pyui.renderers.openglPygame | index c:\projects\pyuicvs\pyui\renderers\openglpygame.py |
PyGame openGL renderer
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GL_2D = 1536 GL_2_BYTES = 5127 GL_3D = 1537 GL_3D_COLOR = 1538 GL_3D_COLOR_TEXTURE = 1539 GL_3_BYTES = 5128 GL_4D_COLOR_TEXTURE = 1540 GL_4_BYTES = 5129 GL_ACCUM = 256 GL_ACCUM_ALPHA_BITS = 3419 GL_ACCUM_BLUE_BITS = 3418 GL_ACCUM_BUFFER_BIT = 512 GL_ACCUM_CLEAR_VALUE = 2944 GL_ACCUM_GREEN_BITS = 3417 GL_ACCUM_RED_BITS = 3416 GL_ADD = 260 GL_ALL_ATTRIB_BITS = 1048575 GL_ALPHA = 6406 GL_ALPHA12 = 32829 GL_ALPHA16 = 32830 GL_ALPHA4 = 32827 GL_ALPHA8 = 32828 GL_ALPHA_BIAS = 3357 GL_ALPHA_BITS = 3413 GL_ALPHA_SCALE = 3356 GL_ALPHA_TEST = 3008 GL_ALPHA_TEST_FUNC = 3009 GL_ALPHA_TEST_REF = 3010 GL_ALWAYS = 519 GL_AMBIENT = 4608 GL_AMBIENT_AND_DIFFUSE = 5634 GL_AND = 5377 GL_AND_INVERTED = 5380 GL_AND_REVERSE = 5378 GL_ATTRIB_STACK_DEPTH = 2992 GL_AUTO_NORMAL = 3456 GL_AUX0 = 1033 GL_AUX1 = 1034 GL_AUX2 = 1035 GL_AUX3 = 1036 GL_AUX_BUFFERS = 3072 GL_BACK = 1029 GL_BACK_LEFT = 1026 GL_BACK_RIGHT = 1027 GL_BITMAP = 6656 GL_BITMAP_TOKEN = 1796 GL_BLEND = 3042 GL_BLEND_DST = 3040 GL_BLEND_SRC = 3041 GL_BLUE = 6405 GL_BLUE_BIAS = 3355 GL_BLUE_BITS = 3412 GL_BLUE_SCALE = 3354 GL_BYTE = 5120 GL_C3F_V3F = 10788 GL_C4F_N3F_V3F = 10790 GL_C4UB_V2F = 10786 GL_C4UB_V3F = 10787 GL_CCW = 2305 GL_CLAMP = 10496 GL_CLEAR = 5376 GL_CLIENT_ALL_ATTRIB_BITS = -1 GL_CLIENT_ATTRIB_STACK_DEPTH = 2993 GL_CLIENT_PIXEL_STORE_BIT = 1 GL_CLIENT_VERTEX_ARRAY_BIT = 2 GL_CLIP_PLANE0 = 12288 GL_CLIP_PLANE1 = 12289 GL_CLIP_PLANE2 = 12290 GL_CLIP_PLANE3 = 12291 GL_CLIP_PLANE4 = 12292 GL_CLIP_PLANE5 = 12293 GL_COEFF = 2560 GL_COLOR = 6144 GL_COLOR_ARRAY = 32886 GL_COLOR_ARRAY_POINTER = 32912 GL_COLOR_ARRAY_SIZE = 32897 GL_COLOR_ARRAY_STRIDE = 32899 GL_COLOR_ARRAY_TYPE = 32898 GL_COLOR_BUFFER_BIT = 16384 GL_COLOR_CLEAR_VALUE = 3106 GL_COLOR_INDEX = 6400 GL_COLOR_INDEXES = 5635 GL_COLOR_LOGIC_OP = 3058 GL_COLOR_MATERIAL = 2903 GL_COLOR_MATERIAL_FACE = 2901 GL_COLOR_MATERIAL_PARAMETER = 2902 GL_COLOR_WRITEMASK = 3107 GL_COMPILE = 4864 GL_COMPILE_AND_EXECUTE = 4865 