Method Summary |
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__init__(self,
engine,
owner,
server,
**args)
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broadcastState(self)
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handleControlData(self,
sender,
owner,
flags)
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handleControlEvent(self,
sender,
flags)
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handleCreateActor(self,
sender,
name)
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handleSessionClosed(self,
session)
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handleSessionOpened(self,
session)
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run(self,
ticks)
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Inherited from Scene |
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addPlayer (self,
player)
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createCommon (self,
**args)
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handleActorCreated (self,
sender,
id,
owner,
name)
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handleActorDeleted (self,
sender,
id)
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initPhysics (self)
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nearCallback (self,
args,
geom1,
geom2)
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removePlayer (self,
player)
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runCommon (self,
ticks,
world)
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Inherited from MessageHandler |
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handleMessage (self,
sender,
message)
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Inherited from BackgroundLayer |
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isBackgroundLayer (self)
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Inherited from Layer |
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hidden (self)
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render (self,
visibility,
topMost)
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shown (self)
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Inherited from Task |
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started (self)
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stopped (self)
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