Deity Files

The Deity files are used to specify deity pertinent information, such as the domains they grant, what alignments their clerics must be and chosen weapon if they have the War domain.

The first field is the Deity Name, this is a required field and does not have a tag.


Tag Name: ALIGN:x

Variables Used (x): Text (LG, LN, LE, NG, TN, NE, CG, CN or CE)

What it does:

This is the two letter abbreviated alignment of the deity itself.

Example:

ALIGN:LG

The deity's alignment is Lawful Good.


*** New 5.7.5

Tag Name: APPEARANCE:x

Variables Used (x): Text (Description of what the Deity looks like)

What it does:

This is used for a description of what the deity looks like.

Example:

APPEARANCE:Tall human with dark hair

The deity's description of appearance.


Tag Name: DEITYWEAP:x|x

Variables Used (x): Text (Weapon Name)

What it does:

Examples:

DEITYWEAP:Sword (Long)

The deity's favored weapon is a "Long Sword".

DEITYWEAP:Longspear|Shortspear|Halfspear

The deity's favored weapon is either a "Longspear", "Shortspear" or "Halfspear".


Tag Name: DESCISPI:x

Variables Used (x): Boolean (YES/NO)

What it does:

This is used to show that the DESC field is closed content, or Product Identity. Permission must be gained from the publisher to release it into official files.

Example:

DESCISPI:YES

The DESC is closed content.


Tag Name: DOMAINS:x,x

Variables Used (x): Text (Domain Name)

Variables Used (x): Text ('ALL')

Variables Used (x): .CLEAR

Variables Used (x): .CLEAR.Text (Domain Name)

What it does:

Examples:

DOMAINS:War,Law,Protection|PREALIGN:LG,NG,TN,CG

The deity grants two of either the "War", "Law" or "Protection" domains, but only if the cleric has one of the listed alignments.

DOMAINS:ALL

The deity grants two of any domains.


*** deprecated, use the PREALIGN tag, both alone and in conjunctions with the DOMAINS tag, to apply the appropriate restrictions.

Tag Name: FOLLOWERALIGN:x

Variables Used (x): Text (012345678)

What it does:

Example:

FOLLOWERALIGN:012

All followers must be "Lawful".


Tag Name: PANTHEON:x|x

Variables Used (x): Text (Pantheon Name)

What it does:

Examples:

PANTHEON:Celtic

The deity belongs to the "Celtic" pantheon.

PANTHEON:Celtic|Elf (Sun)

The deity belongs to the "Celtic" or "Sun Elf" pantheon.


*** NEW 5.11.4

Tag Name: PRERACE:y,RACETYPE= >Text<,RACESUBTYPE= >Text<

Variables Used (y): Text (The name of a race).

Variables Used (y): TYPE=Text (The name of a race type defined by the race TYPE tag).

Variables Used (y): RACETYPE=Text (The name of a race type defined by the race RACETYPE tag).

Variables Used (y): RACESUBTYPE=Text (The name of a race subtype defined by the race RACESUBTYPE tag).

What it does:

The character must be one of the listed races or possess one of the racial properties.

TYPE=<Text> can be used to check types set by the race TYPE tag.

RACETYPE=<Race Type> can be used to check racial types such as Humanoid, Giant and Outsider.

RACESUBTYPE=<Race Subtype> can be used to check racial subtypes such as Air, Evil and Extraplanar.

The wildcard character (%) can be used to include any text, for example Elf% will include any race name which begins with Elf. Without the wildcard character the race name must match exactly.

Enclosing a selection in square brackets ([ ]) excludes a race. Brackets do not work for the TYPE, RACETYPE and RACESUBTYPE properties.

Examples:

Belisarda <tab> PRERACE:Elorii

Character must be a "Elorii".

Fire Drake <tab> !PRERACE:Ss'ressen

Character must not be one of the "Ss'ressen".

PRERACE:1,TYPE=Dire

Characters race type must be "Dire".

PRERACE:1,RACETYPE=Giant

Characters race type must be "Giant".

!PRERACE:1,RACETYPE=Outsider

Characters race type must not be "Outsider".

PRERACE:1,RACESUBTYPE=Incorporeal

Character must have the "Incorporeal" subtype.

PRERACE:2,RACETYPE=Undead,RACESUBTYPE=Incorporeal

Character must have both a race type of "Undead" and a subtype of "Incorporeal".

PRERACE:1,%

This will pass if any race has been chosen but will fail if no race has been selected.

!PRERACE:1,%

This will pass if no race has been selected.

CLASS:Sorcerer.MOD <tab> !PRERACE:Human

This will pass if no Human race has been selected.


*** New 5.11.8

Tag Name: RACE:x|x

Variables Used (x): Text (Race of typical Worshippers)

What it does:

This is used to identify the race of the typical worshippers of a Deity.

Example:

RACE:Dwarf|Gnome

The deity's typical worshippers are Dwarves and Gnomes.


Tag Name: SYMBOL:x

Variables Used (x): Text (Symbol Name)

What it does:

Used on the output sheet to display what the holy symbol is for this deity.

Example:

SYMBOL:A small wooden cross

The deity's symbol is a small wooden cross.


*** New 5.7.5

Tag Name: TITLE:x

Variables Used (x): Text (The Deity's title)

What it does:

This is used for a the deity's title.

Example:

TITLE:Lord of the Morning

The deity's title.


Tag Name: TYPE:x.x

Variables Used (x): Text (Deity Type)

What it does:

This is a . (period) delimited list of the types the deity belongs to.

Examples:

TYPE:Good

The deity belongs to the "Good" type.

TYPE:Good.Chaotic

The deity belongs to the "Good" and "Chaotic" types.


*** New 5.7.5

Tag Name: WORSHIPPERS:x

Variables Used (x): Text (The Deity's typical worshippers)

What it does:

This is used for a the deity's typical worshippers.

Example:

WORSHIPPERS:Fighters and Monks

The deity's typical worshippers.