GL_CONSTANT_ATTENUATION = 4615 GL_COPY = 5379 GL_COPY_INVERTED = 5388 GL_COPY_PIXEL_TOKEN = 1798 GL_CULL_FACE = 2884 GL_CULL_FACE_MODE = 2885 GL_CURRENT_BIT = 1 GL_CURRENT_COLOR = 2816 GL_CURRENT_INDEX = 2817 GL_CURRENT_NORMAL = 2818 GL_CURRENT_RASTER_COLOR = 2820 GL_CURRENT_RASTER_DISTANCE = 2825 GL_CURRENT_RASTER_INDEX = 2821 GL_CURRENT_RASTER_POSITION = 2823 GL_CURRENT_RASTER_POSITION_VALID = 2824 GL_CURRENT_RASTER_TEXTURE_COORDS = 2822 GL_CURRENT_TEXTURE_COORDS = 2819 GL_CW = 2304 GL_DECAL = 8449 GL_DECR = 7683 GL_DEPTH = 6145 GL_DEPTH_BIAS = 3359 GL_DEPTH_BITS = 3414 GL_DEPTH_BUFFER_BIT = 256 GL_DEPTH_CLEAR_VALUE = 2931 GL_DEPTH_COMPONENT = 6402 GL_DEPTH_FUNC = 2932 GL_DEPTH_RANGE = 2928 GL_DEPTH_SCALE = 3358 GL_DEPTH_TEST = 2929 GL_DEPTH_WRITEMASK = 2930 GL_DIFFUSE = 4609 GL_DITHER = 3024 GL_DOMAIN = 2562 GL_DONT_CARE = 4352 GL_DOUBLE = 5130 GL_DOUBLEBUFFER = 3122 GL_DRAW_BUFFER = 3073 GL_DRAW_PIXEL_TOKEN = 1797 GL_DST_ALPHA = 772 GL_DST_COLOR = 774 GL_EDGE_FLAG = 2883 GL_EDGE_FLAG_ARRAY = 32889 GL_EDGE_FLAG_ARRAY_POINTER = 32915 GL_EDGE_FLAG_ARRAY_STRIDE = 32908 GL_EMISSION = 5632 GL_ENABLE_BIT = 8192 GL_EQUAL = 514 GL_EQUIV = 5385 GL_EVAL_BIT = 65536 GL_EXP = 2048 GL_EXP2 = 2049 GL_EXTENSIONS = 7939 GL_EYE_LINEAR = 9216 GL_EYE_PLANE = 9474 GL_FALSE = 0 GL_FASTEST = 4353 GL_FEEDBACK = 7169 GL_FEEDBACK_BUFFER_POINTER = 3568 GL_FEEDBACK_BUFFER_SIZE = 3569 GL_FEEDBACK_BUFFER_TYPE = 3570 GL_FILL = 6914 GL_FLAT = 7424 GL_FLOAT = 5126 GL_FOG = 2912 GL_FOG_BIT = 128 GL_FOG_COLOR = 2918 GL_FOG_DENSITY = 2914 GL_FOG_END = 2916 GL_FOG_HINT = 3156 GL_FOG_INDEX = 2913 GL_FOG_MODE = 2917 GL_FOG_START = 2915 GL_FRONT = 1028 GL_FRONT_AND_BACK = 1032 GL_FRONT_FACE = 2886 GL_FRONT_LEFT = 1024 GL_FRONT_RIGHT = 1025 GL_GEQUAL = 518 GL_GREATER = 516 GL_GREEN = 6404 GL_GREEN_BIAS = 3353 GL_GREEN_BITS = 3411 GL_GREEN_SCALE = 3352 GL_HINT_BIT = 32768 GL_INCR = 7682 GL_INDEX_ARRAY = 32887 GL_INDEX_ARRAY_POINTER = 32913 GL_INDEX_ARRAY_STRIDE = 32902 GL_INDEX_ARRAY_TYPE = 32901 GL_INDEX_BITS = 3409 GL_INDEX_CLEAR_VALUE = 3104 GL_INDEX_LOGIC_OP = 3057 GL_INDEX_MODE = 3120 GL_INDEX_OFFSET = 3347 GL_INDEX_SHIFT = 3346 