
::
GLint
->
GLint
->
IO
()
glUniform1iv
::
GLint
->
GLsizei
->
Ptr
GLint
->
IO
()
glUniform1ui
::
GLint
->
GLuint
->
IO
()
glUniform1uiv
::
GLint
->
GLsizei
->
Ptr
GLuint
->
IO
()
glUniform2f
::
GLint
->
GLfloat
->
GLfloat
->
IO
()
glUniform2fv
::
GLint
->
GLsizei
->
Ptr
GLfloat
->
IO
()
glUniform2i
::
GLint
->
GLint
->
GLint
->
IO
()
glUniform2iv
::
GLint
->
GLsizei
->
Ptr
GLint
->
IO
()
glUniform2ui
::
GLint
->
GLuint
->
GLuint
->
IO
()
glUniform2uiv
::
GLint
->
GLsizei
->
Ptr
GLuint
->
IO
()
glUniform3f
::
GLint
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
glUniform3fv
::
GLint
->
GLsizei
->
Ptr
GLfloat
->
IO
()
glUniform3i
::
GLint
->
GLint
->
GLint
->
GLint
->
IO
()
glUniform3iv
::
GLint
->
GLsizei
->
Ptr
GLint
->
IO
()
glUniform3ui
::
GLint
->
GLuint
->
GLuint
->
GLuint
->
IO
()
glUniform3uiv
::
GLint
->
GLsizei
->
Ptr
GLuint
->
IO
()
glUniform4f
::
GLint
->
GLfloat
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
glUniform4fv
::
GLint
->
GLsizei
->
Ptr
GLfloat
->
IO
()
glUniform4i
::
GLint
->
GLint
->
GLint
->
GLint
->
GLint
->
IO
()
glUniform4iv
::
GLint
->
GLsizei
->
Ptr
GLint
->
IO
()
glUniform4ui
::
GLint
->
GLuint
->
GLuint
->
GLuint
->
GLuint
->
IO
()
glUniform4uiv
::
GLint
->
GLsizei
->
Ptr
GLuint
->
IO
()
glUniformMatrix2fv
::
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
glUniformMatrix2x3fv
::
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
glUniformMatrix2x4fv
::
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
glUniformMatrix3fv
::
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
glUniformMatrix3x2fv
::
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
glUniformMatrix3x4fv
::
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
glUniformMatrix4fv
::
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
glUniformMatrix4x2fv
::
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
glUniformMatrix4x3fv
::
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
glUnmapBuffer
::
GLenum
->
IO
GLboolean
glUseProgram
::
GLuint
->
IO
()
glValidateProgram
::
GLuint
->
IO
()
glVertexAttrib1d
::
GLuint
->
GLdouble
->
IO
()
glVertexAttrib1dv
::
GLuint
->
Ptr
GLdouble
->
IO
()
glVertexAttrib1f
::
GLuint
->
GLfloat
->
IO
()
glVertexAttrib1fv
::
GLuint
->
Ptr
GLfloat
->
IO
()
glVertexAttrib1s
::
GLuint
->
GLshort
->
IO
()
glVertexAttrib1sv
::
GLuint
->
Ptr
GLshort
->
IO
()
glVertexAttrib2d
::
GLuint
->
GLdouble
->
GLdouble
->
IO
()
glVertexAttrib2dv
::
GLuint
->
Ptr
GLdouble
->
IO
()
glVertexAttrib2f
::
GLuint
->
GLfloat
->
GLfloat
->
IO
()
glVertexAttrib2fv
::
GLuint
->
Ptr
GLfloat
->
IO
()
glVertexAttrib2s
::
GLuint
->
GLshort
->
GLshort
->
IO
()
glVertexAttrib2sv
::
GLuint
->
Ptr
GLshort
->
IO
()
glVertexAttrib3d
::
GLuint
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
glVertexAttrib3dv
::
GLuint
->
Ptr
GLdouble
->
IO
()
glVertexAttrib3f
::
GLuint
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
glVertexAttrib3fv
::
GLuint
->
Ptr
GLfloat
->
IO
()
glVertexAttrib3s
::
GLuint
->
GLshort
->
GLshort
->
GLshort
->
IO
()
glVertexAttrib3sv
::
GLuint
->
Ptr
GLshort
->
IO
()
glVertexAttrib4Nbv
::
GLuint
->
Ptr
GLbyte
->
IO
()
glVertexAttrib4Niv
::
GLuint
->
Ptr
GLint
->
IO
()
glVertexAttrib4Nsv
::
GLuint
->
Ptr
GLshort
->
IO
()
glVertexAttrib4Nub
::
GLuint
->
GLubyte
->
GLubyte
->
GLubyte
->
GLubyte
->
IO
()
glVertexAttrib4Nubv
::
GLuint
->
Ptr
GLubyte
->
IO
()
glVertexAttrib4Nuiv
::
GLuint
->
Ptr
GLuint
->
IO
()
glVertexAttrib4Nusv
::
GLuint
->
Ptr
GLushort
->
IO
()
glVertexAttrib4bv
::
GLuint
->
Ptr
GLbyte
->
IO
()
glVertexAttrib4d
::
GLuint
->
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
glVertexAttrib4dv
::
GLuint
->
Ptr
GLdouble
->
IO
()
glVertexAttrib4f
::
GLuint
->
GLfloat
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
glVertexAttrib4fv
::
GLuint
->
Ptr
GLfloat
->
IO
()
glVertexAttrib4iv
::
GLuint
->
Ptr
GLint
->
IO
()
glVertexAttrib4s
::
GLuint
->
GLshort
->
GLshort
->
GLshort
->
GLshort
->
IO
()
glVertexAttrib4sv
::
GLuint
->
Ptr
GLshort
->
IO
()
glVertexAttrib4ubv
::
GLuint
->
Ptr
GLubyte
->
IO
()
glVertexAttrib4uiv
::
GLuint
->
Ptr
GLuint
->
IO
()
glVertexAttrib4usv
::
GLuint
->
Ptr
GLushort
->
IO
()
glVertexAttribI1i
::
GLuint
->
GLint
->
IO
()
glVertexAttribI1iv
::
GLuint
->
Ptr
GLint
->
IO
()
glVertexAttribI1ui
::
GLuint
->
GLuint
->
IO
()
glVertexAttribI1uiv
::
GLuint
->
Ptr
GLuint
->
IO
()
glVertexAttribI2i
::
GLuint
->
GLint
->
GLint
->
IO
()
glVertexAttribI2iv
::
GLuint
->
Ptr
GLint
->
IO
()
glVertexAttribI2ui
::
GLuint
->
GLuint
->
GLuint
->
IO
()
glVertexAttribI2uiv
::
GLuint
->
Ptr
GLuint
->
IO
()
glVertexAttribI3i
::
GLuint
->
GLint
->
GLint
->
GLint
->
IO
()
glVertexAttribI3iv
::
GLuint
->
Ptr
GLint
->
IO
()
glVertexAttribI3ui
::
GLuint
->
GLuint
->
GLuint
->
GLuint
->
IO
()
glVertexAttribI3uiv
::
GLuint
->
Ptr
GLuint
->
IO
()
glVertexAttribI4bv
::
GLuint
->
Ptr
GLbyte
->
IO
()
glVertexAttribI4i
::
GLuint
->
GLint
->
GLint
->
GLint
->
GLint
->
IO
()
glVertexAttribI4iv
::
GLuint
->
Ptr
GLint
->
IO
()
glVertexAttribI4sv
::
GLuint
->
Ptr
GLshort
->
IO
()
glVertexAttribI4ubv
::
GLuint
->
Ptr
GLubyte
->
IO
()
glVertexAttribI4ui
::
GLuint
->
GLuint
->
GLuint
->
GLuint
->
GLuint
->
IO
()
glVertexAttribI4uiv
::
GLuint
->
Ptr
GLuint
->
IO
()
glVertexAttribI4usv
::
GLuint
->
Ptr
GLushort
->
IO
()
glVertexAttribIPointer
::
GLuint
->
GLint
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
glVertexAttribPointer
::
GLuint
->
GLint
->
GLenum
->
GLboolean
->
GLsizei
->
Ptr
a ->
IO
()
glViewport
::
GLint
->
GLint
->
GLsizei
->
GLsizei
->
IO
()
gl_ACTIVE_ATTRIBUTES
::
GLenum
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH
::
GLenum
gl_ACTIVE_TEXTURE
::
GLenum
gl_ACTIVE_UNIFORMS
::
GLenum
gl_ACTIVE_UNIFORM_MAX_LENGTH
::
GLenum
gl_ALIASED_LINE_WIDTH_RANGE
::
GLenum
gl_ALPHA
::
GLenum
gl_ALWAYS
::
GLenum
gl_AND
::
GLenum
gl_AND_INVERTED
::
GLenum
gl_AND_REVERSE
::
GLenum
gl_ARRAY_BUFFER
::
GLenum
gl_ARRAY_BUFFER_BINDING
::
GLenum
gl_ATTACHED_SHADERS
::
GLenum
gl_BACK
::
GLenum
gl_BACK_LEFT
::
GLenum
gl_BACK_RIGHT
::
GLenum
gl_BGR
::
GLenum
gl_BGRA
::
GLenum
gl_BGRA_INTEGER
::
GLenum
gl_BGR_INTEGER
::
GLenum
gl_BLEND
::
GLenum
gl_BLEND_COLOR
::
GLenum
gl_BLEND_DST
::
GLenum
gl_BLEND_DST_ALPHA
::
GLenum
gl_BLEND_DST_RGB
::
GLenum
gl_BLEND_EQUATION
::
GLenum
gl_BLEND_EQUATION_ALPHA
::
GLenum
gl_BLEND_EQUATION_RGB
::
GLenum
gl_BLEND_SRC
::
GLenum
gl_BLEND_SRC_ALPHA
::
GLenum
gl_BLEND_SRC_RGB
::
GLenum
gl_BLUE
::
GLenum
gl_BLUE_INTEGER
::
GLenum
gl_BOOL
::
GLenum
gl_BOOL_VEC2
::
GLenum
gl_BOOL_VEC3
::
GLenum
gl_BOOL_VEC4
::
GLenum
gl_BUFFER_ACCESS
::
GLenum
gl_BUFFER_ACCESS_FLAGS
::
GLenum
gl_BUFFER_MAPPED
::
GLenum
gl_BUFFER_MAP_LENGTH
::
GLenum
gl_BUFFER_MAP_OFFSET
::
GLenum
gl_BUFFER_MAP_POINTER
::
GLenum
gl_BUFFER_SIZE
::
GLenum
gl_BUFFER_USAGE
::
GLenum
gl_BYTE
::
GLenum
gl_CCW
::
GLenum
gl_CLAMP_READ_COLOR
::
GLenum
gl_CLAMP_TO_BORDER
::
GLenum
gl_CLAMP_TO_EDGE
::
GLenum
gl_CLEAR
::
GLenum
gl_CLIP_DISTANCE0
::
GLenum
gl_CLIP_DISTANCE1
::
GLenum
gl_CLIP_DISTANCE2
::
GLenum
gl_CLIP_DISTANCE3
::
GLenum
gl_CLIP_DISTANCE4
::
GLenum
gl_CLIP_DISTANCE5
::
GLenum
gl_CLIP_DISTANCE6
::
GLenum
gl_CLIP_DISTANCE7
::
GLenum
gl_COLOR
::
GLenum
gl_COLOR_ATTACHMENT0
::
GLenum
gl_COLOR_ATTACHMENT1
::
GLenum
gl_COLOR_ATTACHMENT10
::
GLenum
gl_COLOR_ATTACHMENT11
::
GLenum
gl_COLOR_ATTACHMENT12
::
GLenum
gl_COLOR_ATTACHMENT13
::
GLenum
gl_COLOR_ATTACHMENT14
::
GLenum
gl_COLOR_ATTACHMENT15
::
GLenum
gl_COLOR_ATTACHMENT2
::
GLenum
gl_COLOR_ATTACHMENT3
::
GLenum
gl_COLOR_ATTACHMENT4
::
GLenum
gl_COLOR_ATTACHMENT5
::
GLenum
gl_COLOR_ATTACHMENT6
::
GLenum
gl_COLOR_ATTACHMENT7
::
GLenum
gl_COLOR_ATTACHMENT8
::
GLenum
gl_COLOR_ATTACHMENT9
::
GLenum
gl_COLOR_BUFFER_BIT
::
GLenum
gl_COLOR_CLEAR_VALUE
::
GLenum
gl_COLOR_LOGIC_OP
::
GLenum
gl_COLOR_WRITEMASK
::
GLenum
gl_COMPARE_REF_TO_TEXTURE
::
GLenum
gl_COMPILE_STATUS
::
GLenum
gl_COMPRESSED_RED
::
GLenum
gl_COMPRESSED_RED_RGTC1
::
GLenum
gl_COMPRESSED_RG
::
GLenum
gl_COMPRESSED_RGB
::
GLenum
gl_COMPRESSED_RGBA
::
GLenum
gl_COMPRESSED_RG_RGTC2
::
GLenum
gl_COMPRESSED_SIGNED_RED_RGTC1
::
GLenum
gl_COMPRESSED_SIGNED_RG_RGTC2
::
GLenum
gl_COMPRESSED_SRGB
::
GLenum
gl_COMPRESSED_SRGB_ALPHA
::
GLenum
gl_COMPRESSED_TEXTURE_FORMATS
::
GLenum
gl_CONSTANT_ALPHA
::
GLenum
gl_CONSTANT_COLOR
::
GLenum
gl_CONTEXT_FLAGS
::
GLenum
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
::
GLenum
gl_COPY
::
GLenum
gl_COPY_INVERTED
::
GLenum
gl_CULL_FACE
::
GLenum
gl_CULL_FACE_MODE
::
GLenum
gl_CURRENT_PROGRAM
::
GLenum
gl_CURRENT_QUERY
::
GLenum
gl_CURRENT_VERTEX_ATTRIB
::
GLenum
gl_CW
::
GLenum
gl_DECR
::
GLenum
gl_DECR_WRAP
::
GLenum
gl_DELETE_STATUS
::
GLenum
gl_DEPTH
::
GLenum
gl_DEPTH24_STENCIL8
::
GLenum
gl_DEPTH32F_STENCIL8
::
GLenum
gl_DEPTH_ATTACHMENT
::
GLenum
gl_DEPTH_BUFFER
::
GLenum
gl_DEPTH_BUFFER_BIT
::
GLenum
gl_DEPTH_CLEAR_VALUE
::
GLenum
gl_DEPTH_COMPONENT
::
GLenum
gl_DEPTH_COMPONENT16
::
GLenum
gl_DEPTH_COMPONENT24
::
GLenum
gl_DEPTH_COMPONENT32
::
GLenum
gl_DEPTH_COMPONENT32F
::
GLenum
gl_DEPTH_FUNC
::
GLenum
gl_DEPTH_RANGE
::
GLenum
gl_DEPTH_STENCIL
::
GLenum
gl_DEPTH_STENCIL_ATTACHMENT
::
GLenum
gl_DEPTH_TEST
::
GLenum
gl_DEPTH_WRITEMASK
::
GLenum
gl_DITHER
::
GLenum
gl_DONT_CARE
::
GLenum
gl_DOUBLE
::
GLenum
gl_DOUBLEBUFFER
::
GLenum
gl_DRAW_BUFFER
::
GLenum
gl_DRAW_BUFFER0
::
GLenum
gl_DRAW_BUFFER1
::
GLenum
gl_DRAW_BUFFER10
::
GLenum
gl_DRAW_BUFFER11
::
GLenum
gl_DRAW_BUFFER12
