The KEY Tag

This file is broken down into three sections: the Tag Description, the Application Standard, and the KEY Glossary.

NOTE:The KEY tag MUST be unique in the datasets and sub-datasets that it is present in.


Tag Description


UPDATED 5.10.1, 5.11.5

Tag Name: KEY:x

Variables Used (x): Text (Key Name)

What it does:

This tag creates, or references, a key by which a specific object can be indentified within PCGen. It is a unique descriptor for the modifier. It allows several modifiers to have the same name, which is useful if several are needed for different equipment types. KEY's must be universally unique. Make sure you don't use anything that's is used in any other source you load. And don't just take out the KEY and use the name. Potions modifier's will work without a KEY but work much better using the KEY than the name.If a Potion includes a KEY, then the KEY must be used for all calling purposes.

Examples:

KEY:MUT_SECOND_WIND

Creates the unique KEY for the MSRD Feat Second Wind

KEY:SDA_POWER_OF_NATURE

Creates the unique KEY for the RSRD Special Divine Abilities feat Power of Nature

KEY:SDA_UNDEAD_MASTERY

Creates the unique KEY for the RSRD Special Divine Abilities feat Undead Mastery

KEY:FEAT_FRIGHTFUL_PRESENCE_MP

Creates the unique KEY for - Frightful Presence

KEY:SKL_DISABLE_DEVICE_MP

Creates the unique KEY for Swords Edge Publishing's Modern Principles Disable Device


Application Standard

General Notes

1) The KEY is set to the item name unless you put in a KEY tag.

2) If the name is the same but the key is different both will be processed and displayed.

3) Oh no that source name is X and they have Y in PCGen.

General Naming Standards

The following are the naming conventions to be used when creating a KEY.

Standard abbreviations

To see the rest of the standards, including the EQMOD KEY name list look here: http://pcgen.sourceforge.net/StandardsProject/


The KEY Glossary

By Gamemode

The following list of keys covers all keys used in the following gamemodes.

The Complete Listing of Keys

NOTE: The information contained in the square brackets ([ ]) is not part of the name of the modifier. It is included in this list to provide additional information on the intended object type of object the modifier is intended for.


Wizards of the Coast (WotC): Standard Reference Document - SRD (3e)


Wizards of the Coast (WotC): Revised Standard Reference Document - RSRD (35e)


Wizards of the Coast(WotC): Modern Standard Reference Document (MSRD) - d20 Modern (Modern)


Alderac Entertainment Group< (AEG) - Spycraft (Spycraft)


Alea Publishing Group (APG) - Quests (35e)


Atlas Games (AG) - Penumbra (3e)


Bastion Press (BP) - Oathbound (3e)


Battle Field Press (BFP) - Cityscape (3e)


Big Finger Games (BFG) - Masterwork Qualities (35e)


Blue Devil Games (BDG) - Dawningstar (Modern)


Dog House Rules (DHR) - Sidewinder (Sidewinder)


Fantasy Flight Games (FFG) - Midnight (3e)

Fantasy Flight Games (FFG) - Dragonstar (3e)

Fantasy Flight Games (FFG) - Legends and Lairs (3e)

Fantasy Flight Games (FFG) - SRD (3e)


Malhavoc Press (MP) -Book of Eldritch Might (3e)

Malhavoc Press (MP) - Book of Hallowed Might (3e)

MP - EQUIPMODE EXCLUDED


Mongoose Publishing - SRD (3e)


Mythic Dreams Studios (MDS) - Dark Inheritance (Modern)


Necromancer Games (NG) - Eldritch Sorcery (35e)

Necromancer Games (NG) - Tome of Horrors (35e)


Pandahead Productions (PP) - Xcrawl (Xcrawl)


Paradigm Concepts Inc (PCI) - Codex Arcanis (3e)


Paradigm Concepts Inc (PCI) - World of Arcanis (35e)


Pinnacle Entertainment (PE) - Deadlands d20 (Deadlands)


RPG Objects (RPGO) - Blood and Space (Modern)

RPG Objects (RPGO) - Modern Dispatch (Modern)


The Game Mechanics (TGM) - d20 Modern (Modern)


Wizrds of the Coast (WotC) - d20 Modern (Modern)


Complete Listing of Keys