GL_INDEX_WRITEMASK = 3105 GL_INT = 5124 GL_INTENSITY = 32841 GL_INTENSITY12 = 32844 GL_INTENSITY16 = 32845 GL_INTENSITY4 = 32842 GL_INTENSITY8 = 32843 GL_INVALID_ENUM = 1280 GL_INVALID_OPERATION = 1282 GL_INVALID_VALUE = 1281 GL_INVERT = 5386 GL_KEEP = 7680 GL_LEFT = 1030 GL_LEQUAL = 515 GL_LESS = 513 GL_LIGHT0 = 16384 GL_LIGHT1 = 16385 GL_LIGHT2 = 16386 GL_LIGHT3 = 16387 GL_LIGHT4 = 16388 GL_LIGHT5 = 16389 GL_LIGHT6 = 16390 GL_LIGHT7 = 16391 GL_LIGHTING = 2896 GL_LIGHTING_BIT = 64 GL_LIGHT_MODEL_AMBIENT = 2899 GL_LIGHT_MODEL_LOCAL_VIEWER = 2897 GL_LIGHT_MODEL_TWO_SIDE = 2898 GL_LINE = 6913 GL_LINEAR = 9729 GL_LINEAR_ATTENUATION = 4616 GL_LINEAR_MIPMAP_LINEAR = 9987 GL_LINEAR_MIPMAP_NEAREST = 9985 GL_LINES = 1 GL_LINE_BIT = 4 GL_LINE_LOOP = 2 GL_LINE_RESET_TOKEN = 1799 GL_LINE_SMOOTH = 2848 GL_LINE_SMOOTH_HINT = 3154 GL_LINE_STIPPLE = 2852 GL_LINE_STIPPLE_PATTERN = 2853 GL_LINE_STIPPLE_REPEAT = 2854 GL_LINE_STRIP = 3 GL_LINE_TOKEN = 1794 GL_LINE_WIDTH = 2849 GL_LINE_WIDTH_GRANULARITY = 2851 GL_LINE_WIDTH_RANGE = 2850 GL_LIST_BASE = 2866 GL_LIST_BIT = 131072 GL_LIST_INDEX = 2867 GL_LIST_MODE = 2864 GL_LOAD = 257 GL_LOGIC_OP = 3057 GL_LOGIC_OP_MODE = 3056 GL_LUMINANCE = 6409 GL_LUMINANCE12 = 32833 GL_LUMINANCE12_ALPHA12 = 32839 GL_LUMINANCE12_ALPHA4 = 32838 GL_LUMINANCE16 = 32834 GL_LUMINANCE16_ALPHA16 = 32840 GL_LUMINANCE4 = 32831 GL_LUMINANCE4_ALPHA4 = 32835 GL_LUMINANCE6_ALPHA2 = 32836 GL_LUMINANCE8 = 32832 GL_LUMINANCE8_ALPHA8 = 32837 GL_LUMINANCE_ALPHA = 6410 GL_MAP1_COLOR_4 = 3472 GL_MAP1_GRID_DOMAIN = 3536 GL_MAP1_GRID_SEGMENTS = 3537 GL_MAP1_INDEX = 3473 GL_MAP1_NORMAL = 3474 GL_MAP1_TEXTURE_COORD_1 = 3475 GL_MAP1_TEXTURE_COORD_2 = 3476 GL_MAP1_TEXTURE_COORD_3 = 3477 GL_MAP1_TEXTURE_COORD_4 = 3478 GL_MAP1_VERTEX_3 = 3479 GL_MAP1_VERTEX_4 = 3480 GL_MAP2_COLOR_4 = 3504 GL_MAP2_GRID_DOMAIN = 3538 GL_MAP2_GRID_SEGMENTS = 3539 GL_MAP2_INDEX = 3505 GL_MAP2_NORMAL = 3506 GL_MAP2_TEXTURE_COORD_1 = 3507 GL_MAP2_TEXTURE_COORD_2 = 3508 GL_MAP2_TEXTURE_COORD_3 = 3509 GL_MAP2_TEXTURE_COORD_4 = 3510 GL_MAP2_VERTEX_3 = 3511 GL_MAP2_VERTEX_4 = 3512 GL_MAP_COLOR = 3344 GL_MAP_STENCIL = 3345 GL_MATRIX_MODE = 2976 GL_MAX_ATTRIB_STACK_DEPTH = 3381 GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 3387 GL_MAX_CLIP_PLANES = 3378 GL_MAX_EVAL_ORDER = 3376 GL_MAX_LIGHTS = 3377 GL_MAX_LIST_NESTING = 2865 GL_MAX_MODELVIEW_STACK_DEPTH = 3382 GL_MAX_NAME_STACK_DEPTH = 3383 GL_MAX_PIXEL_MAP_TABLE = 3380 GL_MAX_PROJECTION_STACK_DEPTH = 3384 GL_MAX_TEXTURE_SIZE = 3379 GL_MAX_TEXTURE_STACK_DEPTH = 3385 GL_MAX_VIEWPORT_DIMS = 3386 GL_MODELVIEW = 5888 GL_MODELVIEW_MATRIX = 2982 GL_MODELVIEW_STACK_DEPTH = 2979 GL_MODULATE = 8448 GL_MULT = 259 GL_N3F_V3F = 10789 GL_NAME_STACK_DEPTH = 3440 GL_NAND = 5390 GL_NEAREST = 9728 GL_NEAREST_MIPMAP_LINEAR = 9986 GL_NEAREST_MIPMAP_NEAREST = 9984 GL_NEVER = 512 GL_NICEST = 4354 GL_NONE = 0 GL_NOOP = 5381 GL_NOR = 5384 GL_NORMALIZE = 2977 GL_NORMAL_ARRAY = 32885 GL_NORMAL_ARRAY_POINTER = 32911 GL_NORMAL_ARRAY_STRIDE = 32895 GL_NORMAL_ARRAY_TYPE = 32894 GL_NOTEQUAL = 517 GL_NO_ERROR = 0 GL_OBJECT_LINEAR = 9217 GL_OBJECT_PLANE = 9473 GL_ONE = 1 GL_ONE_MINUS_DST_ALPHA = 773 GL_ONE_MINUS_DST_COLOR = 775 GL_ONE_MINUS_SRC_ALPHA = 771 GL_ONE_MINUS_SRC_COLOR = 769 GL_OR = 5383 GL_ORDER = 2561 GL_OR_INVERTED = 5389 GL_OR_REVERSE = 5387 GL_OUT_OF_MEMORY = 1285 GL_PACK_ALIGNMENT = 3333 GL_PACK_LSB_FIRST = 3329 GL_PACK_ROW_LENGTH = 3330 GL_PACK_SKIP_PIXELS = 3332 GL_PACK_SKIP_ROWS = 3331 GL_PACK_SWAP_BYTES = 3328 GL_PASS_THROUGH_TOKEN = 1792 GL_PERSPECTIVE_CORRECTION_HINT = 3152 GL_PIXEL_MAP_A_TO_A = 3193 GL_PIXEL_MAP_A_TO_A_SIZE = 3257 GL_PIXEL_MAP_B_TO_B = 3192 GL_PIXEL_MAP_B_TO_B_SIZE = 3256 GL_PIXEL_MAP_G_TO_G = 3191 GL_PIXEL_MAP_G_TO_G_SIZE = 3255 GL_PIXEL_MAP_I_TO_A = 3189 GL_PIXEL_MAP_I_TO_A_SIZE = 3253 GL_PIXEL_MAP_I_TO_B = 3188 GL_PIXEL_MAP_I_TO_B_SIZE = 3252 GL_PIXEL_MAP_I_TO_G = 3187 GL_PIXEL_MAP_I_TO_G_SIZE = 3251 GL_PIXEL_MAP_I_TO_I = 3184 GL_PIXEL_MAP_I_TO_I_SIZE = 3248 GL_PIXEL_MAP_I_TO_R = 3186 GL_PIXEL_MAP_I_TO_R_SIZE = 3250 GL_PIXEL_MAP_R_TO_R = 3190 GL_PIXEL_MAP_R_TO_R_SIZE = 3254 GL_PIXEL_MAP_S_TO_S = 3185 GL_PIXEL_MAP_S_TO_S_SIZE = 3249 GL_PIXEL_MODE_BIT = 32 GL_POINT = 6912 GL_POINTS = 0 GL_POINT_BIT = 2 GL_POINT_SIZE = 2833 GL_POINT_SIZE_GRANULARITY = 