::
GLenum
gl_DRAW_BUFFER13
::
GLenum
gl_DRAW_BUFFER14
::
GLenum
gl_DRAW_BUFFER15
::
GLenum
gl_DRAW_BUFFER2
::
GLenum
gl_DRAW_BUFFER3
::
GLenum
gl_DRAW_BUFFER4
::
GLenum
gl_DRAW_BUFFER5
::
GLenum
gl_DRAW_BUFFER6
::
GLenum
gl_DRAW_BUFFER7
::
GLenum
gl_DRAW_BUFFER8
::
GLenum
gl_DRAW_BUFFER9
::
GLenum
gl_DRAW_FRAMEBUFFER
::
GLenum
gl_DRAW_FRAMEBUFFER_BINDING
::
GLenum
gl_DST_ALPHA
::
GLenum
gl_DST_COLOR
::
GLenum
gl_DYNAMIC_COPY
::
GLenum
gl_DYNAMIC_DRAW
::
GLenum
gl_DYNAMIC_READ
::
GLenum
gl_ELEMENT_ARRAY_BUFFER
::
GLenum
gl_ELEMENT_ARRAY_BUFFER_BINDING
::
GLenum
gl_EQUAL
::
GLenum
gl_EQUIV
::
GLenum
gl_EXTENSIONS
::
GLenum
gl_FALSE
::
GLenum
gl_FASTEST
::
GLenum
gl_FILL
::
GLenum
gl_FIXED_ONLY
::
GLenum
gl_FLOAT
::
GLenum
gl_FLOAT_32_UNSIGNED_INT_24_8_REV
::
GLenum
gl_FLOAT_MAT2
::
GLenum
gl_FLOAT_MAT2x3
::
GLenum
gl_FLOAT_MAT2x4
::
GLenum
gl_FLOAT_MAT3
::
GLenum
gl_FLOAT_MAT3x2
::
GLenum
gl_FLOAT_MAT3x4
::
GLenum
gl_FLOAT_MAT4
::
GLenum
gl_FLOAT_MAT4x2
::
GLenum
gl_FLOAT_MAT4x3
::
GLenum
gl_FLOAT_VEC2
::
GLenum
gl_FLOAT_VEC3
::
GLenum
gl_FLOAT_VEC4
::
GLenum
gl_FRAGMENT_SHADER
::
GLenum
gl_FRAGMENT_SHADER_DERIVATIVE_HINT
::
GLenum
gl_FRAMEBUFFER
::
GLenum
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
::
GLenum
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
::
GLenum
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
::
GLenum
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
::
GLenum
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
::
GLenum
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
::
GLenum
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
::
GLenum
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
::
GLenum
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE
::
GLenum
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
::
GLenum
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
::
GLenum
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
::
GLenum
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
::
GLenum
gl_FRAMEBUFFER_BINDING
::
GLenum
gl_FRAMEBUFFER_COMPLETE
::
GLenum
gl_FRAMEBUFFER_DEFAULT
::
GLenum
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
::
GLenum
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
::
GLenum
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
::
GLenum
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
::
GLenum
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
::
GLenum
gl_FRAMEBUFFER_SRGB
::
GLenum
gl_FRAMEBUFFER_UNDEFINED
::
GLenum
gl_FRAMEBUFFER_UNSUPPORTED
::
GLenum
gl_FRONT
::
GLenum
gl_FRONT_AND_BACK
::
GLenum
gl_FRONT_FACE
::
GLenum
gl_FRONT_LEFT
::
GLenum
gl_FRONT_RIGHT
::
GLenum
gl_FUNC_ADD
::
GLenum
gl_FUNC_REVERSE_SUBTRACT
::
GLenum
gl_FUNC_SUBTRACT
::
GLenum
gl_GEQUAL
::
GLenum
gl_GREATER
::
GLenum
gl_GREEN
::
GLenum
gl_GREEN_INTEGER
::
GLenum
gl_HALF_FLOAT
::
GLenum
gl_INCR
::
GLenum
gl_INCR_WRAP
::
GLenum
gl_INFO_LOG_LENGTH
::
GLenum
gl_INT
::
GLenum
gl_INTERLEAVED_ATTRIBS
::
GLenum
gl_INT_SAMPLER_1D
::
GLenum
gl_INT_SAMPLER_1D_ARRAY
::
GLenum
gl_INT_SAMPLER_2D
::
GLenum
gl_INT_SAMPLER_2D_ARRAY
::
GLenum
gl_INT_SAMPLER_2D_RECT
::
GLenum
gl_INT_SAMPLER_3D
::
GLenum
gl_INT_SAMPLER_BUFFER
::
GLenum
gl_INT_SAMPLER_CUBE
::
GLenum
gl_INT_VEC2
::
GLenum
gl_INT_VEC3
::
GLenum
gl_INT_VEC4
::
GLenum
gl_INVALID_ENUM
::
GLenum
gl_INVALID_FRAMEBUFFER_OPERATION
::
GLenum
gl_INVALID_OPERATION
::
GLenum
gl_INVALID_VALUE
::
GLenum
gl_INVERT
::
GLenum
gl_KEEP
::
GLenum
gl_LEFT
::
GLenum
gl_LEQUAL
::
GLenum
gl_LESS
::
GLenum
gl_LINE
::
GLenum
gl_LINEAR
::
GLenum
gl_LINEAR_MIPMAP_LINEAR
::
GLenum
gl_LINEAR_MIPMAP_NEAREST
::
GLenum
gl_LINES
::
GLenum
gl_LINE_LOOP
::
GLenum
gl_LINE_SMOOTH
::
GLenum
gl_LINE_SMOOTH_HINT
::
GLenum
gl_LINE_STRIP
::
GLenum
gl_LINE_WIDTH
::
GLenum
gl_LINE_WIDTH_GRANULARITY
::
GLenum
gl_LINE_WIDTH_RANGE
::
GLenum
gl_LINK_STATUS
::
GLenum
gl_LOGIC_OP_MODE
::
GLenum
gl_LOWER_LEFT
::
GLenum
gl_MAJOR_VERSION
::
GLenum
gl_MAP_FLUSH_EXPLICIT_BIT
::
GLenum
gl_MAP_INVALIDATE_BUFFER_BIT
::
GLenum
gl_MAP_INVALIDATE_RANGE_BIT
::
GLenum
gl_MAP_READ_BIT
::
GLenum
gl_MAP_UNSYNCHRONIZED_BIT
::
GLenum
gl_MAP_WRITE_BIT
::
GLenum
gl_MAX
::
GLenum
gl_MAX_3D_TEXTURE_SIZE
::
GLenum
gl_MAX_ARRAY_TEXTURE_LAYERS
::
GLenum
gl_MAX_CLIP_DISTANCES
::
GLenum
gl_MAX_COLOR_ATTACHMENTS
::
GLenum
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS
::
GLenum
gl_MAX_CUBE_MAP_TEXTURE_SIZE
::
GLenum
gl_MAX_DRAW_BUFFERS
::
GLenum
gl_MAX_ELEMENTS_INDICES
::
GLenum
gl_MAX_ELEMENTS_VERTICES
::
GLenum
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS
::
GLenum
gl_MAX_PROGRAM_TEXEL_OFFSET
::
GLenum
gl_MAX_RENDERBUFFER_SIZE
::
GLenum
gl_MAX_SAMPLES
::
GLenum
gl_MAX_TEXTURE_IMAGE_UNITS
::
GLenum
gl_MAX_TEXTURE_LOD_BIAS
::
GLenum
gl_MAX_TEXTURE_SIZE
::
GLenum
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
::
GLenum
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
::
GLenum
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
::
GLenum
gl_MAX_VARYING_COMPONENTS
::
GLenum
gl_MAX_VARYING_FLOATS
::
GLenum
gl_MAX_VERTEX_ATTRIBS
::
GLenum
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS
::
GLenum
gl_MAX_VERTEX_UNIFORM_COMPONENTS
::
GLenum
gl_MAX_VIEWPORT_DIMS
::
GLenum
gl_MIN
::
GLenum
gl_MINOR_VERSION
::
GLenum
gl_MIN_PROGRAM_TEXEL_OFFSET
::
GLenum
gl_MIRRORED_REPEAT
::
GLenum
gl_MULTISAMPLE
::
GLenum
gl_NAND
::
GLenum
gl_NEAREST
::
GLenum
gl_NEAREST_MIPMAP_LINEAR
::
GLenum
gl_NEAREST_MIPMAP_NEAREST
::
GLenum
gl_NEVER
::
GLenum
gl_NICEST
::
GLenum
gl_NONE
::
GLenum
gl_NOOP
::
GLenum
gl_NOR
::
GLenum
gl_NOTEQUAL
::
GLenum
gl_NO_ERROR
::
GLenum
gl_NUM_COMPRESSED_TEXTURE_FORMATS
::
GLenum
gl_NUM_EXTENSIONS
::
GLenum
gl_ONE
::
GLenum
gl_ONE_MINUS_CONSTANT_ALPHA
::
GLenum
gl_ONE_MINUS_CONSTANT_COLOR
::
GLenum
gl_ONE_MINUS_DST_ALPHA
::
GLenum
gl_ONE_MINUS_DST_COLOR
::
GLenum
gl_ONE_MINUS_SRC_ALPHA
::
GLenum
gl_ONE_MINUS_SRC_COLOR
::
GLenum
gl_OR
::
GLenum
gl_OR_INVERTED
::
GLenum
gl_OR_REVERSE
::
GLenum
gl_OUT_OF_MEMORY
::
GLenum
gl_PACK_ALIGNMENT
::
GLenum
gl_PACK_IMAGE_HEIGHT
::
GLenum
gl_PACK_LSB_FIRST
::
GLenum
gl_PACK_ROW_LENGTH
::
GLenum
gl_PACK_SKIP_IMAGES
::
GLenum
gl_PACK_SKIP_PIXELS
::
GLenum
gl_PACK_SKIP_ROWS
::
GLenum
gl_PACK_SWAP_BYTES
::
GLenum
gl_PIXEL_PACK_BUFFER
::
GLenum
gl_PIXEL_PACK_BUFFER_BINDING
::
GLenum
gl_PIXEL_UNPACK_BUFFER
::
GLenum
gl_PIXEL_UNPACK_BUFFER_BINDING
::
GLenum
gl_POINT
::
GLenum
gl_POINTS
::
GLenum
gl_POINT_FADE_THRESHOLD_SIZE
::
GLenum
gl_POINT_SIZE
::
GLenum
gl_POINT_SIZE_GRANULARITY
::
GLenum
gl_POINT_SIZE_RANGE
::
GLenum
gl_POINT_SPRITE_COORD_ORIGIN
::
GLenum
gl_POLYGON_OFFSET_FACTOR
::
GLenum
gl_POLYGON_OFFSET_FILL
::
GLenum
gl_POLYGON_OFFSET_LINE
::
GLenum
gl_POLYGON_OFFSET_POINT
::
GLenum
gl_POLYGON_OFFSET_UNITS
::
GLenum
gl_POLYGON_SMOOTH
::
GLenum
gl_POLYGON_SMOOTH_HINT
::
GLenum
gl_PRIMITIVES_GENERATED
::
GLenum
gl_PRIMITIVE_RESTART
::
GLenum
gl_PRIMITIVE_RESTART_INDEX
::
GLenum
gl_PROXY_TEXTURE_1D
::
GLenum
gl_PROXY_TEXTURE_1D_ARRAY
::
GLenum
gl_PROXY_TEXTURE_2D
::
GLenum
gl_PROXY_TEXTURE_2D_ARRAY
::
GLenum
gl_PROXY_TEXTURE_3D
::
GLenum
gl_PROXY_TEXTURE_CUBE_MAP
::
GLenum
gl_QUERY_BY_REGION_NO_WAIT
::
GLenum
gl_QUERY_BY_REGION_WAIT
::
GLenum
gl_QUERY_COUNTER_BITS
::
GLenum
gl_QUERY_NO_WAIT
::
GLenum
gl_QUERY_RESULT
::
GLenum
gl_QUERY_RESULT_AVAILABLE
::
GLenum
gl_QUERY_WAIT
::
GLenum
gl_R11F_G11F_B10F
::
GLenum
gl_R16
::
GLenum
gl_R16F
::
GLenum
gl_R16I
::
GLenum
gl_R16UI
::
GLenum
gl_R16_SNORM
::
GLenum
gl_R32F
::
GLenum
gl_R32I
::
GLenum
gl_R32UI
::
GLenum
gl_R3_G3_B2
::
GLenum
gl_R8
::
GLenum
gl_R8I
::
GLenum
gl_R8UI
::
GLenum
gl_R8_SNORM
::
GLenum
gl_RASTERIZER_DISCARD
::
GLenum
gl_READ_BUFFER
::
GLenum
gl_READ_FRAMEBUFFER
::
GLenum
gl_READ_FRAMEBUFFER_BINDING
::
GLenum
gl_READ_ONLY
::
GLenum
gl_READ_WRITE
::
GLenum
gl_RED
::
GLenum
gl_RED_INTEGER
::
GLenum
gl_RED_SNORM
::
GLenum
gl_RENDERBUFFER
::
GLenum
gl_RENDERBUFFER_ALPHA_SIZE
::
GLenum
gl_RENDERBUFFER_BINDING
::
GLenum
gl_RENDERBUFFER_BLUE_SIZE
::
GLenum
gl_RENDERBUFFER_DEPTH_SIZE
::
GLenum
gl_RENDERBUFFER_GREEN_SIZE
::
GLenum
gl_RENDERBUFFER_HEIGHT
::
GLenum
gl_RENDERBUFFER_INTERNAL_FORMAT
::
GLenum
gl_RENDERBUFFER_RED_SIZE
::
GLenum
gl_RENDERBUFFER_SAMPLES
::
GLenum
gl_RENDERBUFFER_STENCIL_SIZE
::
GLenum
gl_RENDERBUFFER_WIDTH
::
GLenum
gl_RENDERER
::
GLenum
gl_REPEAT
::
GLenum
gl_REPLACE
::
GLenum
gl_RG
::
GLenum
gl_RG16
::
GLenum
gl_RG16F
::
GLenum
gl_RG16I
::
GLenum
gl_RG16UI
::
GLenum
gl_RG16_SNORM
::
GLenum
gl_RG32F
::
GLenum
gl_RG32I
::
GLenum
gl_RG32UI
::
GLenum
gl_RG8
::
GLenum
gl_RG8I
::
GLenum
gl_RG8UI
::
GLenum
gl_RG8_SNORM
::
GLenum
gl_RGB
::
GLenum
gl_RGB10
::
GLenum
gl_RGB10_A2
::
GLenum
gl_RGB12
::
GLenum
gl_RGB16
::
GLenum
gl_RGB16F
::
GLenum
gl_RGB16I
::
GLenum
gl_RGB16UI
::
GLenum
gl_RGB16_SNORM
::
GLenum
gl_RGB32F
::
GLenum
gl_RGB32I
::
GLenum
gl_RGB32UI
::
GLenum
gl_RGB4
::
GLenum
gl_RGB5
::
GLenum
gl_RGB5_A1
::
GLenum
gl_RGB8
::
GLenum
gl_RGB8I
::
GLenum
gl_RGB8UI
::
GLenum
gl_RGB8_SNORM
::
GLenum
gl_RGB9_E5
::
GLenum
gl_RGBA
::
GLenum
gl_RGBA12
::
GLenum
gl_RGBA16
::
GLenum
gl_RGBA16F
::
GLenum
gl_RGBA16I
::
GLenum
gl_RGBA16UI
::
GLenum
gl_RGBA16_SNORM
::
GLenum
gl_RGBA2
::
GLenum
gl_RGBA32F
::
GLenum
gl_RGBA32I
::
GLenum
gl_RGBA32UI
::
GLenum
gl_RGBA4
::
GLenum
gl_RGBA8
::
GLenum
gl_RGBA8I
::
GLenum
gl_RGBA8UI
::
GLenum
gl_RGBA8_SNORM
::
GLenum
gl_RGBA_INTEGER
::
GLenum
gl_RGBA_SNORM
::
GLenum
gl_RGB_INTEGER
::
GLenum
gl_RGB_SNORM
::
