NAME
EZ_Ortho2 - multiply the current matrix by an orthogonal
projection matrix
SYNOPSIS
#include <EZ.h>
void EZ_Ortho(float left, float right, float bottom,float top )
ARGUMENTS
left ,right Specify the coordinate of the left and right
clipping planes.
bottom ,top Specify the coordinate of the bottom and top
clipping planes.
DESCRIPTION
This function is equivalent to
EZ_Ortho(left, right, bottom, top, 0, 1)
SEE ALSO
EZ_Rotate(3), EZ_Translate(3), EZ_LookAt(3), EZ_Frustum(3)
, EZ_MultMatrix(3), EZ_MatrixMode(3), EZ_Perspective(3)