2835 GL_POINT_SIZE_RANGE = 2834 GL_POINT_SMOOTH = 2832 GL_POINT_SMOOTH_HINT = 3153 GL_POINT_TOKEN = 1793 GL_POLYGON = 9 GL_POLYGON_BIT = 8 GL_POLYGON_MODE = 2880 GL_POLYGON_OFFSET_FACTOR = 32824 GL_POLYGON_OFFSET_FILL = 32823 GL_POLYGON_OFFSET_LINE = 10754 GL_POLYGON_OFFSET_POINT = 10753 GL_POLYGON_OFFSET_UNITS = 10752 GL_POLYGON_SMOOTH = 2881 GL_POLYGON_SMOOTH_HINT = 3155 GL_POLYGON_STIPPLE = 2882 GL_POLYGON_STIPPLE_BIT = 16 GL_POLYGON_TOKEN = 1795 GL_POSITION = 4611 GL_PROJECTION = 5889 GL_PROJECTION_MATRIX = 2983 GL_PROJECTION_STACK_DEPTH = 2980 GL_PROXY_TEXTURE_1D = 32867 GL_PROXY_TEXTURE_2D = 32868 GL_Q = 8195 GL_QUADRATIC_ATTENUATION = 4617 GL_QUADS = 7 GL_QUAD_STRIP = 8 GL_R = 8194 GL_R3_G3_B2 = 10768 GL_READ_BUFFER = 3074 GL_RED = 6403 GL_RED_BIAS = 3349 GL_RED_BITS = 3410 GL_RED_SCALE = 3348 GL_RENDER = 7168 GL_RENDERER = 7937 GL_RENDER_MODE = 3136 GL_REPEAT = 10497 GL_REPLACE = 7681 GL_RETURN = 258 GL_RGB = 6407 GL_RGB10 = 32850 GL_RGB10_A2 = 32857 GL_RGB12 = 32851 GL_RGB16 = 32852 GL_RGB4 = 32847 GL_RGB5 = 32848 GL_RGB5_A1 = 32855 GL_RGB8 = 32849 GL_RGBA = 6408 GL_RGBA12 = 32858 GL_RGBA16 = 32859 GL_RGBA2 = 32853 GL_RGBA4 = 32854 GL_RGBA8 = 32856 GL_RGBA_MODE = 3121 GL_RIGHT = 1031 GL_S = 8192 GL_SCISSOR_BIT = 524288 GL_SCISSOR_BOX = 3088 GL_SCISSOR_TEST = 3089 GL_SELECT = 7170 GL_SELECTION_BUFFER_POINTER = 3571 GL_SELECTION_BUFFER_SIZE = 3572 GL_SET = 5391 GL_SHADE_MODEL = 2900 GL_SHININESS = 5633 GL_SHORT = 5122 GL_SMOOTH = 7425 GL_SPECULAR = 4610 GL_SPHERE_MAP = 9218 GL_SPOT_CUTOFF = 4614 GL_SPOT_DIRECTION = 4612 GL_SPOT_EXPONENT = 4613 GL_SRC_ALPHA = 770 GL_SRC_ALPHA_SATURATE = 776 GL_SRC_COLOR = 768 GL_STACK_OVERFLOW = 1283 GL_STACK_UNDERFLOW = 1284 GL_STENCIL = 6146 GL_STENCIL_BITS = 3415 GL_STENCIL_BUFFER_BIT = 1024 GL_STENCIL_CLEAR_VALUE = 2961 GL_STENCIL_FAIL = 2964 GL_STENCIL_FUNC = 2962 GL_STENCIL_INDEX = 6401 GL_STENCIL_PASS_DEPTH_FAIL = 2965 GL_STENCIL_PASS_DEPTH_PASS = 2966 GL_STENCIL_REF = 2967 GL_STENCIL_TEST = 2960 GL_STENCIL_VALUE_MASK = 2963 GL_STENCIL_WRITEMASK = 2968 GL_STEREO = 3123 GL_SUBPIXEL_BITS = 3408 GL_T = 8193 GL_T2F_C3F_V3F = 10794 GL_T2F_C4F_N3F_V3F = 10796 GL_T2F_C4UB_V3F = 10793 GL_T2F_N3F_V3F = 10795 GL_T2F_V3F = 10791 GL_T4F_C4F_N3F_V4F = 10797 GL_T4F_V4F = 10792 GL_TEXTURE = 5890 GL_TEXTURE_1D = 3552 GL_TEXTURE_2D = 3553 GL_TEXTURE_ALPHA_SIZE = 32863 GL_TEXTURE_BINDING_1D = 32872 GL_TEXTURE_BINDING_2D = 32873 GL_TEXTURE_BIT = 262144 GL_TEXTURE_BLUE_SIZE = 32862 GL_TEXTURE_BORDER = 4101 GL_TEXTURE_BORDER_COLOR = 4100 GL_TEXTURE_COMPONENTS = 4099 GL_TEXTURE_COORD_ARRAY = 32888 GL_TEXTURE_COORD_ARRAY_POINTER = 32914 GL_TEXTURE_COORD_ARRAY_SIZE = 32904 GL_TEXTURE_COORD_ARRAY_STRIDE = 32906 GL_TEXTURE_COORD_ARRAY_TYPE = 32905 GL_TEXTURE_ENV = 8960 GL_TEXTURE_ENV_COLOR = 8705 GL_TEXTURE_ENV_MODE = 8704 GL_TEXTURE_GEN_MODE = 9472 GL_TEXTURE_GEN_Q = 3171 GL_TEXTURE_GEN_R = 3170 GL_TEXTURE_GEN_S = 3168 GL_TEXTURE_GEN_T = 3169 GL_TEXTURE_GREEN_SIZE = 32861 GL_TEXTURE_HEIGHT = 4097 GL_TEXTURE_INTENSITY_SIZE = 32865 GL_TEXTURE_INTERNAL_FORMAT = 4099 GL_TEXTURE_LUMINANCE_SIZE = 32864 GL_TEXTURE_MAG_FILTER = 10240 GL_TEXTURE_MATRIX = 2984 GL_TEXTURE_MIN_FILTER = 10241 GL_TEXTURE_PRIORITY = 32870 GL_TEXTURE_RED_SIZE = 32860 GL_TEXTURE_RESIDENT = 32871 GL_TEXTURE_STACK_DEPTH = 2981 GL_TEXTURE_WIDTH = 4096 GL_TEXTURE_WRAP_S = 10242 GL_TEXTURE_WRAP_T = 10243 GL_TRANSFORM_BIT = 4096 GL_TRIANGLES = 4 GL_TRIANGLE_FAN = 6 GL_TRIANGLE_STRIP = 5 GL_TRUE = 1 GL_UNPACK_ALIGNMENT = 3317 GL_UNPACK_LSB_FIRST = 3313 GL_UNPACK_ROW_LENGTH = 3314 GL_UNPACK_SKIP_PIXELS = 3316 GL_UNPACK_SKIP_ROWS = 3315 GL_UNPACK_SWAP_BYTES = 3312 GL_UNSIGNED_BYTE = 5121 GL_UNSIGNED_INT = 5125 GL_UNSIGNED_SHORT = 5123 GL_V2F = 10784 GL_V3F = 10785 GL_VENDOR = 7936 GL_VERSION = 7938 GL_VERSION_1_1 = 1 GL_VERTEX_ARRAY = 32884 GL_VERTEX_ARRAY_POINTER = 32910 GL_VERTEX_ARRAY_SIZE = 32890 GL_VERTEX_ARRAY_STRIDE = 32892 GL_VERTEX_ARRAY_TYPE = 32891 GL_VIEWPORT = 2978 GL_VIEWPORT_BIT = 2048 GL_XOR = 5382 GL_ZERO = 0 GL_ZOOM_X = 3350 GL_ZOOM_Y = 3351 __file__ = r'.\pyui\renderers\openglPygame.pyc' __name__ = 'pyui.renderers.openglPygame' __warningregistry__ = {('import cdrom: DLL load failed: Invalid access to memory location.', <class exceptions.RuntimeWarning at 0x00763DE0>, 24): 1} |