GLenum
gl_RG_INTEGER
::
GLenum
gl_RG_SNORM
::
GLenum
gl_RIGHT
::
GLenum
gl_SAMPLER_1D
::
GLenum
gl_SAMPLER_1D_ARRAY
::
GLenum
gl_SAMPLER_1D_ARRAY_SHADOW
::
GLenum
gl_SAMPLER_1D_SHADOW
::
GLenum
gl_SAMPLER_2D
::
GLenum
gl_SAMPLER_2D_ARRAY
::
GLenum
gl_SAMPLER_2D_ARRAY_SHADOW
::
GLenum
gl_SAMPLER_2D_SHADOW
::
GLenum
gl_SAMPLER_3D
::
GLenum
gl_SAMPLER_BUFFER
::
GLenum
gl_SAMPLER_CUBE
::
GLenum
gl_SAMPLER_CUBE_SHADOW
::
GLenum
gl_SAMPLES
::
GLenum
gl_SAMPLES_PASSED
::
GLenum
gl_SAMPLE_ALPHA_TO_COVERAGE
::
GLenum
gl_SAMPLE_ALPHA_TO_ONE
::
GLenum
gl_SAMPLE_BUFFERS
::
GLenum
gl_SAMPLE_COVERAGE
::
GLenum
gl_SAMPLE_COVERAGE_INVERT
::
GLenum
gl_SAMPLE_COVERAGE_VALUE
::
GLenum
gl_SCISSOR_BOX
::
GLenum
gl_SCISSOR_TEST
::
GLenum
gl_SEPARATE_ATTRIBS
::
GLenum
gl_SET
::
GLenum
gl_SHADER_SOURCE_LENGTH
::
GLenum
gl_SHADER_TYPE
::
GLenum
gl_SHADING_LANGUAGE_VERSION
::
GLenum
gl_SHORT
::
GLenum
gl_SIGNED_NORMALIZED
::
GLenum
gl_SMOOTH_LINE_WIDTH_GRANULARITY
::
GLenum
gl_SMOOTH_LINE_WIDTH_RANGE
::
GLenum
gl_SMOOTH_POINT_SIZE_GRANULARITY
::
GLenum
gl_SMOOTH_POINT_SIZE_RANGE
::
GLenum
gl_SRC_ALPHA
::
GLenum
gl_SRC_ALPHA_SATURATE
::
GLenum
gl_SRC_COLOR
::
GLenum
gl_SRGB
::
GLenum
gl_SRGB8
::
GLenum
gl_SRGB8_ALPHA8
::
GLenum
gl_SRGB_ALPHA
::
GLenum
gl_STATIC_COPY
::
GLenum
gl_STATIC_DRAW
::
GLenum
gl_STATIC_READ
::
GLenum
gl_STENCIL
::
GLenum
gl_STENCIL_ATTACHMENT
::
GLenum
gl_STENCIL_BACK_FAIL
::
GLenum
gl_STENCIL_BACK_FUNC
::
GLenum
gl_STENCIL_BACK_PASS_DEPTH_FAIL
::
GLenum
gl_STENCIL_BACK_PASS_DEPTH_PASS
::
GLenum
gl_STENCIL_BACK_REF
::
GLenum
gl_STENCIL_BACK_VALUE_MASK
::
GLenum
gl_STENCIL_BACK_WRITEMASK
::
GLenum
gl_STENCIL_BUFFER
::
GLenum
gl_STENCIL_BUFFER_BIT
::
GLenum
gl_STENCIL_CLEAR_VALUE
::
GLenum
gl_STENCIL_FAIL
::
GLenum
gl_STENCIL_FUNC
::
GLenum
gl_STENCIL_INDEX
::
GLenum
gl_STENCIL_INDEX1
::
GLenum
gl_STENCIL_INDEX16
::
GLenum
gl_STENCIL_INDEX4
::
GLenum
gl_STENCIL_INDEX8
::
GLenum
gl_STENCIL_PASS_DEPTH_FAIL
::
GLenum
gl_STENCIL_PASS_DEPTH_PASS
::
GLenum
gl_STENCIL_REF
::
GLenum
gl_STENCIL_TEST
::
GLenum
gl_STENCIL_VALUE_MASK
::
GLenum
gl_STENCIL_WRITEMASK
::
GLenum
gl_STEREO
::
GLenum
gl_STREAM_COPY
::
GLenum
gl_STREAM_DRAW
::
GLenum
gl_STREAM_READ
::
GLenum
gl_SUBPIXEL_BITS
::
GLenum
gl_TEXTURE
::
GLenum
gl_TEXTURE0
::
GLenum
gl_TEXTURE1
::
GLenum
gl_TEXTURE10
::
GLenum
gl_TEXTURE11
::
GLenum
gl_TEXTURE12
::
GLenum
gl_TEXTURE13
::
GLenum
gl_TEXTURE14
::
GLenum
gl_TEXTURE15
::
GLenum
gl_TEXTURE16
::
GLenum
gl_TEXTURE17
::
GLenum
gl_TEXTURE18
::
GLenum
gl_TEXTURE19
::
GLenum
gl_TEXTURE2
::
GLenum
gl_TEXTURE20
::
GLenum
gl_TEXTURE21
::
GLenum
gl_TEXTURE22
::
GLenum
gl_TEXTURE23
::
GLenum
gl_TEXTURE24
::
GLenum
gl_TEXTURE25
::
GLenum
gl_TEXTURE26
::
GLenum
gl_TEXTURE27
::
GLenum
gl_TEXTURE28
::
GLenum
gl_TEXTURE29
::
GLenum
gl_TEXTURE3
::
GLenum
gl_TEXTURE30
::
GLenum
gl_TEXTURE31
::
GLenum
gl_TEXTURE4
::
GLenum
gl_TEXTURE5
::
GLenum
gl_TEXTURE6
::
GLenum
gl_TEXTURE7
::
GLenum
gl_TEXTURE8
::
GLenum
gl_TEXTURE9
::
GLenum
gl_TEXTURE_1D
::
GLenum
gl_TEXTURE_1D_ARRAY
::
GLenum
gl_TEXTURE_2D
::
GLenum
gl_TEXTURE_2D_ARRAY
::
GLenum
gl_TEXTURE_3D
::
GLenum
gl_TEXTURE_ALPHA_SIZE
::
GLenum
gl_TEXTURE_ALPHA_TYPE
::
GLenum
gl_TEXTURE_BASE_LEVEL
::
GLenum
gl_TEXTURE_BINDING_1D
::
GLenum
gl_TEXTURE_BINDING_1D_ARRAY
::
GLenum
gl_TEXTURE_BINDING_2D
::
GLenum
gl_TEXTURE_BINDING_2D_ARRAY
::
GLenum
gl_TEXTURE_BINDING_3D
::
GLenum
gl_TEXTURE_BINDING_CUBE_MAP
::
GLenum
gl_TEXTURE_BLUE_SIZE
::
GLenum
gl_TEXTURE_BLUE_TYPE
::
GLenum
gl_TEXTURE_BORDER
::
GLenum
gl_TEXTURE_BORDER_COLOR
::
GLenum
gl_TEXTURE_COMPARE_FUNC
::
GLenum
gl_TEXTURE_COMPARE_MODE
::
GLenum
gl_TEXTURE_COMPRESSED
::
GLenum
gl_TEXTURE_COMPRESSED_IMAGE_SIZE
::
GLenum
gl_TEXTURE_COMPRESSION_HINT
::
GLenum
gl_TEXTURE_CUBE_MAP
::
GLenum
gl_TEXTURE_CUBE_MAP_NEGATIVE_X
::
GLenum
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y
::
GLenum
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z
::
GLenum
gl_TEXTURE_CUBE_MAP_POSITIVE_X
::
GLenum
gl_TEXTURE_CUBE_MAP_POSITIVE_Y
::
GLenum
gl_TEXTURE_CUBE_MAP_POSITIVE_Z
::
GLenum
gl_TEXTURE_DEPTH
::
GLenum
gl_TEXTURE_DEPTH_SIZE
::
GLenum
gl_TEXTURE_DEPTH_TYPE
::
GLenum
gl_TEXTURE_GREEN_SIZE
::
GLenum
gl_TEXTURE_GREEN_TYPE
::
GLenum
gl_TEXTURE_HEIGHT
::
GLenum
gl_TEXTURE_INTERNAL_FORMAT
::
GLenum
gl_TEXTURE_LOD_BIAS
::
GLenum
gl_TEXTURE_MAG_FILTER
::
GLenum
gl_TEXTURE_MAX_LEVEL
::
GLenum
gl_TEXTURE_MAX_LOD
::
GLenum
gl_TEXTURE_MIN_FILTER
::
GLenum
gl_TEXTURE_MIN_LOD
::
GLenum
gl_TEXTURE_RED_SIZE
::
GLenum
gl_TEXTURE_RED_TYPE
::
GLenum
gl_TEXTURE_SHARED_SIZE
::
GLenum
gl_TEXTURE_STENCIL_SIZE
::
GLenum
gl_TEXTURE_WIDTH
::
GLenum
gl_TEXTURE_WRAP_R
::
GLenum
gl_TEXTURE_WRAP_S
::
GLenum
gl_TEXTURE_WRAP_T
::
GLenum
gl_TRANSFORM_FEEDBACK_BUFFER
::
GLenum
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING
::
GLenum
gl_TRANSFORM_FEEDBACK_BUFFER_MODE
::
GLenum
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE
::
GLenum
gl_TRANSFORM_FEEDBACK_BUFFER_START
::
GLenum
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
::
GLenum
gl_TRANSFORM_FEEDBACK_VARYINGS
::
GLenum
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
::
GLenum
gl_TRIANGLES
::
GLenum
gl_TRIANGLE_FAN
::
GLenum
gl_TRIANGLE_STRIP
::
GLenum
gl_TRUE
::
GLenum
gl_UNPACK_ALIGNMENT
::
GLenum
gl_UNPACK_IMAGE_HEIGHT
::
GLenum
gl_UNPACK_LSB_FIRST
::
GLenum
gl_UNPACK_ROW_LENGTH
::
GLenum
gl_UNPACK_SKIP_IMAGES
::
GLenum
gl_UNPACK_SKIP_PIXELS
::
GLenum
gl_UNPACK_SKIP_ROWS
::
GLenum
gl_UNPACK_SWAP_BYTES
::
GLenum
gl_UNSIGNED_BYTE
::
GLenum
gl_UNSIGNED_BYTE_2_3_3_REV
::
GLenum
gl_UNSIGNED_BYTE_3_3_2
::
GLenum
gl_UNSIGNED_INT
::
GLenum
gl_UNSIGNED_INT_10F_11F_11F_REV
::
GLenum
gl_UNSIGNED_INT_10_10_10_2
::
GLenum
gl_UNSIGNED_INT_24_8
::
GLenum
gl_UNSIGNED_INT_2_10_10_10_REV
::
GLenum
gl_UNSIGNED_INT_5_9_9_9_REV
::
GLenum
gl_UNSIGNED_INT_8_8_8_8
::
GLenum
gl_UNSIGNED_INT_8_8_8_8_REV
::
GLenum
gl_UNSIGNED_INT_SAMPLER_1D
::
GLenum
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY
::
GLenum
gl_UNSIGNED_INT_SAMPLER_2D
::
GLenum
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY
::
GLenum
gl_UNSIGNED_INT_SAMPLER_2D_RECT
::
GLenum
gl_UNSIGNED_INT_SAMPLER_3D
::
GLenum
gl_UNSIGNED_INT_SAMPLER_BUFFER
::
GLenum
gl_UNSIGNED_INT_SAMPLER_CUBE
::
GLenum
gl_UNSIGNED_INT_VEC2
::
GLenum
gl_UNSIGNED_INT_VEC3
::
GLenum
gl_UNSIGNED_INT_VEC4
::
GLenum
gl_UNSIGNED_NORMALIZED
::
GLenum
gl_UNSIGNED_SHORT
::
GLenum
gl_UNSIGNED_SHORT_1_5_5_5_REV
::
GLenum
gl_UNSIGNED_SHORT_4_4_4_4
::
GLenum
gl_UNSIGNED_SHORT_4_4_4_4_REV
::
GLenum
gl_UNSIGNED_SHORT_5_5_5_1
::
GLenum
gl_UNSIGNED_SHORT_5_6_5
::
GLenum
gl_UNSIGNED_SHORT_5_6_5_REV
::
GLenum
gl_UPPER_LEFT
::
GLenum
gl_VALIDATE_STATUS
::
GLenum
gl_VENDOR
::
GLenum
gl_VERSION
::
GLenum
gl_VERTEX_ARRAY_BINDING
::
GLenum
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
::
GLenum
gl_VERTEX_ATTRIB_ARRAY_ENABLED
::
GLenum
gl_VERTEX_ATTRIB_ARRAY_INTEGER
::
GLenum
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED
::
GLenum
gl_VERTEX_ATTRIB_ARRAY_POINTER
::
GLenum
gl_VERTEX_ATTRIB_ARRAY_SIZE
::
GLenum
gl_VERTEX_ATTRIB_ARRAY_STRIDE
::
GLenum
gl_VERTEX_ATTRIB_ARRAY_TYPE
::
GLenum
gl_VERTEX_PROGRAM_POINT_SIZE
::
GLenum
gl_VERTEX_SHADER
::
GLenum
gl_VIEWPORT
::
GLenum
gl_WRITE_ONLY
::
GLenum
gl_XOR
::
GLenum
gl_ZERO
::
GLenum
data
GLbitfield
data
GLboolean
data
GLbyte
data
GLchar
data
GLclampd
data
GLclampf
data
GLdouble
data
GLenum
data
GLfloat
data
GLhalf
data
GLint
data
GLintptr
data
GLshort
data
GLsizei
data
GLsizeiptr
data
GLubyte
data
GLuint
data
GLushort
module
Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced
module
Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer
module
Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject
module
Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle
module
Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject
Functions
glActiveTexture
::
GLenum
->
IO
()
Source
glAttachShader
::
GLuint
->
GLuint
->
IO
()
Source
glBeginConditionalRender
::
GLuint
->
GLenum
->
IO
()
Source
glBeginQuery
::
GLenum
->
GLuint
->
IO
()
Source
glBeginTransformFeedback
::
GLenum
->
IO
()
Source
glBindAttribLocation
::
GLuint
->
GLuint
->
Ptr
GLchar
->
IO
()
Source
glBindBuffer
::
GLenum
->
GLuint
->
IO
()
Source
glBindFragDataLocation
::
GLuint
->
GLuint
->
Ptr
GLchar
->
IO
()
Source
glBindFramebuffer
::
GLenum
->
GLuint
->
IO
()
Source
glBindRenderbuffer
::
GLenum
->
GLuint
->
IO
()
Source
glBindTexture
::
GLenum
->
GLuint
->
IO
()
Source
glBindVertexArray
::
GLuint
->
IO
()
Source
glBlendColor
::
GLclampf
->
GLclampf
->
GLclampf
->
GLclampf
->
IO
()
Source
glBlendEquation
::
GLenum
->
IO
()
Source
glBlendEquationSeparate
::
GLenum
->
GLenum
->
IO
()
Source
glBlendFunc
::
GLenum
->
GLenum
->
IO
()
Source
glBlendFuncSeparate
::
GLenum
->
GLenum
->
GLenum
->
GLenum
->
IO
()
Source
glBlitFramebuffer
::
GLint
->
GLint
->
GLint
->
GLint
->
GLint
->
GLint
->
GLint
->
GLint
->
GLbitfield
->
GLenum
->
IO
()
Source
glBufferData
::
GLenum
->
GLsizeiptr
->
Ptr
a ->
GLenum
->
IO
()
Source
glBufferSubData
::
GLenum
->
GLintptr
->
GLsizeiptr
->
Ptr
a ->
IO
()
Source
glCheckFramebufferStatus
::
GLenum
->
IO
GLenum
Source
glClampColor
::
GLenum
->
GLenum
->
IO
()
Source
glClear
::
GLbitfield
->
IO
()
Source
glClearBufferfi
::
GLenum
->
GLint
->
GLfloat
->
GLint
->
IO
()
Source
glClearBufferfv
::
GLenum
->
GLint
->
Ptr
GLfloat
->
IO
()
Source
glClearBufferiv
::
GLenum
->
GLint
->
Ptr
GLint
->
IO
()
Source
