Navigation
Community
Configuring
Creating
FAQ - General
Info for Sauerbraten Users
Introduction
Known Issues
Main Page
Notes
Playing
Troubleshooting
 

Tutorial

This is a brief overview of the main aspects of mapping.

Setting up

First, create a new map and then run that map. Once you have a running map which you can edit, you can start with the tutorial below.

First steps

Entities


Cube Geometry

  • A good overview is in the Sauerbraten documentation. The following will repeat the main points from there.
  • Pushing/pulling cubes: In edit mode, click on the ground somewhere. Then use the mouse wheel. This pushes and pulls cubes, the most basic way to change the world.
  • Cube size: Hold down G and scroll the mouse wheel
  • Pushing cube corners: Hold down Q and scroll the mouse wheel. F will push all 4 corners at once.
  • Texturing cube faces: Hold down Y and scroll the mouse wheel.
  • Copy&pasting geometry: Select an area by clicking and dragging, or clicking at one edge and rightclicking on the other. C then copies. Click elsewhere and press V to paste.
  • Undo: Press Z to undo the last action. Note that this won't work in all
  • Heightmaps: These can be done in any orientation, like from the walls or ceiling. You must be in private edit mode for this, which you can enter by selecting 'request private edit mode' in the menu (it is only possible if you are alone on the server). Heightmaps can then be used by selecting an area, then pressing H, then using the mouse wheel to raise and lower areas.
  • Materials: Select an area, then in the menu select 'editing commands'->'materials' and, for example, water. The area will now be filled with water.

Lighting

Next steps



Updated on Sep 7, 2009 by Alon Zakai (Version 8)