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Namespaces |
namespace | RakNet |
Classes |
class | RakNet::ReplicaManager2 |
| A management system for your game objects and players to make serialization, scoping, and object creation and destruction easier. More...
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struct | RakNet::SerializationContext |
| Contextual information about serialization, passed to some functions in Replica2. More...
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class | RakNet::Replica2 |
| Base class for game objects that use the ReplicaManager2 system All game objects that want to use the ReplicaManager2 functionality must inherit from Replica2. Generally you will want to implement at a minimum Serialize(), Deserialize(), and SerializeConstruction(). More...
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class | RakNet::Connection_RM2Factory |
| Implement this factory class to return instances of your Connection_RM2 derived object. This is used as a class factory and exposes functionality related to the connection and the system. More...
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class | RakNet::Connection_RM2 |
| This class represents a connection between two instances of ReplicaManager2 Represents a connection. Allocated by user supplied factory interface Connection_RM2Factory Implicitly created as needed Generally you will want to implement at a minimum the Construct() function, used as a factory function to create your game objects. More...
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Enumerations |
enum | RakNet::SerializationType {
RakNet::SEND_SERIALIZATION_GENERIC_TO_SYSTEM,
RakNet::BROADCAST_SERIALIZATION_GENERIC_TO_SYSTEM,
RakNet::SEND_AUTO_SERIALIZE_TO_SYSTEM,
RakNet::BROADCAST_AUTO_SERIALIZE_TO_SYSTEM,
RakNet::RELAY_SERIALIZATION_TO_SYSTEMS,
RakNet::SEND_CONSTRUCTION_SERIALIZATION_AUTO_INITIAL_DOWNLOAD_TO_SYSTEM
, RakNet::SEND_DATA_SERIALIZATION_AUTO_INITIAL_DOWNLOAD_TO_SYSTEM,
RakNet::SEND_DESTRUCTION_GENERIC_TO_SYSTEM,
RakNet::SEND_DESTRUCTION_VISIBILITY_RECALCULATION_TO_SYSTEM,
RakNet::BROADCAST_DESTRUCTION_GENERIC_TO_SYSTEM,
RakNet::RELAY_DESTRUCTION_TO_SYSTEMS,
RakNet::SEND_CONSTRUCTION_GENERIC_TO_SYSTEM,
RakNet::SEND_CONSTRUCTION_VISIBILITY_RECALCULATION_TO_SYSTEM,
RakNet::BROADCAST_CONSTRUCTION_GENERIC_TO_SYSTEM,
RakNet::SEND_CONSTRUCTION_REQUEST_TO_SERVER,
RakNet::BROADCAST_CONSTRUCTION_REQUEST_ACCEPTED_TO_SYSTEM,
RakNet::SEND_CONSTRUCTION_REPLY_ACCEPTED_TO_CLIENT,
RakNet::SEND_CONSTRUCTION_REPLY_DENIED_TO_CLIENT,
RakNet::SEND_VISIBILITY_TRUE_TO_SYSTEM,
RakNet::BROADCAST_VISIBILITY_TRUE_TO_SYSTEM,
RakNet::SEND_VISIBILITY_FALSE_TO_SYSTEM,
RakNet::BROADCAST_VISIBILITY_FALSE_TO_SYSTEM,
RakNet::RELAY_VISIBILITY_TRUE_TO_SYSTEMS,
RakNet::RELAY_VISIBILITY_FALSE_TO_SYSTEMS,
RakNet::AUTOSERIALIZE_RESYNCH_ONLY,
RakNet::AUTOSERIALIZE_DEFAULT,
RakNet::UNDEFINED_REASON
} |
| These are the types of events that can cause network data to be transmitted. More...
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enum | RakNet::BooleanQueryResult { RakNet::BQR_ALWAYS,
RakNet::BQR_YES,
RakNet::BQR_NO,
RakNet::BQR_NEVER
} |
| The result of various scope and construction queries. More...
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