glClearBufferuiv
::
GLenum
->
GLint
->
Ptr
GLuint
->
IO
()
Source
glClearColor
::
GLclampf
->
GLclampf
->
GLclampf
->
GLclampf
->
IO
()
Source
glClearDepth
::
GLclampd
->
IO
()
Source
glClearStencil
::
GLint
->
IO
()
Source
glColorMask
::
GLboolean
->
GLboolean
->
GLboolean
->
GLboolean
->
IO
()
Source
glColorMaski
::
GLuint
->
GLboolean
->
GLboolean
->
GLboolean
->
GLboolean
->
IO
()
Source
glCompileShader
::
GLuint
->
IO
()
Source
glCompressedTexImage1D
::
GLenum
->
GLint
->
GLenum
->
GLsizei
->
GLint
->
GLsizei
->
Ptr
a ->
IO
()
Source
glCompressedTexImage2D
::
GLenum
->
GLint
->
GLenum
->
GLsizei
->
GLsizei
->
GLint
->
GLsizei
->
Ptr
a ->
IO
()
Source
glCompressedTexImage3D
::
GLenum
->
GLint
->
GLenum
->
GLsizei
->
GLsizei
->
GLsizei
->
GLint
->
GLsizei
->
Ptr
a ->
IO
()
Source
glCompressedTexSubImage1D
::
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
Source
glCompressedTexSubImage2D
::
GLenum
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
Source
glCompressedTexSubImage3D
::
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLsizei
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
Source
glCopyTexImage1D
::
GLenum
->
GLint
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLint
->
IO
()
Source
glCopyTexImage2D
::
GLenum
->
GLint
->
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLint
->
IO
()
Source
glCopyTexSubImage1D
::
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
GLsizei
->
IO
()
Source
glCopyTexSubImage2D
::
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
IO
()
Source
glCopyTexSubImage3D
::
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
IO
()
Source
glCreateProgram
::
IO
GLuint
Source
glCreateShader
::
GLenum
->
IO
GLuint
Source
glCullFace
::
GLenum
->
IO
()
Source
glDeleteBuffers
::
GLsizei
->
Ptr
GLuint
->
IO
()
Source
glDeleteFramebuffers
::
GLsizei
->
Ptr
GLuint
->
IO
()
Source
glDeleteProgram
::
GLuint
->
IO
()
Source
glDeleteQueries
::
GLsizei
->
Ptr
GLuint
->
IO
()
Source
glDeleteRenderbuffers
::
GLsizei
->
Ptr
GLuint
->
IO
()
Source
glDeleteShader
::
GLuint
->
IO
()
Source
glDeleteTextures
::
GLsizei
->
Ptr
GLuint
->
IO
()
Source
glDeleteVertexArrays
::
GLsizei
->
Ptr
GLuint
->
IO
()
Source
glDepthFunc
::
GLenum
->
IO
()
Source
glDepthMask
::
GLboolean
->
IO
()
Source
glDepthRange
::
GLclampd
->
GLclampd
->
IO
()
Source
glDetachShader
::
GLuint
->
GLuint
->
IO
()
Source
glDisable
::
GLenum
->
IO
()
Source
glDisableVertexAttribArray
::
GLuint
->
IO
()
Source
glDisablei
::
GLenum
->
GLuint
->
IO
()
Source
glDrawArrays
::
GLenum
->
GLint
->
GLsizei
->
IO
()
Source
glDrawBuffer
::
GLenum
->
IO
()
Source
glDrawBuffers
::
GLsizei
->
Ptr
GLenum
->
IO
()
Source
glDrawElements
::
GLenum
->
GLsizei
->
GLenum
->
Ptr
a ->
IO
()
Source
glDrawRangeElements
::
GLenum
->
GLuint
->
GLuint
->
GLsizei
->
GLenum
->
Ptr
a ->
IO
()
Source
glEnable
::
GLenum
->
IO
()
Source
glEnableVertexAttribArray
::
GLuint
->
IO
()
Source
glEnablei
::
GLenum
->
GLuint
->
IO
()
Source
glEndConditionalRender
::
IO
()
Source
glEndQuery
::
GLenum
->
IO
()
Source
glEndTransformFeedback
::
IO
()
Source
glFinish
::
IO
()
Source
glFlush
::
IO
()
Source
glFlushMappedBufferRange
::
GLenum
->
GLintptr
->
GLsizeiptr
->
IO
()
Source
glFramebufferRenderbuffer
::
GLenum
->
GLenum
->
GLenum
->
GLuint
->
IO
()
Source
glFramebufferTexture1D
::
GLenum
->
GLenum
->
GLenum
->
GLuint
->
GLint
->
IO
()
Source
glFramebufferTexture2D
::
GLenum
->
GLenum
->
GLenum
->
GLuint
->
GLint
->
IO
()
Source
glFramebufferTexture3D
::
GLenum
->
GLenum
->
GLenum
->
GLuint
->
GLint
->
GLint
->
IO
()
Source
glFramebufferTextureLayer
::
GLenum
->
GLenum
->
GLuint
->
GLint
->
GLint
->
IO
()
Source
glFrontFace
::
GLenum
->
IO
()
Source
glGenBuffers
::
GLsizei
->
Ptr
GLuint
->
IO
()
Source
glGenFramebuffers
::
GLsizei
->
Ptr
GLuint
->
IO
()
Source
glGenQueries
::
GLsizei
->
Ptr
GLuint
->
IO
()
Source
glGenRenderbuffers
::
GLsizei
->
Ptr
GLuint
->
IO
()
Source
glGenTextures
::
GLsizei
->
Ptr
GLuint
->
IO
()
Source
glGenVertexArrays
::
GLsizei
->
Ptr
GLuint
->
IO
()
Source
glGenerateMipmap
::
GLenum
->
IO
()
Source
glGetActiveAttrib
::
GLuint
->
GLuint
->
GLsizei
->
Ptr
GLsizei
->
Ptr
GLint
->
Ptr
GLenum
->
Ptr
GLchar
->
IO
()
Source
glGetActiveUniform
::
GLuint
->
GLuint
->
GLsizei
->
Ptr
GLsizei
->
Ptr
GLint
->
Ptr
GLenum
->
Ptr
GLchar
->
IO
()
Source
glGetAttachedShaders
::
GLuint
->
GLsizei
->
Ptr
GLsizei
->
Ptr
GLuint
->
IO
()
Source
glGetAttribLocation
::
GLuint
->
Ptr
GLchar
->
IO
GLint
Source
glGetBooleani_v
::
GLenum
->
GLuint
->
Ptr
GLboolean
->
IO
()
Source
glGetBooleanv
::
GLenum
->
Ptr
GLboolean
->
IO
()
Source
glGetBufferParameteriv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glGetBufferPointerv
::
GLenum
->
GLenum
->
Ptr
(
Ptr
a) ->
IO
()
Source
glGetBufferSubData
::
GLenum
->
GLintptr
->
GLsizeiptr
->
Ptr
a ->
IO
()
Source
glGetCompressedTexImage
::
GLenum
->
GLint
->
Ptr
a ->
IO
()
Source
glGetDoublev
::
GLenum
->
Ptr
GLdouble
->
IO
()
Source
glGetError
::
IO
GLenum
Source
glGetFloatv
::
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glGetFragDataLocation
::
GLuint
->
Ptr
GLchar
->
IO
GLint
Source
glGetFramebufferAttachmentParameteriv
::
GLenum
->
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glGetIntegerv
::
GLenum
->
Ptr
GLint
->
IO
()
Source
glGetPointerv
::
GLenum
->
Ptr
(
Ptr
a) ->
IO
()
Source
glGetProgramInfoLog
::
GLuint
->
GLsizei
->
Ptr
GLsizei
->
Ptr
GLchar
->
IO
()
Source
glGetProgramiv
::
GLuint
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glGetQueryObjectiv
::
GLuint
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glGetQueryObjectuiv
::
GLuint
->
GLenum
->
Ptr
GLuint
->
IO
()
Source
glGetQueryiv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glGetRenderbufferParameteriv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glGetShaderInfoLog
::
GLuint
->
GLsizei
->
Ptr
GLsizei
->
Ptr
GLchar
->
IO
()
Source
glGetShaderSource
::
GLuint
->
GLsizei
->
Ptr
GLsizei
->
Ptr
GLchar
->
IO
()
Source
glGetShaderiv
::
GLuint
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glGetString
::
GLenum
->
IO
(
Ptr
GLubyte
)
Source
glGetStringi
::
GLenum
->
GLuint
->
IO
(
Ptr
GLubyte
)
Source
glGetTexImage
::
GLenum
->
GLint
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
Source
glGetTexLevelParameterfv
::
GLenum
->
GLint
->
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glGetTexLevelParameteriv
::
GLenum
->
GLint
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glGetTexParameterIiv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glGetTexParameterIuiv
::
GLenum
->
GLenum
->
Ptr
GLuint
->
IO
()
Source
glGetTexParameterfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glGetTexParameteriv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glGetTransformFeedbackVarying
::
GLuint
->
GLuint
->
GLsizei
->
Ptr
GLsizei
->
Ptr
GLsizei
->
Ptr
GLenum
->
Ptr
GLchar
->
IO
()
Source
glGetUniformLocation
::
GLuint
->
Ptr
GLchar
->
IO
GLint
Source
glGetUniformfv
::
GLuint
->
GLint
->
Ptr
GLfloat
->
IO
()
Source
glGetUniformiv
::
GLuint
->
GLint
->
Ptr
GLint
->
IO
()
Source
glGetUniformuiv
::
GLuint
->
GLint
->
Ptr
GLuint
->
IO
()
Source
glGetVertexAttribIiv
::
GLuint
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glGetVertexAttribIuiv
::
GLuint
->
GLenum
->
Ptr
GLuint
->
IO
()
Source
glGetVertexAttribPointerv
::
GLuint
->
GLenum
->
Ptr
(
Ptr
a) ->
IO
()
Source
glGetVertexAttribdv
::
GLuint
->
GLenum
->
Ptr
GLdouble
->
IO
()
Source
glGetVertexAttribfv
::
GLuint
->
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glGetVertexAttribiv
::
GLuint
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glHint
::
GLenum
->
GLenum
->
IO
()
Source
glIsBuffer
::
GLuint
->
IO
GLboolean
Source
glIsEnabled
::
GLenum
->
IO
GLboolean
Source
glIsEnabledi
::
GLenum
->
GLuint
->
IO
GLboolean
Source
glIsFramebuffer
::
GLuint
->
IO
GLboolean
Source
glIsProgram
::
GLuint
->
IO
GLboolean
Source
glIsQuery
::
GLuint
->
IO
GLboolean
Source
glIsRenderbuffer
::
GLuint
->
IO
GLboolean
Source
glIsShader
::
GLuint
->
IO
GLboolean
Source
glIsTexture
::
GLuint
->
IO
GLboolean
Source
glIsVertexArray
::
GLuint
->
IO
GLboolean
Source
glLineWidth
::
GLfloat
->
IO
()
Source
glLinkProgram
::
GLuint
->
IO
()
Source
glLogicOp
::
GLenum
->
IO
()
Source
glMapBuffer
::
GLenum
->
GLenum
->
IO
(
Ptr
a)
Source
glMapBufferRange
::
GLenum
->
GLintptr
->
GLsizeiptr
->
GLbitfield
->
IO
(
Ptr
a)
Source
glMultiDrawArrays
::
GLenum
->
Ptr
GLint
->
Ptr
GLsizei
->
GLsizei
->
IO
()
Source
glMultiDrawElements
::
GLenum
->
Ptr
GLsizei
->
GLenum
->
Ptr
(
Ptr
a) ->
GLsizei
->
IO
()
Source
glPixelStoref
::
GLenum
->
GLfloat
->
IO
()
Source
glPixelStorei
::
GLenum
->
GLint
->
IO
()
Source
glPointParameterf
::
GLenum
->
GLfloat
->
IO
()
Source
glPointParameterfv
::
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glPointParameteri
::
GLenum
->
GLint
->
IO
()
Source
glPointParameteriv
::
GLenum
->
Ptr
GLint
->
IO
()
Source
glPointSize
::
GLfloat
->
IO
()
Source
glPolygonMode
::
GLenum
->
GLenum
->
IO
()
Source
glPolygonOffset
::
GLfloat
->
GLfloat
->
IO
()
Source
glPrimitiveRestartIndex
::
GLuint
->
IO
()
Source
glReadBuffer
::
GLenum
->
IO
()
Source
glReadPixels
::
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
Source
glRenderbufferStorage
::
GLenum
->
GLenum
->
GLsizei
->
GLsizei
->
IO
()
Source
glRenderbufferStorageMultisample
::
GLenum
->
GLsizei
->
GLenum
->
GLsizei
->
GLsizei
