QGLViewer/QGLViewer.pro
.dsp
generated
file, and select Release as the Build/Active ConfigurationQGLViewer200.dll
* in a library
directory, such as C:\WINDOWS\system32
(or C:\WINNT\system32
with Windows
2000). Alternately, you can copy it to every application directory
If your Qt version is lower than 3.1, you have to install the GLUT library in order to have text display. Add
the paths to GLUT in your Include
and Library
Project-Properties*, and copy glut32.dll
in a
library directory (as in item 6 above).
staticlib
in the CONFIG
line of QGLViewer.pro
to compile
a static library instead of a dll.
* Names are given in .NET standards, and differ from those of Visual 6. Here is a correspondence table:
.NET | Visual Studio 6 |
---|---|
Tools - Add-Ins manager - QtNet | Tools - Customize - Add-ins and Macro Files/QMsDev Add in |
Open Qt Project | Generate Qt Project |
QGLViewer200.dll | QGLViewer.dll |
Project-Properties-C/C++-General-Additional Include Directories | Tools-Options-Directories-Include files |
Project-Properties-Linker-General-Additional Library Directories | Tools-Options-Directories-Library files |
Program Files
). You also need to download and install the GLUT library as explained above.
To compile with Qt 2.3, follow the installation procedure described above for Qt 3, but:
QGLViewer.pro
file by QGLViewer.Qt2.3.pro
.VRenderInterface.ui
file by VRenderInterface.Qt2.3.ui
.qglviewer.h
and change saveSnapshot()
as explained on line ~491.Project created
dialog is displayed when you open QGLViewer.pro
,
try to restart Visual Studio with Administrator privileges./GX /GR
in Project-Settings-C-C++, Project Options for
exceptions and dynamic casts.glut32.lib
to Projects-Settings-Link-Object/library modules.illegal call
error messages during the compilation of
className()
in moc files. Simply remove the first qglviewer::
just after
strcmp(
and recompile..dsp
file using:
tmake -win32 -t vclib -o QGLViewer.dsp QGLViewer.proOpen the file using .NET and accept all convertions into the
.vcproj
.
VRenderInterface.ui
and select
Properties. Replace uic
by %QTDIR%\bin\uic
in Custom Build,
Build command option.QT_DLL
from the C++ preprocessor properties.initializeSnapshotFormats()
line in qglviewer.cpp defaultConstructor()
.NO_VECTORIAL_RENDER
define (snapshots are not supported with .NET and Qt 2.3).qglviewer.cpp
:
QString QString::null; QStringData * QString::shared_null; QChar QChar::null; QApplication * qApp;
thread
from the
CONFIG
line in QGLViewer.pro
.
Then compile QGLViewer as explained in the Unix installation page.
You should link a file named libQGLViewer.dll
to the resulting
cygQGLViewer-1.dll
(or rename it) and copy libQGLViewer.dll
in the
C:\WINDOWS\system32
directory. Note that cygqt-3.dll
and
cygqui-1.dll
(located in $(QTDIR)/bin
or $(QTDIR)/lib
) should
also be copied in that directory. Thanks Jean-Gui for these details.
This page details how to patch Qt 2.3 to make it work with .NET.
Visual Studio users must check the Tools/Customize/Add-ins and Macro Files/QMsDev Add in box in order to use Qt with Visual Studio.designerPlugin.pro
file to create your workspace. Compile it and install the resulting
library in $QTDIR\plugins\designer
(which may require administrator privileges).
Such a plugin eases the creation of user interfaces that feature a QGLViewer using designer. It
makes a GLViewer icon appear in the designer's Display
widget tab, as a standard Qt
widget. When added to your user interface, the widget displays the standard spiral, which can be
rotated when you test your interface (using Ctrl+T
).
Note that an alternative to this plugin is to add a "Custom Widget" using the
Tools/Custom designer menu. Load Descriptions... and provide the
qglviewer.cw
custom widget description file, located in the QGLViewer header files
directory. You can customize this description with your own signals and slots and change the header
file path.
Please let me know if you encountered installation problems that could be reported on this page.