->
IO
()
Source
glSampleCoverage
::
GLclampf
->
GLboolean
->
IO
()
Source
glScissor
::
GLint
->
GLint
->
GLsizei
->
GLsizei
->
IO
()
Source
glShaderSource
::
GLuint
->
GLsizei
->
Ptr
(
Ptr
GLchar
) ->
Ptr
GLint
->
IO
()
Source
glStencilFunc
::
GLenum
->
GLint
->
GLuint
->
IO
()
Source
glStencilFuncSeparate
::
GLenum
->
GLenum
->
GLint
->
GLuint
->
IO
()
Source
glStencilMask
::
GLuint
->
IO
()
Source
glStencilMaskSeparate
::
GLenum
->
GLuint
->
IO
()
Source
glStencilOp
::
GLenum
->
GLenum
->
GLenum
->
IO
()
Source
glStencilOpSeparate
::
GLenum
->
GLenum
->
GLenum
->
GLenum
->
IO
()
Source
glTexImage1D
::
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLint
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
Source
glTexImage2D
::
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLint
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
Source
glTexImage3D
::
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLsizei
->
GLint
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
Source
glTexParameterIiv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glTexParameterIuiv
::
GLenum
->
GLenum
->
Ptr
GLuint
->
IO
()
Source
glTexParameterf
::
GLenum
->
GLenum
->
GLfloat
->
IO
()
Source
glTexParameterfv
::
GLenum
->
GLenum
->
Ptr
GLfloat
->
IO
()
Source
glTexParameteri
::
GLenum
->
GLenum
->
GLint
->
IO
()
Source
glTexParameteriv
::
GLenum
->
GLenum
->
Ptr
GLint
->
IO
()
Source
glTexSubImage1D
::
GLenum
->
GLint
->
GLint
->
GLsizei
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
Source
glTexSubImage2D
::
GLenum
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
Source
glTexSubImage3D
::
GLenum
->
GLint
->
GLint
->
GLint
->
GLint
->
GLsizei
->
GLsizei
->
GLsizei
->
GLenum
->
GLenum
->
Ptr
a ->
IO
()
Source
glTransformFeedbackVaryings
::
GLuint
->
GLsizei
->
Ptr
(
Ptr
GLchar
) ->
GLenum
->
IO
()
Source
glUniform1f
::
GLint
->
GLfloat
->
IO
()
Source
glUniform1fv
::
GLint
->
GLsizei
->
Ptr
GLfloat
->
IO
()
Source
glUniform1i
::
GLint
->
GLint
->
IO
()
Source
glUniform1iv
::
GLint
->
GLsizei
->
Ptr
GLint
->
IO
()
Source
glUniform1ui
::
GLint
->
GLuint
->
IO
()
Source
glUniform1uiv
::
GLint
->
GLsizei
->
Ptr
GLuint
->
IO
()
Source
glUniform2f
::
GLint
->
GLfloat
->
GLfloat
->
IO
()
Source
glUniform2fv
::
GLint
->
GLsizei
->
Ptr
GLfloat
->
IO
()
Source
glUniform2i
::
GLint
->
GLint
->
GLint
->
IO
()
Source
glUniform2iv
::
GLint
->
GLsizei
->
Ptr
GLint
->
IO
()
Source
glUniform2ui
::
GLint
->
GLuint
->
GLuint
->
IO
()
Source
glUniform2uiv
::
GLint
->
GLsizei
->
Ptr
GLuint
->
IO
()
Source
glUniform3f
::
GLint
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
Source
glUniform3fv
::
GLint
->
GLsizei
->
Ptr
GLfloat
->
IO
()
Source
glUniform3i
::
GLint
->
GLint
->
GLint
->
GLint
->
IO
()
Source
glUniform3iv
::
GLint
->
GLsizei
->
Ptr
GLint
->
IO
()
Source
glUniform3ui
::
GLint
->
GLuint
->
GLuint
->
GLuint
->
IO
()
Source
glUniform3uiv
::
GLint
->
GLsizei
->
Ptr
GLuint
->
IO
()
Source
glUniform4f
::
GLint
->
GLfloat
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
Source
glUniform4fv
::
GLint
->
GLsizei
->
Ptr
GLfloat
->
IO
()
Source
glUniform4i
::
GLint
->
GLint
->
GLint
->
GLint
->
GLint
->
IO
()
Source
glUniform4iv
::
GLint
->
GLsizei
->
Ptr
GLint
->
IO
()
Source
glUniform4ui
::
GLint
->
GLuint
->
GLuint
->
GLuint
->
GLuint
->
IO
()
Source
glUniform4uiv
::
GLint
->
GLsizei
->
Ptr
GLuint
->
IO
()
Source
glUniformMatrix2fv
::
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
Source
glUniformMatrix2x3fv
::
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
Source
glUniformMatrix2x4fv
::
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
Source
glUniformMatrix3fv
::
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
Source
glUniformMatrix3x2fv
::
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
Source
glUniformMatrix3x4fv
::
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
Source
glUniformMatrix4fv
::
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
Source
glUniformMatrix4x2fv
::
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
Source
glUniformMatrix4x3fv
::
GLint
->
GLsizei
->
GLboolean
->
Ptr
GLfloat
->
IO
()
Source
glUnmapBuffer
::
GLenum
->
IO
GLboolean
Source
glUseProgram
::
GLuint
->
IO
()
Source
glValidateProgram
::
GLuint
->
IO
()
Source
glVertexAttrib1d
::
GLuint
->
GLdouble
->
IO
()
Source
glVertexAttrib1dv
::
GLuint
->
Ptr
GLdouble
->
IO
()
Source
glVertexAttrib1f
::
GLuint
->
GLfloat
->
IO
()
Source
glVertexAttrib1fv
::
GLuint
->
Ptr
GLfloat
->
IO
()
Source
glVertexAttrib1s
::
GLuint
->
GLshort
->
IO
()
Source
glVertexAttrib1sv
::
GLuint
->
Ptr
GLshort
->
IO
()
Source
glVertexAttrib2d
::
GLuint
->
GLdouble
->
GLdouble
->
IO
()
Source
glVertexAttrib2dv
::
GLuint
->
Ptr
GLdouble
->
IO
()
Source
glVertexAttrib2f
::
GLuint
->
GLfloat
->
GLfloat
->
IO
()
Source
glVertexAttrib2fv
::
GLuint
->
Ptr
GLfloat
->
IO
()
Source
glVertexAttrib2s
::
GLuint
->
GLshort
->
GLshort
->
IO
()
Source
glVertexAttrib2sv
::
GLuint
->
Ptr
GLshort
->
IO
()
Source
glVertexAttrib3d
::
GLuint
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
Source
glVertexAttrib3dv
::
GLuint
->
Ptr
GLdouble
->
IO
()
Source
glVertexAttrib3f
::
GLuint
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
Source
glVertexAttrib3fv
::
GLuint
->
Ptr
GLfloat
->
IO
()
Source
glVertexAttrib3s
::
GLuint
->
GLshort
->
GLshort
->
GLshort
->
IO
()
Source
glVertexAttrib3sv
::
GLuint
->
Ptr
GLshort
->
IO
()
Source
glVertexAttrib4Nbv
::
GLuint
->
Ptr
GLbyte
->
IO
()
Source
glVertexAttrib4Niv
::
GLuint
->
Ptr
GLint
->
IO
()
Source
glVertexAttrib4Nsv
::
GLuint
->
Ptr
GLshort
->
IO
()
Source
glVertexAttrib4Nub
::
GLuint
->
GLubyte
->
GLubyte
->
GLubyte
->
GLubyte
->
IO
()
Source
glVertexAttrib4Nubv
::
GLuint
->
Ptr
GLubyte
->
IO
()
Source
glVertexAttrib4Nuiv
::
GLuint
->
Ptr
GLuint
->
IO
()
Source
glVertexAttrib4Nusv
::
GLuint
->
Ptr
GLushort
->
IO
()
Source
glVertexAttrib4bv
::
GLuint
->
Ptr
GLbyte
->
IO
()
Source
glVertexAttrib4d
::
GLuint
->
GLdouble
->
GLdouble
->
GLdouble
->
GLdouble
->
IO
()
Source
glVertexAttrib4dv
::
GLuint
->
Ptr
GLdouble
->
IO
()
Source
glVertexAttrib4f
::
GLuint
->
GLfloat
->
GLfloat
->
GLfloat
->
GLfloat
->
IO
()
Source
glVertexAttrib4fv
::
GLuint
->
Ptr
GLfloat
->
IO
()
Source
glVertexAttrib4iv
::
GLuint
->
Ptr
GLint
->
IO
()
Source
glVertexAttrib4s
::
GLuint
->
GLshort
->
GLshort
->
GLshort
->
GLshort
->
IO
()
Source
glVertexAttrib4sv
::
GLuint
->
Ptr
GLshort
->
IO
()
Source
glVertexAttrib4ubv
::
GLuint
->
Ptr
GLubyte
->
IO
()
Source
glVertexAttrib4uiv
::
GLuint
->
Ptr
GLuint
->
IO
()
Source
glVertexAttrib4usv
::
GLuint
->
Ptr
GLushort
->
IO
()
Source
glVertexAttribI1i
::
GLuint
->
GLint
->
IO
()
Source
glVertexAttribI1iv
::
GLuint
->
Ptr
GLint
->
IO
()
Source
glVertexAttribI1ui
::
GLuint
->
GLuint
->
IO
()
Source
glVertexAttribI1uiv
::
GLuint
->
Ptr
GLuint
->
IO
()
Source
glVertexAttribI2i
::
GLuint
->
GLint
->
GLint
->
IO
()
Source
glVertexAttribI2iv
::
GLuint
->
Ptr
GLint
->
IO
()
Source
glVertexAttribI2ui
::
GLuint
->
GLuint
->
GLuint
->
IO
()
Source
glVertexAttribI2uiv
::
GLuint
->
Ptr
GLuint
->
IO
()
Source
glVertexAttribI3i
::
GLuint
->
GLint
->
GLint
->
GLint
->
IO
()
Source
glVertexAttribI3iv
::
GLuint
->
Ptr
GLint
->
IO
()
Source
glVertexAttribI3ui
::
GLuint
->
GLuint
->
GLuint
->
GLuint
->
IO
()
Source
glVertexAttribI3uiv
::
GLuint
->
Ptr
GLuint
->
IO
()
Source
glVertexAttribI4bv
::
GLuint
->
Ptr
GLbyte
->
IO
()
Source
glVertexAttribI4i
::
GLuint
->
GLint
->
GLint
->
GLint
->
GLint
->
IO
()
Source
glVertexAttribI4iv
::
GLuint
->
Ptr
GLint
->
IO
()
Source
glVertexAttribI4sv
::
GLuint
->
Ptr
GLshort
->
IO
()
Source
glVertexAttribI4ubv
::
GLuint
->
Ptr
GLubyte
->
IO
()
Source
glVertexAttribI4ui
::
GLuint
->
GLuint
->
GLuint
->
GLuint
->
GLuint
->
IO
()
Source
glVertexAttribI4uiv
::
GLuint
->
Ptr
GLuint
->
IO
()
Source
glVertexAttribI4usv
::
GLuint
->
Ptr
GLushort
->
IO
()
Source
glVertexAttribIPointer
::
GLuint
->
GLint
->
GLenum
->
GLsizei
->
Ptr
a ->
IO
()
Source
glVertexAttribPointer
::
GLuint
->
GLint
->
GLenum
->
GLboolean
->
GLsizei
->
Ptr
a ->
IO
()
Source
glViewport
::
GLint
->
GLint
->
GLsizei
->
GLsizei
->
IO
()
Source
Tokens
gl_ACTIVE_ATTRIBUTES
::
GLenum
Source
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH
::
GLenum
Source
gl_ACTIVE_TEXTURE
::
GLenum
Source
gl_ACTIVE_UNIFORMS
::
GLenum
Source
gl_ACTIVE_UNIFORM_MAX_LENGTH
::
GLenum
Source
gl_ALIASED_LINE_WIDTH_RANGE
::
GLenum
Source
gl_ALPHA
::
GLenum
Source
gl_ALWAYS
::
GLenum
Source
gl_AND
::
GLenum
Source
gl_AND_INVERTED
::
GLenum
Source
gl_AND_REVERSE
::
GLenum
Source
gl_ARRAY_BUFFER
::
GLenum
Source
gl_ARRAY_BUFFER_BINDING
::
GLenum
Source
gl_ATTACHED_SHADERS
::
GLenum
Source
gl_BACK
::
GLenum
Source
gl_BACK_LEFT
::
GLenum
Source
gl_BACK_RIGHT
::
GLenum
Source
gl_BGR
::
GLenum
Source
gl_BGRA
::
GLenum
Source
gl_BGRA_INTEGER
::
GLenum
Source
gl_BGR_INTEGER
::
GLenum
Source
gl_BLEND
::
GLenum
Source
gl_BLEND_COLOR
::
GLenum
Source
gl_BLEND_DST
::
GLenum
Source
gl_BLEND_DST_ALPHA
::
GLenum
Source
gl_BLEND_DST_RGB
::
GLenum
Source
gl_BLEND_EQUATION
::
GLenum
Source
gl_BLEND_EQUATION_ALPHA
::
GLenum
Source
gl_BLEND_EQUATION_RGB
::
GLenum
Source
gl_BLEND_SRC
::
GLenum
Source
gl_BLEND_SRC_ALPHA
::
GLenum
Source
gl_BLEND_SRC_RGB
::
GLenum
Source
gl_BLUE
::
GLenum
Source
gl_BLUE_INTEGER
::
GLenum
Source
gl_BOOL
::
GLenum
Source
gl_BOOL_VEC2
::
GLenum
Source
gl_BOOL_VEC3
::
GLenum
Source
gl_BOOL_VEC4
::
GLenum
Source
gl_BUFFER_ACCESS
::
GLenum
Source
gl_BUFFER_ACCESS_FLAGS
::
GLenum
Source
gl_BUFFER_MAPPED
::
GLenum
Source
gl_BUFFER_MAP_LENGTH
::
GLenum
Source
gl_BUFFER_MAP_OFFSET
::
GLenum
Source
gl_BUFFER_MAP_POINTER
::
GLenum
Source
gl_BUFFER_SIZE
::
GLenum
Source
gl_BUFFER_USAGE
::
GLenum
Source
gl_BYTE
::
GLenum
Source
gl_CCW
::
GLenum
Source
gl_CLAMP_READ_COLOR
::
GLenum
Source
gl_CLAMP_TO_BORDER
::
GLenum
Source
gl_CLAMP_TO_EDGE
::
GLenum
Source
gl_CLEAR
::
GLenum
Source
gl_CLIP_DISTANCE0
::
GLenum
Source
gl_CLIP_DISTANCE1
::
GLenum
Source
gl_CLIP_DISTANCE2
::
GLenum
Source
gl_CLIP_DISTANCE3
::
GLenum
Source
gl_CLIP_DISTANCE4
::
GLenum
Source
gl_CLIP_DISTANCE5
::
GLenum
Source
gl_CLIP_DISTANCE6
::
GLenum
Source
gl_CLIP_DISTANCE7
::
GLenum
Source
gl_COLOR
::
GLenum
Source
gl_COLOR_ATTACHMENT0
::
GLenum
Source
gl_COLOR_ATTACHMENT1
::
GLenum
Source
gl_COLOR_ATTACHMENT10
::
GLenum
Source
gl_COLOR_ATTACHMENT11
::
GLenum
Source
gl_COLOR_ATTACHMENT12
::
GLenum
Source
gl_COLOR_ATTACHMENT13
::
GLenum
Source
gl_COLOR_ATTACHMENT14
::
GLenum
Source
gl_COLOR_ATTACHMENT15
::
GLenum
Source
gl_COLOR_ATTACHMENT2
::
GLenum
Source
gl_COLOR_ATTACHMENT3
::
GLenum
Source
gl_COLOR_ATTACHMENT4
::
GLenum
Source
gl_COLOR_ATTACHMENT5
::
GLenum
Source
gl_COLOR_ATTACHMENT6
::
GLenum
Source
gl_COLOR_ATTACHMENT7
::
GLenum
Source
gl_COLOR_ATTACHMENT8
::
GLenum
Source
gl_COLOR_ATTACHMENT9
::
GLenum
Source
gl_COLOR_BUFFER_BIT
::
GLenum
Source
gl_COLOR_CLEAR_VALUE
::
GLenum
Source
gl_COLOR_LOGIC_OP
::
GLenum
Source
gl_COLOR_WRITEMASK
::
GLenum
Source
gl_COMPARE_REF_TO_TEXTURE
::
GLenum
Source
gl_COMPILE_STATUS
::
GLenum
Source
gl_COMPRESSED_RED
::
GLenum
Source
gl_COMPRESSED_RED_RGTC1
::
GLenum
Source
gl_COMPRESSED_RG
::
GLenum
Source
gl_COMPRESSED_RGB
::
GLenum
Source
gl_COMPRESSED_RGBA
::
GLenum
Source
gl_COMPRESSED_RG_RGTC2
::
GLenum
Source
gl_COMPRESSED_SIGNED_RED_RGTC1
::
GLenum
Source
gl_COMPRESSED_SIGNED_RG_RGTC2
::
GLenum
Source
gl_COMPRESSED_SRGB
::
GLenum
Source
gl_COMPRESSED_SRGB_ALPHA
::
GLenum
Source
gl_COMPRESSED_TEXTURE_FORMATS
::
GLenum
Source
gl_CONSTANT_ALPHA
::
GLenum
Source
gl_CONSTANT_COLOR
::
GLenum
Source
gl_CONTEXT_FLAGS
::
GLenum
Source
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
::
GLenum
Source
gl_COPY
::
GLenum
Source
gl_COPY_INVERTED
::
GLenum
Source
gl_CULL_FACE
::
GLenum
Source
gl_CULL_FACE_MODE
::
GLenum
Source
gl_CURRENT_PROGRAM
::
GLenum
Source
gl_CURRENT_QUERY
::
GLenum
Source
gl_CURRENT_VERTEX_ATTRIB
::
GLenum
Source
gl_CW
::
GLenum
Source
gl_DECR
::
GLenum
Source
gl_DECR_WRAP
::
GLenum
Source
gl_DELETE_STATUS
::
GLenum
Source
gl_DEPTH
::
GLenum
Source
gl_DEPTH24_STENCIL8
::
GLenum
Source
gl_DEPTH32F_STENCIL8
::
GLenum
Source
gl_DEPTH_ATTACHMENT
::
GLenum
Source
gl_DEPTH_BUFFER
::
GLenum
Source
gl_DEPTH_BUFFER_BIT
::
GLenum
Source
gl_DEPTH_CLEAR_VALUE
::
GLenum
Source
gl_DEPTH_COMPONENT
::
GLenum
Source
gl_DEPTH_COMPONENT16
::
GLenum
Source
gl_DEPTH_COMPONENT24
::
GLenum
Source
gl_DEPTH_COMPONENT32
::
GLenum
Source
gl_DEPTH_COMPONENT32F
::
GLenum
Source
gl_DEPTH_FUNC
::
GLenum
Source
gl_DEPTH_RANGE
::
GLenum
Source
gl_DEPTH_STENCIL
::
GLenum
Source
gl_DEPTH_STENCIL_ATTACHMENT
::
GLenum
Source
gl_DEPTH_TEST
::
GLenum
Source
gl_DEPTH_WRITEMASK
::
GLenum
Source
gl_DITHER
::
GLenum
Source
gl_DONT_CARE
::
GLenum
Source
gl_DOUBLE
::
GLenum
Source
gl_DOUBLEBUFFER
::
GLenum
Source
gl_DRAW_BUFFER
::
GLenum
Source
gl_DRAW_BUFFER0
::
GLenum
Source
gl_DRAW_BUFFER1
::
GLenum
Source
gl_DRAW_BUFFER10
::
GLenum
Source
gl_DRAW_BUFFER11
::
GLenum
Source
gl_DRAW_BUFFER12
::
GLenum
Source
gl_DRAW_BUFFER13
::
GLenum
Source
gl_DRAW_BUFFER14
::
GLenum
Source
gl_DRAW_BUFFER15
::
GLenum
Source
gl_DRAW_BUFFER2
::
GLenum
Source
gl_DRAW_BUFFER3
::
GLenum
Source
gl_DRAW_BUFFER4
::
GLenum
Source
gl_DRAW_BUFFER5
::
GLenum
Source
gl_DRAW_BUFFER6
::
GLenum
Source
gl_DRAW_BUFFER7
::
GLenum
Source
gl_DRAW_BUFFER8
::
GLenum
Source
gl_DRAW_BUFFER9
::
GLenum
Source
gl_DRAW_FRAMEBUFFER
::
GLenum
Source
gl_DRAW_FRAMEBUFFER_BINDING
::
GLenum
Source
gl_DST_ALPHA
::
GLenum
Source
gl_DST_COLOR
::
GLenum
Source
gl_DYNAMIC_COPY
::
GLenum
Source
gl_DYNAMIC_DRAW
::
GLenum
Source
gl_DYNAMIC_READ
::
GLenum
Source
gl_ELEMENT_ARRAY_BUFFER
::
GLenum
Source
gl_ELEMENT_ARRAY_BUFFER_BINDING
::
GLenum
Source
gl_EQUAL
::
GLenum
Source
gl_EQUIV
::
GLenum
Source
gl_EXTENSIONS
::
GLenum
Source
gl_FALSE
::
GLenum
Source
gl_FASTEST
::
GLenum
Source
gl_FILL
::
GLenum
Source
gl_FIXED_ONLY
::
GLenum
Source
gl_FLOAT
::
GLenum
Source
gl_FLOAT_32_UNSIGNED_INT_24_8_REV
::
GLenum
Source
gl_FLOAT_MAT2
::
GLenum
Source
gl_FLOAT_MAT2x3
::
GLenum
Source
gl_FLOAT_MAT2x4
::
GLenum
Source
gl_FLOAT_MAT3
::
GLenum
Source
gl_FLOAT_MAT3x2
::
GLenum
Source
gl_FLOAT_MAT3x4
::
GLenum
Source
gl_FLOAT_MAT4
::
GLenum
Source
gl_FLOAT_MAT4x2
::
GLenum
Source
gl_FLOAT_MAT4x3
::
GLenum
Source
gl_FLOAT_VEC2
::
GLenum
Source
gl_FLOAT_VEC3
::
GLenum
Source
gl_FLOAT_VEC4
::
GLenum
Source
gl_FRAGMENT_SHADER
::
GLenum
Source
gl_FRAGMENT_SHADER_DERIVATIVE_HINT
::
GLenum
Source
gl_FRAMEBUFFER
::
GLenum
Source
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
::
GLenum
Source
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
::
GLenum
Source
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
::
GLenum
Source
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
::
GLenum
Source
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
::
GLenum
Source
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
::
GLenum
Source
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
::
GLenum
Source
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
::
GLenum
Source
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE
::
GLenum
Source
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
::
GLenum
Source
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
::
GLenum
Source
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
::
GLenum
Source
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
::
GLenum
Source
gl_FRAMEBUFFER_BINDING
::
GLenum
Source
gl_FRAMEBUFFER_COMPLETE
::
GLenum
Source
gl_FRAMEBUFFER_DEFAULT
::
GLenum
Source
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
::
GLenum
Source
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
::
GLenum
Source
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
::
GLenum
Source
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
::
GLenum
Source
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
::
GLenum
Source
gl_FRAMEBUFFER_SRGB
::
GLenum
Source
gl_FRAMEBUFFER_UNDEFINED
::
GLenum
Source
gl_FRAMEBUFFER_UNSUPPORTED
::
GLenum
Source
gl_FRONT
::
GLenum
Source
gl_FRONT_AND_BACK
::
GLenum
Source
gl_FRONT_FACE
::
GLenum
Source
gl_FRONT_LEFT
::
GLenum
Source
gl_FRONT_RIGHT
::
GLenum
Source
gl_FUNC_ADD
::
GLenum
Source
gl_FUNC_REVERSE_SUBTRACT
::
GLenum
Source
gl_FUNC_SUBTRACT
::
GLenum
Source
gl_GEQUAL
::
GLenum
Source
gl_GREATER
::
GLenum
Source
gl_GREEN
::
GLenum
Source
gl_GREEN_INTEGER
::
GLenum
Source
gl_HALF_FLOAT
::
GLenum
Source
gl_INCR
::
GLenum
Source
gl_INCR_WRAP
::
GLenum
Source
gl_INFO_LOG_LENGTH
::
GLenum
Source
gl_INT
::
GLenum
Source
gl_INTERLEAVED_ATTRIBS
::
GLenum
Source
gl_INT_SAMPLER_1D
::
GLenum
Source
gl_INT_SAMPLER_1D_ARRAY
::
GLenum
Source
gl_INT_SAMPLER_2D
::
GLenum
Source
gl_INT_SAMPLER_2D_ARRAY
::
GLenum
Source
gl_INT_SAMPLER_2D_RECT
::
GLenum
Source
gl_INT_SAMPLER_3D
::
GLenum
Source
gl_INT_SAMPLER_BUFFER
::
GLenum
Source
gl_INT_SAMPLER_CUBE
::
GLenum
Source
gl_INT_VEC2
::
GLenum
Source
gl_INT_VEC3
::
GLenum
Source
gl_INT_VEC4
::
GLenum
Source
gl_INVALID_ENUM
::
GLenum
Source
gl_INVALID_FRAMEBUFFER_OPERATION
::
GLenum
Source
gl_INVALID_OPERATION
::
GLenum
Source
gl_INVALID_VALUE
::
GLenum
Source
gl_INVERT
::
GLenum
Source
gl_KEEP
::
GLenum
Source
gl_LEFT
::
GLenum
Source
gl_LEQUAL
::
GLenum
Source
gl_LESS
::
GLenum
Source
gl_LINE
::
GLenum
Source
gl_LINEAR
::
GLenum
Source
gl_LINEAR_MIPMAP_LINEAR
::
GLenum
Source
gl_LINEAR_MIPMAP_NEAREST
::
GLenum
Source
gl_LINES
::
GLenum
Source
gl_LINE_LOOP
::
GLenum
Source
gl_LINE_SMOOTH
::
GLenum
Source
gl_LINE_SMOOTH_HINT
::
GLenum
Source
gl_LINE_STRIP
::
GLenum
Source
gl_LINE_WIDTH
::
GLenum
Source
gl_LINE_WIDTH_GRANULARITY
::
GLenum
Source
gl_LINE_WIDTH_RANGE
::
GLenum
Source
gl_LINK_STATUS
::
GLenum
Source
gl_LOGIC_OP_MODE
::
GLenum
Source
gl_LOWER_LEFT
::
GLenum
Source
gl_MAJOR_VERSION
::
GLenum
Source
gl_MAP_FLUSH_EXPLICIT_BIT
::
GLenum
Source
gl_MAP_INVALIDATE_BUFFER_BIT
::
GLenum
Source
gl_MAP_INVALIDATE_RANGE_BIT
::
GLenum
Source
gl_MAP_READ_BIT
::
GLenum
Source
gl_MAP_UNSYNCHRONIZED_BIT
::
GLenum
Source
gl_MAP_WRITE_BIT
::
GLenum
Source
gl_MAX
::
GLenum
Source
gl_MAX_3D_TEXTURE_SIZE
::
GLenum
Source
gl_MAX_ARRAY_TEXTURE_LAYERS
::
GLenum
Source
gl_MAX_CLIP_DISTANCES
::
GLenum
Source
gl_MAX_COLOR_ATTACHMENTS
::
GLenum
Source
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS
::
GLenum
Source
gl_MAX_CUBE_MAP_TEXTURE_SIZE
::
GLenum
Source
gl_MAX_DRAW_BUFFERS
::
GLenum
Source
gl_MAX_ELEMENTS_INDICES
::
GLenum
Source
gl_MAX_ELEMENTS_VERTICES
::
GLenum
Source
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS
::
GLenum
Source
gl_MAX_PROGRAM_TEXEL_OFFSET
::
GLenum
Source
gl_MAX_RENDERBUFFER_SIZE
::
GLenum
Source
gl_MAX_SAMPLES
::
GLenum
Source
gl_MAX_TEXTURE_IMAGE_UNITS
::
GLenum
Source
gl_MAX_TEXTURE_LOD_BIAS
::
GLenum
Source
gl_MAX_TEXTURE_SIZE
::
GLenum
Source
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
::
GLenum
Source
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
::
GLenum
Source
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
::
GLenum
Source
gl_MAX_VARYING_COMPONENTS
::
GLenum
Source
gl_MAX_VARYING_FLOATS
::
GLenum
Source
gl_MAX_VERTEX_ATTRIBS
::
GLenum
Source
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS
::
GLenum
Source
gl_MAX_VERTEX_UNIFORM_COMPONENTS
::
GLenum
Source
gl_MAX_VIEWPORT_DIMS
::
GLenum
Source
gl_MIN
::
GLenum
Source
gl_MINOR_VERSION
::
GLenum
Source
gl_MIN_PROGRAM_TEXEL_OFFSET
::
GLenum
Source
gl_MIRRORED_REPEAT
::
GLenum
Source
gl_MULTISAMPLE
::
GLenum
Source
gl_NAND
::
GLenum
Source
gl_NEAREST
::
GLenum
Source
gl_NEAREST_MIPMAP_LINEAR
::
GLenum
Source
gl_NEAREST_MIPMAP_NEAREST
::
GLenum
Source
gl_NEVER
::
GLenum
Source
gl_NICEST
::
GLenum
Source
gl_NONE
::
GLenum
Source
gl_NOOP
::
GLenum
Source
gl_NOR
::
GLenum
Source
gl_NOTEQUAL
::
GLenum
Source
gl_NO_ERROR
::
GLenum
Source
gl_NUM_COMPRESSED_TEXTURE_FORMATS
::
GLenum
Source
gl_NUM_EXTENSIONS
::
GLenum
Source
gl_ONE
::
GLenum
Source
gl_ONE_MINUS_CONSTANT_ALPHA
::
GLenum
Source
gl_ONE_MINUS_CONSTANT_COLOR
::
GLenum
Source
gl_ONE_MINUS_DST_ALPHA
::
GLenum
Source
gl_ONE_MINUS_DST_COLOR
::
GLenum
Source
gl_ONE_MINUS_SRC_ALPHA
::
GLenum
Source
gl_ONE_MINUS_SRC_COLOR
::
GLenum
Source
gl_OR
::
GLenum
Source
gl_OR_INVERTED
::
GLenum
Source
gl_OR_REVERSE
::
GLenum
Source
gl_OUT_OF_MEMORY
::
GLenum
Source
gl_PACK_ALIGNMENT
::
GLenum
Source
gl_PACK_IMAGE_HEIGHT
::
GLenum
Source
gl_PACK_LSB_FIRST
::
GLenum
Source
gl_PACK_ROW_LENGTH
::
GLenum
Source
gl_PACK_SKIP_IMAGES
::
GLenum
Source
gl_PACK_SKIP_PIXELS
::
GLenum
Source
gl_PACK_SKIP_ROWS
::
GLenum
Source
gl_PACK_SWAP_BYTES
::
GLenum
Source
gl_PIXEL_PACK_BUFFER
::
GLenum
Source
gl_PIXEL_PACK_BUFFER_BINDING
::
GLenum
Source
gl_PIXEL_UNPACK_BUFFER
::
GLenum
Source
gl_PIXEL_UNPACK_BUFFER_BINDING
::
GLenum
Source
gl_POINT
::
GLenum
Source
gl_POINTS
::
GLenum
Source
gl_POINT_FADE_THRESHOLD_SIZE
::
GLenum
Source
gl_POINT_SIZE
::
GLenum
Source
gl_POINT_SIZE_GRANULARITY
::
GLenum
Source
gl_POINT_SIZE_RANGE
::
GLenum
Source
gl_POINT_SPRITE_COORD_ORIGIN
::
GLenum
Source
gl_POLYGON_OFFSET_FACTOR
::
GLenum
Source
gl_POLYGON_OFFSET_FILL
::
GLenum
Source
gl_POLYGON_OFFSET_LINE
::
GLenum
Source
gl_POLYGON_OFFSET_POINT
::
GLenum
Source
gl_POLYGON_OFFSET_UNITS
::
GLenum
Source
gl_POLYGON_SMOOTH
::
GLenum
Source
gl_POLYGON_SMOOTH_HINT
::
GLenum
Source
gl_PRIMITIVES_GENERATED
::
GLenum
Source
gl_PRIMITIVE_RESTART
::
GLenum
Source
gl_PRIMITIVE_RESTART_INDEX
::
GLenum
Source
gl_PROXY_TEXTURE_1D
::
GLenum
Source
gl_PROXY_TEXTURE_1D_ARRAY
::
GLenum
Source
gl_PROXY_TEXTURE_2D
::
GLenum
Source
gl_PROXY_TEXTURE_2D_ARRAY
::
GLenum
Source
gl_PROXY_TEXTURE_3D
::
GLenum
Source
gl_PROXY_TEXTURE_CUBE_MAP
::
GLenum
Source
gl_QUERY_BY_REGION_NO_WAIT
::
GLenum
Source
gl_QUERY_BY_REGION_WAIT
::
GLenum
Source
gl_QUERY_COUNTER_BITS
::
GLenum
Source
gl_QUERY_NO_WAIT
::
GLenum
Source
gl_QUERY_RESULT
::
GLenum
Source
gl_QUERY_RESULT_AVAILABLE
::
GLenum
Source
gl_QUERY_WAIT
::
GLenum
Source
gl_R11F_G11F_B10F
::
GLenum
Source
gl_R16
::
GLenum
Source
gl_R16F
::
GLenum
Source
gl_R16I
::
GLenum
Source
gl_R16UI
::
GLenum
Source
gl_R16_SNORM
::
GLenum
Source
gl_R32F
::
GLenum
Source
gl_R32I
::
GLenum
Source
gl_R32UI
::
GLenum
Source
gl_R3_G3_B2
::
GLenum
Source
gl_R8
::
GLenum
Source
gl_R8I
::
GLenum
Source
gl_R8UI
::
GLenum
Source
gl_R8_SNORM
::
GLenum
Source
gl_RASTERIZER_DISCARD
::
GLenum
Source
gl_READ_BUFFER
::
GLenum
Source
gl_READ_FRAMEBUFFER
::
GLenum
Source
gl_READ_FRAMEBUFFER_BINDING
::
GLenum
Source
gl_READ_ONLY
::
GLenum
Source
gl_READ_WRITE
::
GLenum
Source
gl_RED
::
GLenum
Source
gl_RED_INTEGER
::
GLenum
Source
gl_RED_SNORM
::
GLenum
Source
gl_RENDERBUFFER
::
GLenum
Source
gl_RENDERBUFFER_ALPHA_SIZE
::
GLenum
Source
gl_RENDERBUFFER_BINDING
::
GLenum
Source
gl_RENDERBUFFER_BLUE_SIZE
::
GLenum
Source
gl_RENDERBUFFER_DEPTH_SIZE
::
GLenum
Source
gl_RENDERBUFFER_GREEN_SIZE
::
GLenum
Source
gl_RENDERBUFFER_HEIGHT
::
GLenum
Source
gl_RENDERBUFFER_INTERNAL_FORMAT
::
GLenum
Source
gl_RENDERBUFFER_RED_SIZE
::
GLenum
Source
gl_RENDERBUFFER_SAMPLES
::
GLenum
Source
gl_RENDERBUFFER_STENCIL_SIZE
::
GLenum
Source
gl_RENDERBUFFER_WIDTH
::
GLenum
Source
gl_RENDERER
::
GLenum
Source
gl_REPEAT
::
GLenum
Source
gl_REPLACE
::
GLenum
Source
gl_RG
::
GLenum
Source
gl_RG16
::
GLenum
Source
gl_RG16F
::
GLenum
Source
gl_RG16I
::
GLenum
Source
gl_RG16UI
::
GLenum
Source
gl_RG16_SNORM
::
GLenum
Source
gl_RG32F
::
GLenum
Source
gl_RG32I
::
GLenum
Source
gl_RG32UI
::
GLenum
Source
gl_RG8
::
GLenum
Source
gl_RG8I
::
GLenum
Source
gl_RG8UI
::
GLenum
Source
gl_RG8_SNORM
::
GLenum
Source
gl_RGB
::
GLenum
Source
gl_RGB10
::
GLenum
Source
gl_RGB10_A2
::
GLenum
Source
gl_RGB12
::
GLenum
Source
gl_RGB16
::
GLenum
Source
gl_RGB16F
::
GLenum
Source
gl_RGB16I
::
GLenum
Source
gl_RGB16UI
::
GLenum
Source
gl_RGB16_SNORM
::
GLenum
Source
gl_RGB32F
::
GLenum
Source
gl_RGB32I
::
GLenum
Source
gl_RGB32UI
::
GLenum
Source
gl_RGB4
::
GLenum
Source
gl_RGB5
::
GLenum
Source
gl_RGB5_A1
::
GLenum
Source
gl_RGB8
::
GLenum
Source
gl_RGB8I
::
GLenum
Source
gl_RGB8UI
::
GLenum
Source
gl_RGB8_SNORM
::
GLenum
Source
gl_RGB9_E5
::
GLenum
Source
gl_RGBA
::
GLenum
Source
gl_RGBA12
::
GLenum
Source
gl_RGBA16
::
GLenum
Source
gl_RGBA16F
::
GLenum
Source
gl_RGBA16I
::
GLenum
Source
gl_RGBA16UI
::
GLenum
Source
gl_RGBA16_SNORM
::
GLenum
Source
gl_RGBA2
::
GLenum
Source
gl_RGBA32F
::
GLenum
Source
gl_RGBA32I
::
GLenum
Source
gl_RGBA32UI
::
GLenum
Source
gl_RGBA4
::
GLenum
Source
gl_RGBA8
::
GLenum
Source
gl_RGBA8I
::
GLenum
Source
gl_RGBA8UI
::
GLenum
Source
gl_RGBA8_SNORM
::
GLenum
Source
gl_RGBA_INTEGER
::
GLenum
Source
gl_RGBA_SNORM
::
GLenum
Source
gl_RGB_INTEGER
::
GLenum
Source
gl_RGB_SNORM
::
GLenum
Source
gl_RG_INTEGER
::
GLenum
Source
gl_RG_SNORM
::
GLenum
Source
gl_RIGHT
::
GLenum
Source
gl_SAMPLER_1D
::
GLenum
Source
gl_SAMPLER_1D_ARRAY
::
GLenum
Source
gl_SAMPLER_1D_ARRAY_SHADOW
::
GLenum
Source
gl_SAMPLER_1D_SHADOW
::
GLenum
Source
gl_SAMPLER_2D
::
GLenum
Source
gl_SAMPLER_2D_ARRAY
::
GLenum
Source
gl_SAMPLER_2D_ARRAY_SHADOW
::
GLenum
Source
gl_SAMPLER_2D_SHADOW
::
GLenum
Source
gl_SAMPLER_3D
::
GLenum
Source
gl_SAMPLER_BUFFER
::
GLenum
Source
gl_SAMPLER_CUBE
::
GLenum
Source
gl_SAMPLER_CUBE_SHADOW
::
GLenum
Source
gl_SAMPLES
::
GLenum
Source
gl_SAMPLES_PASSED
::
GLenum
Source
gl_SAMPLE_ALPHA_TO_COVERAGE
::
GLenum
Source
gl_SAMPLE_ALPHA_TO_ONE
::
GLenum
Source
gl_SAMPLE_BUFFERS
::
GLenum
Source
gl_SAMPLE_COVERAGE
::
GLenum
Source
gl_SAMPLE_COVERAGE_INVERT
::
GLenum
Source
gl_SAMPLE_COVERAGE_VALUE
::
GLenum
Source
gl_SCISSOR_BOX
::
GLenum
Source
gl_SCISSOR_TEST
::
GLenum
Source
gl_SEPARATE_ATTRIBS
::
GLenum
Source
gl_SET
::
GLenum
Source
gl_SHADER_SOURCE_LENGTH
::
GLenum
Source
gl_SHADER_TYPE
::
GLenum
Source
gl_SHADING_LANGUAGE_VERSION
::
GLenum
Source
gl_SHORT
::
GLenum
Source
gl_SIGNED_NORMALIZED
::
GLenum
Source
gl_SMOOTH_LINE_WIDTH_GRANULARITY
::
GLenum
Source
gl_SMOOTH_LINE_WIDTH_RANGE
::
GLenum
Source
gl_SMOOTH_POINT_SIZE_GRANULARITY
::
GLenum
Source
gl_SMOOTH_POINT_SIZE_RANGE
::
GLenum
Source
gl_SRC_ALPHA
::
GLenum
Source
gl_SRC_ALPHA_SATURATE
::
GLenum
Source
gl_SRC_COLOR
::
GLenum
Source
gl_SRGB
::
GLenum
Source
gl_SRGB8
::
GLenum
Source
gl_SRGB8_ALPHA8
::
GLenum
Source
gl_SRGB_ALPHA
::
GLenum
Source
gl_STATIC_COPY
::
GLenum
Source
gl_STATIC_DRAW
::
GLenum
Source
gl_STATIC_READ
::
GLenum
Source
gl_STENCIL
::
GLenum
Source
gl_STENCIL_ATTACHMENT
::
GLenum
Source
gl_STENCIL_BACK_FAIL
::
GLenum
Source
gl_STENCIL_BACK_FUNC
::
GLenum
Source
gl_STENCIL_BACK_PASS_DEPTH_FAIL
::
GLenum
Source
gl_STENCIL_BACK_PASS_DEPTH_PASS
::
GLenum
Source
gl_STENCIL_BACK_REF
::
GLenum
Source
gl_STENCIL_BACK_VALUE_MASK
::
GLenum
Source
gl_STENCIL_BACK_WRITEMASK
::
GLenum
Source
gl_STENCIL_BUFFER
::
GLenum
Source
gl_STENCIL_BUFFER_BIT
::
GLenum
Source
gl_STENCIL_CLEAR_VALUE
::
GLenum
Source
gl_STENCIL_FAIL
::
GLenum
Source
gl_STENCIL_FUNC
::
GLenum
Source
gl_STENCIL_INDEX
::
GLenum
Source
gl_STENCIL_INDEX1
::
GLenum
Source
gl_STENCIL_INDEX16
::
GLenum
Source
gl_STENCIL_INDEX4
::
GLenum
Source
gl_STENCIL_INDEX8
::
GLenum
Source
gl_STENCIL_PASS_DEPTH_FAIL
::
GLenum
Source
gl_STENCIL_PASS_DEPTH_PASS
::
GLenum
Source
gl_STENCIL_REF
::
GLenum
Source
gl_STENCIL_TEST
::
GLenum
Source
gl_STENCIL_VALUE_MASK
::
GLenum
Source
gl_STENCIL_WRITEMASK
::
GLenum
Source
gl_STEREO
::
GLenum
Source
gl_STREAM_COPY
::
GLenum
Source
gl_STREAM_DRAW
::
GLenum
Source
gl_STREAM_READ
::
GLenum
Source
gl_SUBPIXEL_BITS
::
GLenum
Source
gl_TEXTURE
::
GLenum
Source
gl_TEXTURE0
::
GLenum
Source
gl_TEXTURE1
::
GLenum
Source
gl_TEXTURE10
::
GLenum
Source
gl_TEXTURE11
::
GLenum
Source
gl_TEXTURE12
::
GLenum
Source
gl_TEXTURE13
::
GLenum
Source
gl_TEXTURE14
::
GLenum
Source
gl_TEXTURE15
::
GLenum
Source
gl_TEXTURE16
::
GLenum
Source
gl_TEXTURE17
::
GLenum
Source
gl_TEXTURE18
::
GLenum
Source
gl_TEXTURE19
::
GLenum
Source
gl_TEXTURE2
::
GLenum
Source
gl_TEXTURE20
::
GLenum
Source
gl_TEXTURE21
::
GLenum
Source
gl_TEXTURE22
::
GLenum
Source
gl_TEXTURE23
::
GLenum
Source
gl_TEXTURE24
::
GLenum
Source
gl_TEXTURE25
::
GLenum
Source
gl_TEXTURE26
::
GLenum
Source
gl_TEXTURE27
::
GLenum
Source
gl_TEXTURE28
::
GLenum
Source
gl_TEXTURE29
::
GLenum
Source
gl_TEXTURE3
::
GLenum
Source
gl_TEXTURE30
::
GLenum
Source
gl_TEXTURE31
::
GLenum
Source
gl_TEXTURE4
::
GLenum
Source
gl_TEXTURE5
::
GLenum
Source
gl_TEXTURE6
::
GLenum
Source
gl_TEXTURE7
::
GLenum
Source
gl_TEXTURE8
::
GLenum
Source
gl_TEXTURE9
::
GLenum
Source
gl_TEXTURE_1D
::
GLenum
Source
gl_TEXTURE_1D_ARRAY
::
GLenum
Source
gl_TEXTURE_2D
::
GLenum
Source
gl_TEXTURE_2D_ARRAY
::
GLenum
Source
gl_TEXTURE_3D
::
GLenum
Source
gl_TEXTURE_ALPHA_SIZE
::
GLenum
Source
gl_TEXTURE_ALPHA_TYPE
::
GLenum
Source
gl_TEXTURE_BASE_LEVEL
::
GLenum
Source
gl_TEXTURE_BINDING_1D
::
GLenum
Source
gl_TEXTURE_BINDING_1D_ARRAY
::
GLenum
Source
gl_TEXTURE_BINDING_2D
::
GLenum
Source
gl_TEXTURE_BINDING_2D_ARRAY
::
GLenum
Source
gl_TEXTURE_BINDING_3D
::
GLenum
Source
gl_TEXTURE_BINDING_CUBE_MAP
::
GLenum
Source
gl_TEXTURE_BLUE_SIZE
::
GLenum
Source
gl_TEXTURE_BLUE_TYPE
::
GLenum
Source
gl_TEXTURE_BORDER
::
GLenum
Source
gl_TEXTURE_BORDER_COLOR
::
GLenum
Source
gl_TEXTURE_COMPARE_FUNC
::
GLenum
Source
gl_TEXTURE_COMPARE_MODE
::
GLenum
Source
gl_TEXTURE_COMPRESSED
::
GLenum
Source
gl_TEXTURE_COMPRESSED_IMAGE_SIZE
::
GLenum
Source
gl_TEXTURE_COMPRESSION_HINT
::
GLenum
Source
gl_TEXTURE_CUBE_MAP
::
GLenum
Source
gl_TEXTURE_CUBE_MAP_NEGATIVE_X
::
GLenum
Source
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y
::
GLenum
Source
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z
::
GLenum
Source
gl_TEXTURE_CUBE_MAP_POSITIVE_X
::
GLenum
Source
gl_TEXTURE_CUBE_MAP_POSITIVE_Y
::
GLenum
Source
gl_TEXTURE_CUBE_MAP_POSITIVE_Z
::
GLenum
Source
gl_TEXTURE_DEPTH
::
GLenum
Source
gl_TEXTURE_DEPTH_SIZE
::
GLenum
Source
gl_TEXTURE_DEPTH_TYPE
::
GLenum
Source
gl_TEXTURE_GREEN_SIZE
::
GLenum
Source
gl_TEXTURE_GREEN_TYPE
::
GLenum
Source
gl_TEXTURE_HEIGHT
::
GLenum
Source
gl_TEXTURE_INTERNAL_FORMAT
::
GLenum
Source
gl_TEXTURE_LOD_BIAS
::
GLenum
Source
gl_TEXTURE_MAG_FILTER
::
GLenum
Source
gl_TEXTURE_MAX_LEVEL
::
GLenum
Source
gl_TEXTURE_MAX_LOD
::
GLenum
Source
gl_TEXTURE_MIN_FILTER
::
GLenum
Source
gl_TEXTURE_MIN_LOD
::
GLenum
Source
gl_TEXTURE_RED_SIZE
::
GLenum
Source
gl_TEXTURE_RED_TYPE
::
GLenum
Source
gl_TEXTURE_SHARED_SIZE
::
GLenum
Source
gl_TEXTURE_STENCIL_SIZE
::
GLenum
Source
gl_TEXTURE_WIDTH
::
GLenum
Source
gl_TEXTURE_WRAP_R
::
GLenum
Source
gl_TEXTURE_WRAP_S
::
GLenum
Source
gl_TEXTURE_WRAP_T
::
GLenum
Source
gl_TRANSFORM_FEEDBACK_BUFFER
::
GLenum
Source
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING
::
GLenum
Source
gl_TRANSFORM_FEEDBACK_BUFFER_MODE
::
GLenum
Source
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE
::
GLenum
Source
gl_TRANSFORM_FEEDBACK_BUFFER_START
::
GLenum
Source
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
::
GLenum
Source
gl_TRANSFORM_FEEDBACK_VARYINGS
::
GLenum
Source
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
::
GLenum
Source
gl_TRIANGLES
::
GLenum
Source
gl_TRIANGLE_FAN
::
GLenum
Source
gl_TRIANGLE_STRIP
::
GLenum
Source
gl_TRUE
::
GLenum
Source
gl_UNPACK_ALIGNMENT
::
GLenum
Source
gl_UNPACK_IMAGE_HEIGHT
::
GLenum
Source
gl_UNPACK_LSB_FIRST
::
GLenum
Source
gl_UNPACK_ROW_LENGTH
::
GLenum
Source
gl_UNPACK_SKIP_IMAGES
::
GLenum
Source
gl_UNPACK_SKIP_PIXELS
::
GLenum
Source
gl_UNPACK_SKIP_ROWS
::
GLenum
Source
gl_UNPACK_SWAP_BYTES
::
GLenum
Source
gl_UNSIGNED_BYTE
::
GLenum
Source
gl_UNSIGNED_BYTE_2_3_3_REV
::
GLenum
Source
gl_UNSIGNED_BYTE_3_3_2
::
GLenum
Source
gl_UNSIGNED_INT
::
GLenum
Source
gl_UNSIGNED_INT_10F_11F_11F_REV
::
GLenum
Source
gl_UNSIGNED_INT_10_10_10_2
::
GLenum
Source
gl_UNSIGNED_INT_24_8
::
GLenum
Source
gl_UNSIGNED_INT_2_10_10_10_REV
::
GLenum
Source
gl_UNSIGNED_INT_5_9_9_9_REV
::
GLenum
Source
gl_UNSIGNED_INT_8_8_8_8
::
GLenum
Source
gl_UNSIGNED_INT_8_8_8_8_REV
::
GLenum
Source
gl_UNSIGNED_INT_SAMPLER_1D
::
GLenum
Source
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY
::
GLenum
Source
gl_UNSIGNED_INT_SAMPLER_2D
::
GLenum
Source
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY
::
GLenum
Source
gl_UNSIGNED_INT_SAMPLER_2D_RECT
::
GLenum
Source
gl_UNSIGNED_INT_SAMPLER_3D
::
GLenum
Source
gl_UNSIGNED_INT_SAMPLER_BUFFER
::
GLenum
Source
gl_UNSIGNED_INT_SAMPLER_CUBE
::
GLenum
Source
gl_UNSIGNED_INT_VEC2
::
GLenum
Source
gl_UNSIGNED_INT_VEC3
::
GLenum
Source
gl_UNSIGNED_INT_VEC4
::
GLenum
Source
gl_UNSIGNED_NORMALIZED
::
GLenum
Source
gl_UNSIGNED_SHORT
::
GLenum
Source
gl_UNSIGNED_SHORT_1_5_5_5_REV
::
GLenum
Source
gl_UNSIGNED_SHORT_4_4_4_4
::
GLenum
Source
gl_UNSIGNED_SHORT_4_4_4_4_REV
::
GLenum
Source
gl_UNSIGNED_SHORT_5_5_5_1
::
GLenum
Source
gl_UNSIGNED_SHORT_5_6_5
::
GLenum
Source
gl_UNSIGNED_SHORT_5_6_5_REV
::
GLenum
Source
gl_UPPER_LEFT
::
GLenum
Source
gl_VALIDATE_STATUS
::
GLenum
Source
gl_VENDOR
::
GLenum
Source
gl_VERSION
::
GLenum
Source
gl_VERTEX_ARRAY_BINDING
::
GLenum
Source
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
::
GLenum
Source
gl_VERTEX_ATTRIB_ARRAY_ENABLED
::
GLenum
Source
gl_VERTEX_ATTRIB_ARRAY_INTEGER
::
GLenum
Source
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED
::
GLenum
Source
gl_VERTEX_ATTRIB_ARRAY_POINTER
::
GLenum
Source
gl_VERTEX_ATTRIB_ARRAY_SIZE
::
GLenum
Source
gl_VERTEX_ATTRIB_ARRAY_STRIDE
::
GLenum
Source
gl_VERTEX_ATTRIB_ARRAY_TYPE
::
GLenum
Source
gl_VERTEX_PROGRAM_POINT_SIZE
::
GLenum
Source
gl_VERTEX_SHADER
::
GLenum
Source
gl_VIEWPORT
::
GLenum
Source
gl_WRITE_ONLY
::
GLenum
Source
gl_XOR
::
GLenum
Source
gl_ZERO
::
GLenum
Source
Types
data
GLbitfield
Source
Instances
Bounded
GLbitfield
Enum
GLbitfield
Eq
GLbitfield
Integral
GLbitfield
Num
GLbitfield
Ord
GLbitfield
Read
GLbitfield
Real
GLbitfield
Show
GLbitfield
Typeable
GLbitfield
Storable
GLbitfield
Bits
GLbitfield
data
GLboolean
Source
Instances
Bounded
GLboolean
Enum
GLboolean
Eq
GLboolean
Integral
GLboolean
Num
GLboolean
Ord
GLboolean
Read
GLboolean
Real
GLboolean
Show
GLboolean
Typeable
GLboolean
Storable
GLboolean
Bits
GLboolean
data
GLbyte
Source
Instances
Bounded
GLbyte
Enum
GLbyte
Eq
GLbyte
Integral
GLbyte
Num
GLbyte
Ord
GLbyte
Read
GLbyte
Real
GLbyte
Show
GLbyte
Typeable
GLbyte
Storable
GLbyte
Bits
GLbyte
data
GLchar
Source
Instances
Bounded
GLchar
Enum
GLchar
Eq
GLchar
Integral
GLchar
Num
GLchar
Ord
GLchar
Read
GLchar
Real
GLchar
Show
GLchar
Typeable
GLchar
Storable
GLchar
Bits
GLchar
data
GLclampd
Source
Instances
Enum
GLclampd
Eq
GLclampd
Floating
GLclampd
Fractional
GLclampd
Num
GLclampd
Ord
GLclampd
Read
GLclampd
Real
GLclampd
RealFloat
GLclampd
RealFrac
GLclampd
Show
GLclampd
Typeable
GLclampd
Storable
GLclampd
data
GLclampf
Source
Instances
Enum
GLclampf
Eq
GLclampf
Floating
GLclampf
Fractional
GLclampf
Num
GLclampf
Ord
GLclampf
Read
GLclampf
Real
GLclampf
RealFloat
GLclampf
RealFrac
GLclampf
Show
GLclampf
Typeable
GLclampf
Storable
GLclampf
data
GLdouble
Source
Instances
Enum
GLdouble
Eq
GLdouble
Floating
GLdouble
Fractional
GLdouble
Num
GLdouble
Ord
GLdouble
Read
GLdouble
Real
GLdouble
RealFloat
GLdouble
RealFrac
GLdouble
Show
GLdouble
Typeable
GLdouble
Storable
GLdouble
data
GLenum
Source
Instances
Bounded
GLenum
Enum
GLenum
Eq
GLenum
Integral
GLenum
Num
GLenum
Ord
GLenum
Read
GLenum
Real
GLenum
Show
GLenum
Typeable
GLenum
Storable
GLenum
Bits
GLenum
data
GLfloat
Source
Instances
Enum
GLfloat
Eq
GLfloat
Floating
GLfloat
Fractional
GLfloat
Num
GLfloat
Ord
GLfloat
Read
GLfloat
Real
GLfloat
RealFloat
GLfloat
RealFrac
GLfloat
Show
GLfloat
Typeable
GLfloat
Storable
GLfloat
data
GLhalf
Source
Instances
Bounded
GLhalf
Enum
GLhalf
Eq
GLhalf
Integral
GLhalf
Num
GLhalf
Ord
GLhalf
Read
GLhalf
Real
GLhalf
Show
GLhalf
Typeable
GLhalf
Storable
GLhalf
Bits
GLhalf
data
GLint
Source
Instances
Bounded
GLint
Enum
GLint
Eq
GLint
Integral
GLint
Num
GLint
Ord
GLint
Read
GLint
Real
GLint
Show
GLint
Typeable
GLint
Storable
GLint
Bits
GLint
data
GLintptr
Source
Instances
Bounded
GLintptr
Enum
GLintptr
Eq
GLintptr
Integral
GLintptr
Num
GLintptr
Ord
GLintptr
Read
GLintptr
Real
GLintptr
Show
GLintptr
Typeable
GLintptr
Storable
GLintptr
Bits
GLintptr
data
GLshort
Source
Instances
Bounded
GLshort
Enum
GLshort
Eq
GLshort
Integral
GLshort
Num
GLshort
Ord
GLshort
Read
GLshort
Real
GLshort
Show
GLshort
Typeable
GLshort
Storable
GLshort
Bits
GLshort
data
GLsizei
Source
Instances
Bounded
GLsizei
Enum
GLsizei
Eq
GLsizei
Integral
GLsizei
Num
GLsizei
Ord
GLsizei
Read
GLsizei
Real
GLsizei
Show
GLsizei
Typeable
GLsizei
Storable
GLsizei
Bits
GLsizei
data
GLsizeiptr
Source
Instances
Bounded
GLsizeiptr
Enum
GLsizeiptr
Eq
GLsizeiptr
Integral
GLsizeiptr
Num
GLsizeiptr
Ord
GLsizeiptr
Read
GLsizeiptr
Real
GLsizeiptr
Show
GLsizeiptr
Typeable
GLsizeiptr
Storable
GLsizeiptr
Bits
GLsizeiptr
data
GLubyte
Source
Instances
Bounded
GLubyte
Enum
GLubyte
Eq
GLubyte
Integral
GLubyte
Num
GLubyte
Ord
GLubyte
Read
GLubyte
Real
GLubyte
Show
GLubyte
Typeable
GLubyte
Storable
GLubyte
Bits
GLubyte
data
GLuint
Source
Instances
Bounded
GLuint
Enum
GLuint
Eq
GLuint
Integral
GLuint
Num
GLuint
Ord
GLuint
Read
GLuint
Real
GLuint
Show
GLuint
Typeable
GLuint
Storable
GLuint
Bits
GLuint
data
GLushort
Source
Instances
Bounded
GLushort
Enum
GLushort
Eq
GLushort
Integral
GLushort
Num
GLushort
Ord
GLushort
Read
GLushort
Real
GLushort
Show
GLushort
Typeable
GLushort
Storable
GLushort
Bits
GLushort
Extensions promoted to OpenGL 3.1 core
module
Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced
module
Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer
module
Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject
module
Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle
module
Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject
Produced by
Haddock
version 2.4.2